
by 不饿白帝BEBD at 02-02-2024, 05:17 PM
0 comments
HF VOLLEYBALL CHAMPIONSHIP
![[Image: GOy4SCS.png]](https://i.imgur.com/GOy4SCS.png)
![[Image: GOy4SCS.png]](https://i.imgur.com/GOy4SCS.png)
Gameplay
Authors
Game author: Marti WongMod author: Lee Tien
Major Updates
Reduced SP consumption of all characters by 10%
Without leveling, all characters have mp +100
Without leveling, all characters have mp +100
General Overview
When entering the game, select the "Volleyball Court" map to start a volleyball match! In order to reduce the difficulty of the game, the rules of the game are slightly different from those of volleyball.
At the beginning, the first group serves again, and then the team that scores each time serves.
When kicking off, players can choose to grab the volleyball and throw it out, or directly use various attacks to knock the volleyball out.
There is no restriction on the way of kicking the ball, but it must not touch the net, otherwise it will be regarded as a foul (but no points will be deducted), and the opponent will serve instead.
Balls thrown by throwing will have an attack effect, making it more difficult for the opponent to defend.
After kicking off, players can no longer catch the volleyball and can only play it through skills and normal attacks. Different attacks have different effects on the ball's trajectory.
There is a net in the middle. If the ball is too low, it will be bounced. If the player goes over the net, it will be considered a foul and the opponent will score.
Note: Different characters have different skills in playing. I hope players can use different ideas and combinations to play! Recommend 2V2 or 3V3.
At the beginning, the first group serves again, and then the team that scores each time serves.
When kicking off, players can choose to grab the volleyball and throw it out, or directly use various attacks to knock the volleyball out.
There is no restriction on the way of kicking the ball, but it must not touch the net, otherwise it will be regarded as a foul (but no points will be deducted), and the opponent will serve instead.
Balls thrown by throwing will have an attack effect, making it more difficult for the opponent to defend.
After kicking off, players can no longer catch the volleyball and can only play it through skills and normal attacks. Different attacks have different effects on the ball's trajectory.
There is a net in the middle. If the ball is too low, it will be bounced. If the player goes over the net, it will be considered a foul and the opponent will score.
Scoring Conditions
1. The volleyball touches the opponent's boundary
2. The volleyball stops and does not bounce at the opponent's court.
3. The volleyball was beaten by the opponent
4. Hit the volleyball on the opponent's court more than 10 times in a row
2. The volleyball stops and does not bounce at the opponent's court.
3. The volleyball was beaten by the opponent
4. Hit the volleyball on the opponent's court more than 10 times in a row
Note: Different characters have different skills in playing. I hope players can use different ideas and combinations to play! Recommend 2V2 or 3V3.
Credits to @Almighty Jack E for this thread.

by Julian at 27-01-2024, 01:32 PM
2 comments
Forum: Data Changing

by MangaD at 25-01-2024, 09:25 AM
1 comments
In HFX Action Script 3 there is a large array, in the file
Here are my findings regarding that array:
The array contains 9 Acts, which are themselves represented as arrays. The last 2 Acts are not being used in the original game.
Each Act array contains 8 rounds, also represented as arrays, which are: Tutorial, Duel, Mission, Story, Battle, Tournament, Team Fight, and Training. If a round is an empty array it will not show up in the game. For instance, only Act 1 has a tutorial round, and Act 1 does not have Tournament nor Team Fight rounds. Each round contains a number of stages.
Example and explanation of a stage:
Example:
Means:
Stage types:
-1 means it won't unlock a new stage.
Data.Global
, called stage_setting
, which contains the settings for the stages. You can see it here.Here are my findings regarding that array:
The array contains 9 Acts, which are themselves represented as arrays. The last 2 Acts are not being used in the original game.
Each Act array contains 8 rounds, also represented as arrays, which are: Tutorial, Duel, Mission, Story, Battle, Tournament, Team Fight, and Training. If a round is an empty array it will not show up in the game. For instance, only Act 1 has a tutorial round, and Act 1 does not have Tournament nor Team Fight rounds. Each round contains a number of stages.
Example and explanation of a stage:
Example:
[1, 1, -1, -1, r_enemy_soldier_500_hp + r_add_3star_hero_when_clear, ["z_axeman"], [], ["forest_mud"]]
Means:
[1, // playing hero num (Lucas)
1, // unknown
-1, // type of next stage
-1, // unknown
r_enemy_soldier_500_hp + r_add_3star_hero_when_clear, // buffs
["z_axeman"], // enemies
[], // setting of mission or battle
["forest_mud"]] // background
Stage types:
s_tutorial = 0;
s_duel = 1;
s_mission = 2;
s_story = 3;
s_battle = 4;
s_tournament = 5;
s_vs = 6;
s_training = 7;
-1 means it won't unlock a new stage.
Forum: Projects

by 不饿白帝BEBD at 22-01-2024, 05:54 AM
0 comments
download link:
https://www.mediafire.com/folder/ts29xlj...IN-VERSION
(The number of uploads per hour on the image host is limited, and the rest will be added later)
https://www.mediafire.com/folder/ts29xlj...IN-VERSION
skin version 1 (Click to View)
skin version 2 (Click to View)
skin version 3 (Click to View)
HFE V1_BDskin_2023_8_5 (Click to View)
HFE V1_BDskin_2024_1_14 (Click to View)

by Julian at 21-01-2024, 03:54 AM
2 comments
I want to change the MP recovery when the boomerang returns, but I can't find this data.
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