Forum: Website Improvements
by MangaD at 07-05-2019, 05:57 PM
0 comments
Self-reminder to add this data on the main site guide. Possibly put everything in the same guide, with tabs to switch between HFv0.7 and HFX.
https://hf-empire.com/forum/showthread.php?tid=296
https://hf-empire.com/forum/showthread.php?tid=296
Forum: HF Discussion
by O n L y at 07-05-2019, 05:08 PM
0 comments
Damage & Consumption
Every character’s catch attack gives 15 damage, and 30 damage for throw attack, except for Legge and Raye.
Every character’s Back Spring gives 45 damage, and 2 hits to break guard.
All heavy objects give 66 damage, and 1 hit to break guard.
Lucas
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Air Blade: 15 + 30 (Note: Lucas’ wielding move gives 15 damage, and air blade gives 30.)
Uppercut: 60
MP consumption: (HF Level / NorLev / HFX / HFL)
Air Blade: 90 / 18% / 12% / about 20%
Uppercut: 250 / 50% / 60% / 55%
Drew
Attack * 5 : 30 + 30 + 30 + 55 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Mach Punch: 80
Shoulder Charger: 45
Grapple Run: 0
Hurricane Spin: 80 (80 damage to enemy around)
Backbreaker: 30
Whirlwind Swing: 30 (25 damage to enemy around)
MP consumption: (HF Level / NorLev / HFX / HFL)
Mach Punch: 250 / 50% / 50% / 50%
Shoulder Charger: 150 / 30% / 25% / 30%
Grapple Run: 100 / 20% / 10% / 20%
Hurricane Spin: 175 / 35% / 30% / 35%
Shawn
Arrow: 25
Run Attack * 2 : 55 + 45
Dash attack: 50
Phoenix Shot + Explosion: 60 + 20
→ HFL damage is about 106% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Spread Shot: 90 / 18% / 12% / about 15%
Phoenix Shot: 250 / 50% / 50% / about 43%
Arrow Rain: 175 / 35% / 25% / about 30%
Jenny
Attack * 4: 30 + 30 + 30 + 45 + 15 (15 damage from the wind blade)
Dash Attack: 50 + 15 (15 damage from the wind blade)
Jump / Backdash Attack: 45 / 45
Energy Drill: 10 + 30 (+30) (10 damage from the spear attack, and 30 damage from the purple wind)
Whirlwind Shield (HF): 8 + 8 + 8 + 8
Whirlwind Shield (HFX): 10 + 10 + 10 + 10
MP consumption: (HF Level / NorLev / HFX / HFL)
Energy Drill: 250 / 50% / 50% / 50%
Whirlwind Shield: 200 / 40% / 25% / 40%
Taylor
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 45 / 45
Laser: 20+20+20+20
Energy Shield: 25
Shadow Clone / Healing: 0
MP consumption: (HF Level / NorLev / HFX / HFL)
Laser: 100 / 20% / 15% / 20%
Energy Shield: 100 / 20% / 20% / 20%
Shadow Clone / Healing: 250 / 50% / 50% / 50%
(Shadow Clone consumes 2% HP in HFX)
Leo
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Air Blade: 15 + 30 (Refer to Lucas)
Uppercut: 60 + 5*n (5 damage per beam attack)
Ground Stab: 30 + 5*n
Sword Rush (HF): 30 + 30 + 30
Sword Rush (HFX): 30 + 30 + 40
→ HFL damage is about 94% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Air Blade: 105 / 21% / 12% / 21%
Uppercut: 300 / 60% / 60% / 60%
Ground Stab: 50 / 10% / 10% / 10%
Sword Rush: 175 / 35% / 25% / 35%
Legge
Attack * 4: 25 + 25 + 25 + 40
Catch Attack: 40
Jump / Dash / Backdash Attack: 40 / 40 / 40
Whip Storm: 18 + 18 + 18
Fury Snake: 40 + 20*n (Whip will give additional 25 damage if stands too close)
