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by 不饿白帝BEBD at 08-05-2019, 04:47 AM
HF/HFX/HFL全人物伤害、消耗与破防一览
(注:所有角色抓打伤害均为15,扔人均为30,莱格、雷殷除外,会另行说明
所有角色蜈蚣弹伤害均为45,蜈蚣弹均为2击破防
用重物造成的任何攻击伤害均为66,均为1击破防)
(注:若该角色在HF与HFX伤害有所区别会另行说明)


1:龙介 Lucas 
普攻X4:30+30+30+45
跳攻/冲跳攻/反身冲跳攻:45/50/45
飞龙斩:15+30 (注:龙介作挥剑动作时也有攻击判定,伤害为15,剑气攻击力为30)
升龙斩:60
消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
飞龙斩:90 / 18% / 12% / 約20% 
升龙斩:250 / 50% / 60% / 55%


2:褚英 Drew
普攻X5:30+30+30+55+45
跳攻/冲跳攻/反身冲跳攻:45/50/45
轰天拳:80
霸王冲锋:45
缠身锁:0
回旋碎击拳:80(对周围其他角色伤害为80)
折腰锁:30
旋风掷:30(对周围其他角色伤害为25)

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
轰天拳:250 / 50% / 50% / 50%
霸王冲锋:起手 150 / 30% / 25% / 30%
缠身锁:100 / 20% / 10% / 20%
回旋碎击拳:175 / 35% / 30% / 35%


3:承影 Shawn (注:任何方式射出的箭均为一箭25伤害,破空矢例外)
(注2:承影跳攻与反身冲跳攻均为射箭攻击,所以不再列表说明)
普攻:25
跑攻X2:55+45
冲跳攻:50
破空矢/破空矢爆炸:60/20
五连箭与箭雨不再说明

→ HFL伤害约为HF的106%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
五连:90 / 18% / 12% / 约15%
破空:250 / 50% / 50% / 约43%
箭雨:175 / 35% / 25% / 约30%


4:解玲 Jenny
普攻X4:30+30+30+45+15 (注:最后一击会挥出风刃,伤害为15)
冲跳攻:50+15 (注:15为风刃伤害)
跳攻/反身冲跳攻:45/45
烈风钻:10+30(+30) 长矛攻击为10,紫色攻击为30,紫最多能连击2次
旋风盾(HF):8+8+8+8
旋风盾(HFX):10+10+10+10

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
烈风钻:250 / 50% / 50% / 50%
旋风盾:200 / 40% / 25% / 40%


5:泰来 Taylor
普攻X4:30+30+30+45 
跳攻/冲跳攻/反身冲跳攻:45/45/45
列光炮:20+20+20+20
护盾:25
分身/治疗:0

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
列光炮:100 / 20% / 15% / 20%
护盾:100 / 20% / 20% / 20%
分身/治疗:250 / 50% / 50% / 50%
(HFX的分身额外扣除2%HP)


6:龙奥 Leo
普攻X4:30+30+30+45 
跳攻/冲跳攻/反身冲跳攻:45/50/45
飞龙斩:15+30 详情见龙介
升龙斩:60+ 5×n(光柱每击伤害为5)
落龙斩:30+ 5×n
翔龙斩(HF):30+30+30
翔龙斩(HFX):30+30+40

→ HFL伤害约为HF的94%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
飞龙斩:105 / 21% / 12% / 21%
升龙斩:300 / 60% / 60% / 60%
落龙斩:50 / 10% / 10% / 10% 
翔龙斩:175 / 35% / 25% / 35%


7:莱格 Legge
普攻X4:25+25+25+40 (普攻在身后也有判定,每击伤害仍为25)
抓打:40
跳攻/冲跳攻/反身冲跳攻:40/40/40 
金刚圈(飞沙走石):18+18+18
灵蛇出击:40+ 20×n 近身也有攻击判定,伤害为25

→ HFL伤害约为HF的104%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
金刚圈:175 / 35% / 35% / 35%
灵蛇出击:200 / 40% / 40% / 40%


8:刃逊 Eason
普攻X4:30+30+30+55
跳攻/冲跳攻/反身冲跳攻:50/50/50
气功波:25
百裂拳:18+18+18+55
升龙拳:60+ 5×n 光柱同龙奥
飞车落:40

→ HFL伤害约为HF的83%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
气功波:50 / 10% / 7% / 13%
百裂拳:75 / 15% / 15% / 19%
升龙拳:250 / 50% / 60% / 65%


9:剑客刃逊 Eason(Swordman)
普攻X4 (HF):30+30+30+45
普攻X4 (HFX):30+30+30+55
跳攻/冲跳攻/反身冲跳攻:50/50/50
飞龙斩:15+30
飞车落:35
四连斩:16+16+16+20  (反人类的废物技能)
升龙斩:60+ 5×n

