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by MangaD at 09-03-2024, 09:18 PM
Update from Marti on the progress of LF2 Remastered!

Marti Wong Wrote:Quick update. I'm still alive and working on the LF2 remastered. You might wonder why there's been silence and no updates on social media.
  • Over the past 2 years, my family and I have faced a few unfortunate events, causing a halt in my progress and leaving me unmotivated to work on my project.
  • Initially, I planned to use Unity (C#) for the remaster, but after reaching about 70% completion of the standalone version, I decided to switch to JavaScript (for technical and future potential reasons, without going into detail here). This meant restarting the coding process all over again.
  • I couldn't hire an artist to remaster all the character action frames, so I'm doing it myself. However, I've come to realize that I'm not as young as I used to be, so progress is slow. Nonetheless, I'm making progress every day.
What's the current status of the remaster project?
  • I've completed all the coding for the standalone version in JavaScript. Remaining tasks include work on the network mode (supporting IP connections for 8 computers), remastering all character graphics, and creating new stage and characters.
What's the current project schedule?
  • I aim to release the game on Steam by Xmas this year. However, delays are always possible, so it might end up being released around the next Lunar New Year or at a later date.
More updates will be posted on my social media and Patreon page. Apologies for the delay and thank you for your patience. I am still burning the midnight oil, so please stay tuned.

現況更新。 我仍然活著並且在進行 LF2 的翻新版工作。 你可能會想知道為什麼社交媒體上一直沒有更新。
  • 在過去的兩年裡,我和我的家人遇到了數個不幸的事件,導致我的進度停滯不前,沒有心情繼續進行我的項目。
  • 最初,我計劃使用 Unity (C#) 進行翻新,但在單機版完成大約 70% 後,我決定轉而使用 JavaScript(出於技術和未來潛力等原因,這裡不詳細說明)。這意味著我必須從頭開始編碼。
  • 我無法聘請繪師對所有角色動作幀進行翻新,所以我只能自己動手。但是,我意識到我已經不再年輕,所以進度很慢。儘管如此,我每天都在前進。
翻新版的當前狀態是什麼?
  • 我已經完成了 JavaScript 單機版本的所有編碼工作。剩下的工作包括連線模式 (支持 8機IP連線),翻新所有角色的圖形,以及創建新的Stage和角色。
當前的項目進度如何?
  • 我計劃在今年聖誕節前將遊戲發布到 Steam。但是,延遲總是可能的,所以可能會在下一個農曆新年左右甚至更晚發布。
更多更新將發布在我的社交媒體和 Patreon 頁面上。對於延遲,請原諒並感謝您的耐心等待。我仍在努力熬夜工作中,敬請期待。
Sources: Patreon, Facebook

Marti also revealed that he is using PixiJS for the development.

Marti Wong Wrote:LF2 isn't a 3D game. I've had to create a 2D-to-3D layer, which has slowed down the entire development and testing process. However, after switching to using JavaScript, I've noticed a significant improvement in compilation and running times. Additionally, if LF2 (or any of my future games) needs to transition to web3, JavaScript seems to be the better path for me to pursue. (please correct me if I'm mistaken)
by Almighty Jack E at 04-02-2024, 07:54 PM
The projectiles released by any character can be found  in 185 - Data.Global_itemSpt
So, to modify the characteristics of any projectile released by characters, you will have to modify the ActionGroup and Frame of the corresponding projectile in the ItemSpt

Here are some important things I've been able to learn, by the help of Jeatles.

1. To make an projectile travel farther  after it's been released, e.g, Lucas' air blade, you have to increase the "ite_lifeTime": in the ActionGroup which has the "name": as lucasB

2. To make a prop more durable, e.g, making Lucas' air blade to be able to take out other projectiles, e.g, Shawn's arrowsuper or Livermore's laser and still keep going, you have to change "ite_dura": and "ite_duraD": in the ActionGroup and increase "attackMany": in the corresponding Frame of the Action.

 [Note: Frame index can be found in the corresponding Action]

Due to my limited knowledge, I don't fully understand the relationship between "ite_dura": and "ite_duraD": , but for clarity, you can increase the dura to a very large number, and the duraD, to a very small number, e.g

"ite_dura": 8000.0,
"ite_duraD": 60.0,

Experiments have proven those values to be able to incredibly increase the strength of a prop.
More will be added gradually.
by Julian at 04-02-2024, 04:33 PM
How to make the flame cannon have penetration effect? Like the super arrow.
by 不饿白帝BEBD at 02-02-2024, 05:17 PM
HF VOLLEYBALL CHAMPIONSHIP
[Image: GOy4SCS.png]

Gameplay



Authors
Game author: Marti Wong
Mod author: Lee Tien


Major Updates

Reduced SP consumption of all characters by 10%
Without leveling, all characters have mp +100

General Overview


When entering the game, select the "Volleyball Court" map to start a volleyball match! In order to reduce the difficulty of the game, the rules of the game are slightly different from those of volleyball.

At the beginning, the first group serves again, and then the team that scores each time serves.
When kicking off, players can choose to grab the volleyball and throw it out, or directly use various attacks to knock the volleyball out.

There is no restriction on the way of kicking the ball, but it must not touch the net, otherwise it will be regarded as a foul (but no points will be deducted), and the opponent will serve instead.
Balls thrown by throwing will have an attack effect, making it more difficult for the opponent to defend.

After kicking off, players can no longer catch the volleyball and can only play it through skills and normal attacks. Different attacks have different effects on the ball's trajectory.

There is a net in the middle. If the ball is too low, it will be bounced. If the player goes over the net, it will be considered a foul and the opponent will score.

Scoring Conditions


1. The volleyball touches the opponent's boundary
2. The volleyball stops and does not bounce at the opponent's court.
3. The volleyball was beaten by the opponent
4. Hit the volleyball on the opponent's court more than 10 times in a row

Note: Different characters have different skills in playing. I hope players can use different ideas and combinations to play! Recommend 2V2 or 3V3.


Credits to @Almighty Jack E for this thread.
by Julian at 27-01-2024, 01:32 PM
I extracted the SWF file in HFX, and there was an error after opening it with HFW.

[Image: 360-20240127203202127.jpg]
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