→ HFL damage is about 104% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Whip Storm: 175 / 35% / 35% / 35%
Fury Snake: 200 / 40% / 40% / 40%
Eason
Attack * 4: 30 + 30 + 30 + 55
Jump / Dash / Backdash Attack: 50 / 50 / 50
Energy Blast: 25
Fierce Fists: 18 + 18 + 18 + 55
Dragon Uppercut: 60 + 5*n (Refer to Leo)
Leap Attack: 40
→ HFL damage is about 83% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Energy Blast: 50 / 10% / 7% / 13%
Fierce Fists: 75 / 15% / 15% / 19%
Dragon Uppercut: 250 / 50% / 60% / 65%
Swordsman Eason
Attack * 4 (HF): 30 + 30 + 30 + 45
Attack * 4 (HFX): 30 + 30 + 30 + 55
Jump / Dash / Backdash Attack: 50 / 50 / 50
Air Blade: 15 + 30
Leap Attack: 35
Fierce Slashes : 16 + 16 + 16 + 20
Uppercut: 60 + 5*n
→ HFL damage is about 97% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Air Blade: 95 / 19% / 12% / 19%
Fierce Slashes: 125 / 25% / 30% / 25%
Uppercut: 300 / 60% / 60% / 60%
Vivian
Attack * 4: 22 + 22 + 22 + 45
Jump / Dash / Backdash Attack: 45 / 45 / 45
Double Slash: 22 + 15 + 45 + 15 (1st slash + wind blade + 2nd slash + wind blade)
Air Strike (HF): 45 (Can attack one enemy only)
Air Strike (HFX): 50 (Can attack multiple enemies)
→ HFL damage is about 106% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Double Slash: 100/20% / 12% / 17%
Air Strike (HF) : 150 / 30% / 20% / about 26%
Healing: 250 / 50% / 50% / about 43%
Jason
Attack * 4 : 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 45 / 45
Daggers Throwing: 25 per knife
Boomerang Throwing: 45
MP consumption: (HF Level / NorLev / HFX / HFL)
Daggers Throwing: 15 per knife / 3% per knife / 12% / 3.3% per knife
Boomerang (throw): 275 / 55% / 55% / 60%
Boomerang (back): 200 / 40% / 40% / 44%
Gordon
Attack * 3: 50 + 50 + 70
Jump / Dash / Backdash Attack: 70 / 70 / 70
Power Blow: 70 + 20*n
Crush Strike: 20 + 70 (20 damage from axe, and 70 damage from explosion)
Ride Attack: 64
MP consumption: (HF Level / NorLev / HFX / HFL)
Power Blow: 200 / 40% / 40% / 40%
Crush Strike: 275 / 55% / 55% / 55%
Giggs
Attack: 30
Run / Jump / Backdash attack: 45 / 45 / 45
Dash Attack (HF): 40
Dash Attack ( HFX ): 50
Whirlstick (HF): 10 per hit
Whirlstick (HFX): 12 per hit
Cudgel Bash (HF): 35
Cudgel Bash (HFX): 45
→ HFL damage is about 102% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Whirlstick: 100 / 20% / 20% / 20%
Cudgel Bash: 125 / 25% / 24% / 25%
Titto
Attack: 30
Run Attack (HF): 30 + 25
Run Attack (HFX): 30 + 30
Jump / Dash / Backdash Attack: 45 / 45 / 45
Thousand Swings (HF): 20 per hit
Thousand Swings (HFX): 25 per hit
Flesh Cannonball (HF): 35
Flesh Cannonball (HF): 40
→ HFL damage is about 99% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Thousand Swings: 150 / 30% / 30% / 30%
Flesh Cannonball: 100 / 20% / 20% / 20%
Sinan
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Hexagram Curse: 30
Ground Blaster: 40 + 20 (20 damage from the beam)
Summon Bats: 20 per bat
MP consumption: (HF Level / NorLev / HFX / HFL)
Hexagram Curse: 225 / 45% / 60% (consume 1.5% HP) / 45%
Ground Blaster: 175 / 35% / 25% / 35%
Summon Bats: 225 / 45% / 40% / 45%
Iczzy