→ HFL伤害约为HF的97%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
飞龙斩:95 / 19% / 12% / 19%
四连斩:125 / 25% / 30% / 25%
升龙斩:300 / 60% / 60% / 60%


10:小樱 Vivian
普攻X4:22+22+22+45
跳攻/冲跳攻/反身冲跳攻:45/45/45
二连斩:22+15+45+15 第一斩+风刃+第二斩+风刃
舍身斩 (HF):45      单体攻击
舍身斩 (HFX):50     群体攻击

→ HFL伤害约为HF的106%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
二连斩:100 / 20% / 12% / 约17%
舍身斩 (HF):150 / 30% / 20% / 约26%      
治疗:250 / 50% / 50% /约 43%


11:结成 J[color=var(--font-color)]ason[/color]
普攻X4:30+30+30+45
跳攻/冲跳攻/反身冲跳攻:45/45/45
飞刀:每把飞刀25
回旋镖:45

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
飞刀:每把15 / 每把3% / 12% / 每把3.3%
回旋镖(丢出):275 / 55% / 55% / 60%
回旋镖(收回):200 / 40% / 40% / 44%


12:戈登 Gordon
普攻X3:50+50+70
跳攻/冲跳攻/反身冲跳攻:70/70/70 相当可怕的杀伤力...
雷霆万钧:70+ 20×n
石破天惊:20+70 未落地前被斧头击中伤害20,落地后炸开70
骑马攻击:64

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
雷霆万钧:200 / 40% / 40% / 40%
石破天惊:275/ 55% / 55% / 55%


13:杰斯 Giggs
普攻:30
跑攻/跳攻/反身冲跳攻:45/45/45
冲跳攻、落叶归根(HF):40  冲跳攻这奇葩的伤害...
冲跳攻、落叶归根(HFX):50
车轮飞奔(HF):每一击10    
车轮飞奔(HFX):每一击12
半月冲霄(HF):35    
半月冲霄(HFX):45

→ HFL伤害约为HF的102%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
车轮飞奔:100 / 20% / 20% / 20%   
半月冲霄:125 / 25% / 24% / 25%


14:滔滔 Titto
普攻:30
跑攻(HF):30+25   
跑攻(HFX):30+30
跳攻/冲跳攻/反身冲跳攻:45/45/45
陀螺(HF):每击20
陀螺(HFX):每击25
人肉炮弹(HF):35
人肉炮弹(HF):40

→ HFL伤害约为HF的99%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
陀螺:150 / 30% / 30% / 30%
人肉炮弹:100 / 20% / 20% / 20%


15:善男 Sinan
普攻X4:30+30+30+45
跳攻/冲跳攻/反身冲跳攻:45/50/45
芒星咒(浮空阵):30
璃光咒(绿光柱):40+20 光柱伤害20
嗜血咒(蝙蝠咒):每只蝙蝠20

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
芒星咒:225 / 45% / 60%(并扣除1.5%HP)/ 45%
璃光咒:175 / 35% / 25% / 35%
嗜血咒:225 / 45% / 40% / 45%


16:冰森 Iczzy 冰森无论用任何方式打出冰球伤害皆为30
普攻X5:30+30+30+30+30
冰封拳:40
白色极光:60

→ HFL伤害约为HF的125%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
冰封拳:125 / 25% / 25% / 约21%
白色极光:350 / 70% / 70% / 60%


17:赤木 Heater
普攻X6:30+30+30+45+45+50
跳攻/冲跳攻/反身冲跳攻:55/55/55
火焰拳:55
火焰炮(HF):5+50    特别注意:其实火球爆炸前也有攻击判定,伤害为5,火球爆炸伤害为50
火焰炮(HFX):5+65
大轰炸(HF):50
大轰炸(HFX):65
地火(HF):5      
地火(HFX):15
被带火的人烧到:15

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
火焰拳:125 / 25% / 20% / 23%
火焰炮:375 / 75% / 70% / 70%  (所有版本均扣除1.5%HP)
大轰炸:375 / 75% / 70% / 70%  (所有版本均扣除1.5%HP)


18:雷殷 Raye 
普攻X3:30+30+30      
骑马抓人:30
跳攻/冲跳攻/反身冲跳攻(HF):50+ 12×n
跳攻/冲跳攻/反身冲跳攻(HFX):50+ 25×n
抓打/落雷拳(HF):12×n    
抓打/落雷拳(HFX):25×n
雷光炮(HF):26+ 12×n   
雷光炮(HFX):20+ 25×n
雷神之鎚(HF):20×n + 12×n   中间巨雷伤害为20,可击打多次,小雷伤害为12,可击打多次。
雷神之怒(HFX):50×n + 25×n  
被带电的人砸到:15

→ HFL伤害约为HF的125%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
雷光炮:200 / 40% / 40% / 32%
雷神之鎚:375 / 75% / 75% / 67% (所有版本均扣除1.5%HP)


