English (American)  中文(简体)
This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

by xristos at 18-06-2021, 08:26 AM
HF REBORN

Authors

@iczzy209348

Downloads

https://www.mediafire.com/file/7fjflb7ua...N.exe/file

Demo video

by MangaD at 11-06-2021, 08:03 PM
In this tutorial we are going to make Shawn's arrow freeze the enemy.

[Image: arrow-freeze.gif]

It is assumed that the reader is already familiar with the HF Workshop tool. If he is not, he is advised to go to the linked thread, read it and watch the tutorial video.

Steps:

1. Export the data file 142 - Data.Global_globalDat.
2. The Attack file that corresponds to Shawn's arrow is Attack_53.json. Open it.
3. Replace the type value with 100.0 in the file Attack_53.json. It should look like this:

{
    "Data.Attack": {
        "hp": 25.0,
        "fall": 100.0,
        "brk": 50.0,
        "name": "ite_arrowHit",
        "ref": -1.0,
        "z1": 60.0,
        "dizzy": 60.0,
        "x1": 0.0,
        "stun": 0.0,
        "x2": 150.0,
        "z2": 0.0,
        "y1": 0.0,
        "type": 100.0,
        "y2": 150.0,
        "selfStun": 0.0,
        "effect": 0.0,
        "vx": 17.0,
        "dxMirror": false,
        "vy": 0.0,
        "i": 53.0,
        "vz": 0.0,
        "j": 0.0,
        "dx": 0.0,
        "refName": null,
        "l": 1.0,
        "aaa": true
    }
}

4. Save the file Attack_53.json in the zip archive.
5. Replace the 142 - Data.Global_globalDat resource in the game with the new zip file.
6. Export EXE.

BEBD has provided a list with the possible values for the type attribute and what they mean:

[Image: global-Dat-Attack-type-attribute.png]

Special thanks to @不饿白帝BEBD for telling me how to do this!
by MangaD at 06-05-2021, 01:31 PM
Hero Fighter Technology

[Image: hft.jpg]

Authors

@Lee Catalpa Tien

Downloads

https://www.mediafire.com/folder/s4hrerz.../Lee's+MOD

Chinese notes

(0.2.0 & 0.2.2)两次更新内容:
杀人鲸·奥加正式登场
部分角色技能调整
新增TP系统,用于释放大招
新增“无尽挑战”,为HF史上第一个真正的无尽关卡
新增故事:“神秘挑战”,会出现随机的敌人和队友
故事内新增波数及敌人等级显示
新增不同功能的药水
新增多重血条显示
新增被动技能,达到一定条件自动触发
角色的分身上限不再统一
新增士兵:骷髅士兵、骷髅队长、骷髅之王
by MangaD at 17-04-2021, 08:59 AM
Hero Fighter EX

[Image: hf-ex.jpg]

This is the PC version containing the new characters from HFX. Not everything works as in HFX as the game's code is not changed. The purpose of this version is to be a blueprint for mod producers. All the characters have been over-HD processed and are no longer HFX low-pixel characters. This version will not be updated again.

Authors

@不饿白帝BEBD
@Lee Catalpa Tien

Downloads

0.2.5
  •  Previous
  • 1
  • 2
  • 3
  • 4(current)
  • 5
  • 6
  • 46
  • Next 
Welcome, Guest
You have to register before you can post on our site.
Username/Email:

Password


Search Forums

Forum Statistics
Members: 329
Latest member: LEON_q2
Forum threads: 305
Forum posts: 1,455
Online Users
There are currently 47 online users.
0 Member(s) | 46 Guest(s)
Bing
Upcoming Events
No upcoming events