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by Almighty Jack E at 04-02-2024, 07:54 PM
The projectiles released by any character can be found  in 185 - Data.Global_itemSpt
So, to modify the characteristics of any projectile released by characters, you will have to modify the ActionGroup and Frame of the corresponding projectile in the ItemSpt

Here are some important things I've been able to learn, by the help of Jeatles.

1. To make an projectile travel farther  after it's been released, e.g, Lucas' air blade, you have to increase the "ite_lifeTime": in the ActionGroup which has the "name": as lucasB

2. To make a prop more durable, e.g, making Lucas' air blade to be able to take out other projectiles, e.g, Shawn's arrowsuper or Livermore's laser and still keep going, you have to change "ite_dura": and "ite_duraD": in the ActionGroup and increase "attackMany": in the corresponding Frame of the Action.

 [Note: Frame index can be found in the corresponding Action]

Due to my limited knowledge, I don't fully understand the relationship between "ite_dura": and "ite_duraD": , but for clarity, you can increase the dura to a very large number, and the duraD, to a very small number, e.g

"ite_dura": 8000.0,
"ite_duraD": 60.0,

Experiments have proven those values to be able to incredibly increase the strength of a prop.
More will be added gradually.
by Julian at 04-02-2024, 04:33 PM
How to make the flame cannon have penetration effect? Like the super arrow.
by 不饿白帝BEBD at 02-02-2024, 05:17 PM
HF VOLLEYBALL CHAMPIONSHIP
[Image: GOy4SCS.png]

Gameplay



Authors
Game author: Marti Wong
Mod author: Lee Tien


Major Updates

Reduced SP consumption of all characters by 10%
Without leveling, all characters have mp +100

General Overview


When entering the game, select the "Volleyball Court" map to start a volleyball match! In order to reduce the difficulty of the game, the rules of the game are slightly different from those of volleyball.

At the beginning, the first group serves again, and then the team that scores each time serves.
When kicking off, players can choose to grab the volleyball and throw it out, or directly use various attacks to knock the volleyball out.

There is no restriction on the way of kicking the ball, but it must not touch the net, otherwise it will be regarded as a foul (but no points will be deducted), and the opponent will serve instead.
Balls thrown by throwing will have an attack effect, making it more difficult for the opponent to defend.

After kicking off, players can no longer catch the volleyball and can only play it through skills and normal attacks. Different attacks have different effects on the ball's trajectory.

There is a net in the middle. If the ball is too low, it will be bounced. If the player goes over the net, it will be considered a foul and the opponent will score.

Scoring Conditions


1. The volleyball touches the opponent's boundary
2. The volleyball stops and does not bounce at the opponent's court.
3. The volleyball was beaten by the opponent
4. Hit the volleyball on the opponent's court more than 10 times in a row

Note: Different characters have different skills in playing. I hope players can use different ideas and combinations to play! Recommend 2V2 or 3V3.


Credits to @Almighty Jack E for this thread.
by Julian at 27-01-2024, 01:32 PM
I extracted the SWF file in HFX, and there was an error after opening it with HFW.

[Image: 360-20240127203202127.jpg]
by MangaD at 25-01-2024, 09:25 AM
In HFX Action Script 3 there is a large array, in the file Data.Global, called stage_setting, which contains the settings for the stages. You can see it here.

Here are my findings regarding that array:

The array contains 9 Acts, which are themselves represented as arrays. The last 2 Acts are not being used in the original game.

Each Act array contains 8 rounds, also represented as arrays, which are: Tutorial, Duel, Mission, Story, Battle, Tournament, Team Fight, and Training. If a round is an empty array it will not show up in the game. For instance, only Act 1 has a tutorial round, and Act 1 does not have Tournament nor Team Fight rounds.  Each round contains a number of stages.

Example and explanation of a stage:

Example:
[1, 1, -1, -1, r_enemy_soldier_500_hp + r_add_3star_hero_when_clear, ["z_axeman"], [], ["forest_mud"]]

Means:
[1, // playing hero num (Lucas)
1, // unknown
-1, // type of next stage
-1, // unknown
r_enemy_soldier_500_hp + r_add_3star_hero_when_clear, // buffs
["z_axeman"], // enemies
[], // setting of mission or battle
["forest_mud"]] // background

Stage types:
s_tutorial = 0;      
s_duel = 1;
s_mission = 2;      
s_story = 3;      
s_battle = 4;      
s_tournament = 5;      
s_vs = 6;
s_training = 7;

-1 means it won't unlock a new stage.
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