19:利佛魔 Livermore
普攻X4:30+30+30+45
跳攻/冲跳攻/反身冲跳攻:45/45/45
跟踪弹(HF):30
跟踪弹(HFX):25
魔光杀炮(HF):40×n
魔光杀炮(HFX):35×n
魔临天下(HF):70
魔临天下(HFX):60
旋风腿:45

→ HFL伤害约为HF的83%

消耗mp:( HF有等級化 / 無等級化 / HFX / HFL )
跟踪弹:75 / 15% / 9% / 17%
魔光杀炮:175 / 35% / 25%(并扣除1.5%HP)/39%
魔临天下:200 / 40% / 40%(并扣除2.5%HP)/44%
旋风腿:150 / 30% / 20% / 33%


20:八神 Yaga (HFX)
普攻50+50+70
跑攻/跳攻/冲跳攻/反身冲跳攻:70
徙身斩:70+5*n+20*n
曲突斩:10+30*n
骑马攻击:64

消耗mp:
徙身斩:MP-50% HP-1.5%
曲突斩:MP-15% HP-0.5%


21:索思 Saws (HFX)
普攻50+50+70
跑攻跳攻冲跳攻反身冲跳攻:70
战神之锤:70+20*n
旋风之锤:70*n(正面高击飞) 50*n(背面普通击飞)
骑马攻击:70
骑马抓人:30

消耗mp:
战神之锤:40%
旋风之锤:60%


22:亚萨雷尔 Azrael:(HFX)
普攻30+30+30+45
跑攻/跳攻冲跳攻反身冲跳攻45/50
魔光弹:20+25
魔殛终极炮:50+40*n
魔神之怒哮:60

消耗mp:
魔光弹:20%
魔殛终极炮:40%
魔神之怒哮:50%


23:步兵/盗贼
普攻15

24:弓兵/飞刀手/村民
普攻13

25:骑兵
地上普攻:15
跳攻:22
骑马普攻/冲刺:45

26:妇女
普攻8

27:镰刀手
普攻15+17
跳攻22

28:冰之傀儡/炼狱亡灵
普攻20

29:剑士
普通攻击:22
风刃:22
落龙斩:15+22

30:术士
普通攻击:18
跳攻:25
跟踪弹(HF):30
跟踪弹(HFX):25

31:斧头兵
普通攻击:25+35
跑攻/跳攻/骑马攻击:35

32:力士
普攻:22+22+10+30
抓打:30
跳攻:45



破防:

====龙介====
普攻(轻):5击破防
跑攻/跳攻/反身冲跳攻:2击破防
冲跳攻:2击破防(对跑防中的角色一击破防)
飞龙斩:6击破防
升龙斩:1击破防


====褚英====
普攻(轻):5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
霸王冲锋:5击破防
轰天拳:1击破防
抓人:6击破防
回旋碎击拳:对周围1击破防


====承影====
除破空以外的所有箭矢:5击破防
跑攻/冲跳攻:2击破防
穿空矢:满状态时无视防御,被消弱或反弹后1击破防


====解玲====
普攻(轻):5击破防
跑攻:2击破防后,风刃打飞
冲跳攻:本体2击破防,若风刃击中则1击破防
跳攻/反身冲跳攻:2击破防
烈风钻:远距离2击破防,中距离1击破防,近距离破防后将其打飞
旋风盾:???


====泰来====
普攻(轻):5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
烈光炮:全中后破防
防护罩:1击破防


====莱格====
普攻(轻):5击破防
跑攻:2击破防并抓住(若对方在防御并且移动时1击破防)
冲跳/攻跳攻/反身冲跳攻:2击破防
灵蛇出击:中距离1击破防
金刚圈:9击破防


====小樱====
普攻(轻):5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
舍身斩(HF):4击破防
舍身斩(HFX):2击破防
二连斩:近身1击破防并打飞


====结成====
普攻(轻):5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
回力镖:4击破防
飞刀:5击破防


====戈登====
普攻(轻):3击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防 (对跑防中的角色一击破防)
石破天惊:1击破防
雷霆万钧:近距离1击破防后将其打飞


====杰斯====
普攻:5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
车轮飞奔:26击破防
半月冲霄:2击破防


====滔滔====
普攻:5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
炮弹:4击破防
陀螺碎击:5击破防


====善男====
普攻(轻):5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
璃光咒:1击破防
噬血咒:6击破防
芒星咒:无视防御


====刃逊====
普攻(轻):5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防 
气功波:6击破防
百烈拳(轻):5击破防
百烈拳(重):2击破防
升龙:1击破防,光柱打飞
飞车落:2击破防


====剑客刃逊====
普攻(轻):5击破防
跑攻(HF):2击破防
跑攻(HFX):2击破防(对跑防中的角色一击破防)
冲跳攻/跳攻/反身冲跳攻:2击破防(对跑防中的角色一击破防)
飞龙斩:6击破防
四连斩(轻):5击破防
四连斩(重):2击破防
升龙:1击破防,光柱打飞
飞车落:2击破防


====利佛魔====
普攻(轻):5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
追踪波:6击破防
旋风腿:2击破防
魔光杀炮:全中破防后并打飞,4击破防
魔临天下:1击破防


====冰森====
普攻(轻):5击破防
用任何方法打出的冰球:2击破防
冰封拳:2击破防
白色极光:1击破防


====赤木====
普攻(轻):5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
火焰拳:2击破防(1击+数枚地火也可破防)
火焰炮:1击破防后地火使其燃烧
大轰炸:1击破防后地火使其燃烧


====雷殷====
普攻(轻):5击破防
冲跳攻/跳攻/反身冲跳攻:2击破防(1击后追加的闪电击中也可造成破防,闪电需击中两次)
落雷拳/各种情况下打出来的小雷柱:2道闪电破防 (2道闪电共打6次)
雷光炮:2击破防(1击后追加的闪电击中也可造成破防,闪电需击中两次)
雷神之鎚:被主雷打中1击破防


====龙奥====
普攻(轻):5击破防
跑攻/跳攻/反身冲跳攻:2击破防
冲跳攻:2击破防(对跑防中的角色一击破防)
升龙斩:1击破防,光柱打飞
飞龙斩:6击破防
翔龙斩:1击破防
落龙斩:4击破防 (1击后光柱全中也可破防并打飞)


====八神====(HFX)
普攻(轻):2击破防(对跑防中的角色一击破防)
跑攻/冲跳攻/跳攻/反身冲跳攻:1击破防
曲突斩:远距离2击破防,中距离1击破防,近距离破防后将其打飞
徙身斩:1击破防后将其打飞


====索思====(HFX)
普攻/跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防(对跑防中的角色一击破防)
旋风之锤:1击破防
战神之锤:近距离1击破防后将其打飞,中距离1击破防


====亚萨雷尔====(HFX)
普攻(轻):5击破防
跑攻/冲跳攻/跳攻/反身冲跳攻:2击破防
魔光弹:1击两次判定全中后破防
魔殛终结炮:第一段为1击破防,后续部分为4击破防后击飞
魔神之怒哮:1击破防


====剑士====
普攻/风刃:5击破防

====力士====
普攻(轻):5击破防
普攻(重)/跳攻:2击破防

====术士====
普攻:5击破防
追踪波:6击破防

====斧头兵====
普攻:2击破防

感谢:中士、zxq、杀手、白帝的研究成果
整合与修订:不饿白帝
[Image: EyzQ4U.png]
by MangaD at 07-05-2019, 05:57 PM
Self-reminder to add this data on the main site guide. Possibly put everything in the same guide, with tabs to switch between HFv0.7 and HFX.

https://hf-empire.com/forum/showthread.php?tid=296
by O n L y at 07-05-2019, 05:08 PM
[Image: EyzQ4U.png]
Damage & Consumption

Every character’s catch attack gives 15 damage, and 30 damage for throw attack, except for Legge and Raye.
Every character’s Back Spring gives 45 damage, and 2 hits to break guard.
All heavy objects give 66 damage, and 1 hit to break guard.

Lucas
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Air Blade: 15 + 30 (Note: Lucas’ wielding move gives 15 damage, and air blade gives 30.)
Uppercut: 60

MP consumption: (HF Level / NorLev / HFX / HFL)
Air Blade: 90 / 18% / 12% / about 20%
Uppercut: 250 / 50% / 60% / 55%

Drew
Attack * 5 : 30 + 30 + 30 + 55 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Mach Punch: 80
Shoulder Charger: 45
Grapple Run: 0
Hurricane Spin: 80 (80 damage to enemy around)
Backbreaker: 30
Whirlwind Swing: 30 (25 damage to enemy around)

MP consumption: (HF Level / NorLev / HFX / HFL)
Mach Punch: 250 / 50% / 50% / 50%
Shoulder Charger: 150 / 30% / 25% / 30%
Grapple Run: 100 / 20% / 10% / 20%
Hurricane Spin: 175 / 35% / 30% / 35%

Shawn
Arrow: 25
Run Attack * 2 : 55 + 45 
Dash attack: 50
Phoenix Shot + Explosion: 60 + 20

→ HFL damage is about 106% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Spread Shot: 90 / 18% / 12% / about 15%
Phoenix Shot: 250 / 50% / 50% / about 43%
Arrow Rain: 175 / 35% / 25% / about 30%

Jenny
Attack * 4: 30 + 30 + 30 + 45 + 15 (15 damage from the wind blade) 
Dash Attack: 50 + 15 (15 damage from the wind blade) 
Jump / Backdash Attack: 45 / 45 
Energy Drill: 10 + 30 (+30) (10 damage from the spear attack, and 30 damage from the purple wind) 
Whirlwind Shield (HF): 8 + 8 + 8 + 8 
Whirlwind Shield (HFX): 10 + 10 + 10 + 10

MP consumption: (HF Level / NorLev / HFX / HFL)
Energy Drill: 250 / 50% / 50% / 50%
Whirlwind Shield: 200 / 40% / 25% / 40%

Taylor
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash  / Backdash Attack: 45 / 45 / 45
Laser: 20+20+20+20
Energy Shield: 25
Shadow Clone / Healing: 0

MP consumption: (HF Level / NorLev / HFX / HFL)
Laser: 100 / 20% / 15% / 20%
Energy Shield: 100 / 20% / 20% / 20%
Shadow Clone / Healing: 250 / 50% / 50% / 50%
(Shadow Clone consumes 2% HP in HFX)

Leo
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Air Blade: 15 + 30 (Refer to Lucas)
Uppercut: 60 + 5*n (5 damage per beam attack)
Ground Stab: 30 + 5*n
Sword Rush (HF): 30 + 30 + 30
Sword Rush (HFX): 30 + 30 + 40

→ HFL damage is about 94% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Air Blade: 105 / 21% / 12% / 21%
Uppercut: 300 / 60% / 60% / 60% 
Ground Stab: 50 / 10% / 10% / 10%
Sword Rush: 175 / 35% / 25% / 35%

Legge
Attack * 4: 25 + 25 + 25 + 40
Catch Attack: 40 
Jump / Dash / Backdash Attack: 40 / 40 / 40 
Whip Storm: 18 + 18 + 18 
Fury Snake: 40 + 20*n (Whip will give additional 25 damage if stands too close)

→ HFL damage is about 104% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Whip Storm: 175 / 35% / 35% / 35% 
Fury Snake: 200 / 40% / 40% / 40%

Eason
Attack * 4: 30 + 30 + 30 + 55
Jump / Dash / Backdash Attack: 50 / 50 / 50 
Energy Blast: 25 
Fierce Fists: 18 + 18 + 18 + 55 
Dragon Uppercut: 60 + 5*n (Refer to Leo) 
Leap Attack: 40

→ HFL damage is about 83% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Energy Blast: 50 / 10% / 7% / 13% 
Fierce Fists: 75 / 15% / 15% / 19% 
Dragon Uppercut: 250 / 50% / 60% / 65%


Swordsman Eason
Attack * 4 (HF): 30 + 30 + 30 + 45 
Attack * 4 (HFX): 30 + 30 + 30 + 55 
Jump / Dash / Backdash Attack: 50 / 50 / 50 
Air Blade: 15 + 30 
Leap Attack: 35 
Fierce Slashes : 16 + 16 + 16 + 20
Uppercut: 60 + 5*n

→ HFL damage is about 97% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Air Blade: 95 / 19% / 12% / 19%
Fierce Slashes: 125 / 25% / 30% / 25%
Uppercut: 300 / 60% / 60% / 60%

Vivian
Attack * 4: 22 + 22 + 22 + 45
Jump / Dash / Backdash Attack: 45 / 45 / 45
Double Slash: 22 + 15 + 45 + 15 (1st slash + wind blade + 2nd slash + wind blade)
Air Strike (HF): 45 (Can attack one enemy only)
Air Strike (HFX): 50 (Can attack multiple enemies)

→ HFL damage is about 106% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Double Slash: 100/20% / 12% / 17% 
Air Strike (HF) : 150 / 30% / 20% / about 26%      
Healing: 250 / 50% / 50% / about 43%

Jason
Attack * 4 : 30 + 30 + 30 + 45 
Jump / Dash / Backdash Attack: 45 / 45 / 45 
Daggers Throwing: 25 per knife 
Boomerang Throwing: 45 

MP consumption: (HF Level / NorLev / HFX / HFL)
Daggers Throwing: 15 per knife / 3% per knife / 12% / 3.3% per knife 
Boomerang (throw): 275 / 55% / 55% / 60%
Boomerang (back): 200 / 40% / 40% / 44%

Gordon
Attack * 3: 50 + 50 + 70
Jump / Dash / Backdash Attack: 70 / 70 / 70
Power Blow: 70 + 20*n
Crush Strike: 20 + 70 (20 damage from axe, and 70 damage from explosion)
Ride Attack: 64

MP consumption: (HF Level / NorLev / HFX / HFL)
Power Blow: 200 / 40% / 40% / 40%
Crush Strike: 275 / 55% / 55% / 55%

Giggs
Attack: 30
Run / Jump / Backdash attack: 45 / 45 / 45
Dash Attack (HF): 40
Dash Attack ( HFX ): 50
Whirlstick (HF): 10 per hit
Whirlstick (HFX): 12 per hit 
Cudgel Bash (HF): 35
Cudgel Bash (HFX): 45

→ HFL damage is about 102% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Whirlstick: 100 / 20% / 20% / 20%
Cudgel Bash: 125 / 25% / 24% / 25%

Titto
Attack: 30
Run Attack (HF): 30 + 25
Run Attack (HFX): 30 + 30
Jump / Dash / Backdash Attack: 45 / 45 / 45
Thousand Swings (HF): 20 per hit
Thousand Swings (HFX): 25 per hit
Flesh Cannonball (HF): 35
Flesh Cannonball (HF): 40

→ HFL damage is about 99% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Thousand Swings: 150 / 30% / 30% / 30%
Flesh Cannonball: 100 / 20% / 20% / 20%

Sinan
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Hexagram Curse: 30
Ground Blaster: 40 + 20 (20 damage from the beam)
Summon Bats: 20 per bat

MP consumption: (HF Level / NorLev / HFX / HFL)
Hexagram Curse: 225 / 45% / 60% (consume 1.5% HP) / 45%
Ground Blaster: 175 / 35% / 25% / 35%
Summon Bats: 225 / 45% / 40% / 45%

Iczzy
Attack * 5: 30 + 30 + 30 + 30 + 30 (Ice ball gives 30 damage in any way)
Icicle: 40
Ice Burst: 60

→ HFL damage is about 125% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Icicle: 125 / 25% / 25% / 21%
Ice Burst: 350 / 70% / 70% / 60%

Heater
Attack * 6: 30 + 30 + 30 + 45 + 45 + 50
Jump / Dash / Backdash attack: 55 / 55 / 55
Flame Punch: 55
Fire Blast (HF): 5 + 50 (Note: Fire ball gives 5 damage before it explodes)
Fire Blast (HFX): 5 + 65
Fire Explosion (HF): 50
Fire Explosion  (HFX): 65
Ground Fire (HF): 5
Ground Fire (HFX): 15
On fire damage: 15

MP consumption: (HF Level / NorLev / HFX / HFL)
Flame Punch: 125 / 25% / 20% / 23%
Fire Blast: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions) 
Fire Explosion: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions)

Raye
Attack * 3: 30 + 30 + 30
Catch enemy when riding: 30
Jump / Dash / Backdash Attack (HF): 50 + 12*n
Jump / Dash  / Backdash Attack (HFX): 50 + 25*n
Catch Attack / Lightning (HF): 12*n
Catch Attack / Lightning (HFX): 25*n
Thunder Bolt (HF): 26 + 12*n
Thunder Bolt (HFX): 20 + 25*n
Thunder Strike (HF): 20*n + 12*n (Big Thunder gives 20 damage per hit, and small thunder gives 12 damage per hit)
Thunder Strike (HFX): 50*n + 25*n
He was charged with smashing to: 15

→ HFL damage is about 125% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Thunder Bolt: 200 / 40% / 40% / 32% 
Thunder Strike: 375 / 75% / 75% / 67% (Consume 1.5% HP in all versions)

Livermore
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash attack: 45 / 45 / 45
Chasing Blast (HF): 30
Chasing Blast (HFX): 25
Demonic Beam (HF): 40*n
Demonic Beam (HFX): 35*n
Big Bang (HF): 70
Big Bang (HFX): 60
Whirlwind Kick: 45

→ HFL damage is about 83% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Chasing Blast: 75 / 15% / 9% / 17%
Demonic Beam: 175 / 35% / 25% (Consume 1.5% HP) / 39%
Big Bang: 200 / 40% / 40% (Consume 2.5% HP) / 44%
Whirlwind Kick: 150 / 30% / 20% / 33%

Yaga (HFX)
Attack * 3: 50 + 50 + 70
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70
Dragon Cleave: 70 + 5*n + 20*n
Power Stab: 10 + 30*n
Ride Attack: 64

MP consumption:
Dragon Cleave: 50% (Consume 1.5% HP)
Power Stab: 15% (Consume 0.5% HP)

Saws (HFX)
Attack * 3: 50 + 50 + 70
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70
Savage Slam: 70 + 20*n
Whirlwind Storm: 70*n (Front attack) 50*n (Back attack)
Ride attack: 70
Catch enemy when riding: 30

MP consumption:
Savage Slam: 40%
Whirlwind Storm: 60%

Azrael (HFX)
Attack * 4: 30 + 30 + 30 + 45
Run / Jump / Dash / Backdash Attack: 45 / 50 / 50 / 50
Demonic Bomb: 20 + 25
Final Demonic Cannon: 50 + 40*n
Demonic Cry: 60

MP consumption:
Demonic Bomb: 20% 
Final Demonic Cannon: 40%
Demonic Cry: 50%

Infantry / Bandit
Attack: 15

Archer / Daggerman / Villager
Attack: 13
 
Cavalry
Attack: 15
Jump attack: 22
Ride / Stab Attack: 45
 
Woman
Attack: 8

Sickleman
Attack: 15 + 17
Jump attack: 22

Ice Guard
Attack: 20

Swordsman
Attack: 22
Slash: 22
Ground Stab: 15 + 22
 
Sorcerer
Attack: 18
Jump Attack: 25
Chasing Blast (HF): 30
Chasing Blast (HFX): 25

Axeman
Attack: 25 + 35
Run / Jump / Ride Attack: 35

Wreslter
Attack: 22 + 22 + 10 + 30
Catch Attack: 30
Jump Attack: 45



Guard Break

Lucas
Attack: 5
Run / Jump / Backdash Attack: 2
Dash Attack: 2 (1 for Guard Run)
Air Blade: 6
Uppercut: 1

Drew
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Shoulder Charge: 5
Mach Punch: 1
Grapple Run: 6
Whirlwind Swing: 1 for enemy around

Shawn
Arrow: 5
Run / Dash Attack: 2
Phoenix Shot: 1 (After being weakened)

Jenny
Attack: 5
Run Attack: 2 (The wind blade will blow away the opponent)
Dash Attack: 1 (2 without wind blade)
Jump / Backdash Attack: 2
Energy drill: 2 (Long distance) 1 (Medium distance) Beat down (Close distance)
Whirlwind Shield: ?

Taylor
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Laser: 1
Energy Shield: 1

Legge
Attack: 5
Run attack: 2 (1 for moving guard)
Jump / Dash / Backdash Attack: 2
Fury Snake: 1 (Medium distance)
Whip Storm: 9

Vivian
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Air Strike (HF): 4
Air Strike  (HFX): 2
Double Slash: 1 and beat down (Close distance)

Jason
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Boomerang: 4
Knife: 5

Gordon
Attack: 3
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)
Crush Strike: 1
Power Blow: 1 and beat down (Close distance)

Giggs
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Whirlstick: 26
Cudgel Bash: 2

Titto
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Thousand Swings: 5
Flesh Cannon: 4

Sinan
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Ground Blaster: 1
Summon Bats: 6

Eason
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Energy Blast: 6
Fierce Fists (Light): 5
Fierce Fists (Heavy): 2
Dragon Uppercut: 1 (The beam will blow away the opponent)
Leap Attack: 2

Swordsman Eason
Attack: 5
Run Attack (HF): 2
Run Attack (HFX): 2 (1 for Guard Run)
Jump / Dash / Backdash Attack: 2 (1 for Guard Run)
Air Blade: 6
Fierce Slashes (Light): 5
Fierce Slashes (Heavy): 2
Uppercut: 1 (The beam will blow away the opponent)
Leap Attack: 2

Livermore
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Chasing Blast: 6
Whirlwind Kick: 2
Demonic Beam: 4 hits to break guard
Big Bang: 1

Iczzy
Attack: 5
Ice Ball: 2
Icicle: 2
Ice Burst: 1

Heater
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Flame Punch: 2 (Ground fire can break guard as well)
Fire Blast: 1 (The ground fire after explosion will make the opponent on fire)
Fire Explosion: 1 (The ground fire after explosion will make the opponent on fire)

Raye
Attack: 5
Run / Jump / Dash / Backdash Attack: 2 (The thunder after attack can break guard in 1 hit)
Catch Attack / Lightning: 2 (2 lightning can give 6 hits)
Thunder Bolt: 2 (The thunder after attack can break guard in 1 hit)
Thunder Strike: 1

Leo
Attack: 5
Run / Jump / Backdash Attack: 2
Dash Attack: 2 (1 for Guard Run)
Uppercut: 1 (The beam will blow away the opponent)
Air Blade: 6
Sword Rush: 1
Ground Stab: 4 (Stab + full hits of the beam can break guard and blow away the enemy)

Yaga (HFX)
Attack: 2 (1 for Guard Run)
Run / Jump / Dash / Backdash Attack: 1
Dragon Cleave: 2 (Long distance) 1 (Medium distance) Blow away (Close distance)
Power Stab: 1 (break guard and blow away the enemy)

Saws (HFX)
Attack: 2 (1 for Guard Run)
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)
Savage Slam: 1 (Medium distance) Blow away (Close distance)
Whirlwind Storm: 1

Azrael (HFX)
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Demonic Bomb: 1 bomb (2 hits)
Final Demonic Cannon: 1 (1st hit) (Subsequent 4 hits will break guard and blow away the enemy)
Demonic Cry: 1

Swordsman
Attack / Slash: 5

Wreslter
Attack (Light): 5
Attack (Heavy) / Jump Attack: 2

Sorcerer
Attack (Light): 5
Chasing Blast: 6

Axeman
Attack: 2



Special Thanks: CF, zxq, killer, and BEBD
Integration and revision: BEBD
by O n L y at 05-05-2019, 08:52 AM
长久以来,HF玩家对于被动升龙破招的合理性争论不休,主要原因不外以下:
  •  升龙前摇极小,出招迅速
  • 升龙本身的无敌特性
  • 不似三巨头自爆大招等有明显的后摇,反倒能作为连技、连跳的衔接动作,更加强化移动的灵活性
  • HF本身性质与LF2差异极大,如LF2般限制升龙次数并不妥适,直接删去技能之想法更过于偏激不足采
  • 若以提高MP消耗量或削减MP总量着手,将会影响升龙作为连技、连跳的常规使用,亦不是理想的处理方式
由于升龙前摇极小及无敌特性,在低延迟(lat 3)的情况下玩家有足够的反应时间,能犹有余裕地直接以升龙破解敌人的进攻
同时因为其施放后能在空中衔接飞龙,即便升龙打空也能以飞龙自保,甚至作为套路反让想抓破绽的对手吃下飞龙
倘若对手不吃,Lucas也已落地,能够迅速接上连跳逃脱或展开下一波进攻,是个既强又安全,使用难度却极低的打法
正因如此,玩家在进攻上就吃了大亏,必须十分提防Lucas的被动升龙,虽有玩家提倡"骗升"技巧,但平心而观之
骗升须耗用大量SP,并冒若干风险去试探Lucas底线,使用难度极高,且并非所有角色都适合"骗升",真正适合骗升的角色非常少
且即便成功骗出了Lucas的升龙,正如前所述Lucas仍有飞龙、连跳的后手,并非如三巨大招般有明显硬直任人宰割
骗出升龙后要反伤到Lucas是完全另一回事,明明是自己抓到对手破绽却可能反倒吃下飞龙或第二次升龙
两相比较之下,升龙难度低却占有极高的优势,即便打空也并不如何危险,赌注来说赢面极高损失极低
而骗升难度高代价也高,投资报酬率却低,何者吃香何者吃亏一目了然
是故也常见Lucas玩家在残血MP回复快速的情况下更是大量依赖被动升龙+逃跑的打法以扭转局势反杀

因此,对于低延迟下"反应时间足够"可以"起手极快"的升龙"无敌破招"的反应升,自应予以调整或限制
经过深思讨论后,总结出数种调整手段,分述如下:
  • 比照小E的升龙调整,增加出招前摇
  • 比照Titto肉弹调整,裸放时有前摇且前摇如小E不无敌,作为连跳使用时则无前摇 (不确定能否实现)
  • 将升龙出招指令改为较为复杂的如↓→↑A、↑↓←→A等,延长输入时间
  • 比照Sinan蝙蝠调整,施放升龙自带扣血,扣血量如一次跳攻伤害等,击中的话吸血 (不确定能否实现)
  • 维持现有升龙设定,但针对Lucas设定延迟下限为5

第一种比照小E的改法,起手快凭反应破招的问题自是解决了,不过也会连带影响到升龙作为连技接驳的使用,比如冲跳攻升龙或冲跳攻反滚升龙,衔接性将会大大降低
第二种比照Titto肉弹的改法,既能解决反应破招的问题,又不会影响到连技的接驳,但能否实现目前不得而知
第三种改出招指令延长输入时间的作法,维持了原本无前摇的设定,不过输入时间延长,如此一来,作为连技因可预先输入,并不会影响技能接驳,但裸放的话自然就难以仅凭反应直接破招,是要求玩家预判及手速的改法
第四种升龙自带扣血,经过讨论后发觉并不可行,改动的初衷原是为解决反应升,但打空扣血的设计实则是于反应升无损,预判升大不利的改法,反倒加大了预判升的代价而照顾了反应升,将造成手段与目的相悖的结果,因此不予讨论
第五种则是维持现有升龙设定,不过针对Lucas设定延迟下限为5,此一用意是以反应时间减低约0.2秒为手段,解决玩家过于容易以反应升直接破招的问题,此种改法于连技接驳等无损,亦不需复杂的出招指令,与第三种改法可说是殊途同归

扣除第四种不合适的调整方案,其余1, 2, 3, 5改法后Lucas的预期强度高低应为:
5 ≈ 3 (依个人习惯可能有所不同) > 2 (裸放升龙有前摇) > 1
处理容易度则为:
5 > 3 > 1 > 2

除第五种以外其余皆须等到HFW发布后才有可能实行,因此目前以第五种为最合适的处理方式
此外除Lucas外,小E及Jenny亦有低延迟下过于强势的问题
故玩家讨论结果为「Lucas、小E、Jenny最低延迟下限为5」(即lat 5)
其余角色可照常使用lat 3,此一作法亦拉近了渠等之间的强弱差距

推想实行以后,被动反应升的打法会受到一定程度的限制,主动进攻不再那么受被动升龙宰制
亦弥补了过往被动屈招显然优势于主动进攻的问题,使玩家更加重视主动的可行性及预判的重要性
长远推想,望能促进玩家对于打法有新的见解与更上一层的进步
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