Attack * 5: 30 + 30 + 30 + 30 + 30 (Ice ball gives 30 damage in any way)
Icicle: 40
Ice Burst: 60
→ HFL damage is about 125% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Icicle: 125 / 25% / 25% / 21%
Ice Burst: 350 / 70% / 70% / 60%
Heater
Attack * 6: 30 + 30 + 30 + 45 + 45 + 50
Jump / Dash / Backdash attack: 55 / 55 / 55
Flame Punch: 55
Fire Blast (HF): 5 + 50 (Note: Fire ball gives 5 damage before it explodes)
Fire Blast (HFX): 5 + 65
Fire Explosion (HF): 50
Fire Explosion (HFX): 65
Ground Fire (HF): 5
Ground Fire (HFX): 15
On fire damage: 15
MP consumption: (HF Level / NorLev / HFX / HFL)
Flame Punch: 125 / 25% / 20% / 23%
Fire Blast: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions)
Fire Explosion: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions)
Raye
Attack * 3: 30 + 30 + 30
Catch enemy when riding: 30
Jump / Dash / Backdash Attack (HF): 50 + 12*n
Jump / Dash / Backdash Attack (HFX): 50 + 25*n
Catch Attack / Lightning (HF): 12*n
Catch Attack / Lightning (HFX): 25*n
Thunder Bolt (HF): 26 + 12*n
Thunder Bolt (HFX): 20 + 25*n
Thunder Strike (HF): 20*n + 12*n (Big Thunder gives 20 damage per hit, and small thunder gives 12 damage per hit)
Thunder Strike (HFX): 50*n + 25*n
He was charged with smashing to: 15
→ HFL damage is about 125% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Thunder Bolt: 200 / 40% / 40% / 32%
Thunder Strike: 375 / 75% / 75% / 67% (Consume 1.5% HP in all versions)
Livermore
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash attack: 45 / 45 / 45
Chasing Blast (HF): 30
Chasing Blast (HFX): 25
Demonic Beam (HF): 40*n
Demonic Beam (HFX): 35*n
Big Bang (HF): 70
Big Bang (HFX): 60
Whirlwind Kick: 45
→ HFL damage is about 83% of HF
MP consumption: (HF Level / NorLev / HFX / HFL)
Chasing Blast: 75 / 15% / 9% / 17%
Demonic Beam: 175 / 35% / 25% (Consume 1.5% HP) / 39%
Big Bang: 200 / 40% / 40% (Consume 2.5% HP) / 44%
Whirlwind Kick: 150 / 30% / 20% / 33%
Yaga (HFX)
Attack * 3: 50 + 50 + 70
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70
Dragon Cleave: 70 + 5*n + 20*n
Power Stab: 10 + 30*n
Ride Attack: 64
MP consumption:
Dragon Cleave: 50% (Consume 1.5% HP)
Power Stab: 15% (Consume 0.5% HP)
Saws (HFX)
Attack * 3: 50 + 50 + 70
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70
Savage Slam: 70 + 20*n
Whirlwind Storm: 70*n (Front attack) 50*n (Back attack)
Ride attack: 70
Catch enemy when riding: 30
MP consumption:
Savage Slam: 40%
Whirlwind Storm: 60%
Azrael (HFX)
Attack * 4: 30 + 30 + 30 + 45
Run / Jump / Dash / Backdash Attack: 45 / 50 / 50 / 50
Demonic Bomb: 20 + 25
Final Demonic Cannon: 50 + 40*n
Demonic Cry: 60
MP consumption:
Demonic Bomb: 20%
Final Demonic Cannon: 40%
Demonic Cry: 50%
Infantry / Bandit
Attack: 15
Archer / Daggerman / Villager
Attack: 13
Cavalry
Attack: 15
Jump attack: 22
Ride / Stab Attack: 45
Woman
Attack: 8
Sickleman
Attack: 15 + 17
Jump attack: 22
Ice Guard
Attack: 20
Swordsman
Attack: 22
Slash: 22
Ground Stab: 15 + 22
Sorcerer
Attack: 18
Jump Attack: 25
Chasing Blast (HF): 30
Chasing Blast (HFX): 25
Axeman
Attack: 25 + 35
Run / Jump / Ride Attack: 35
Wreslter
Attack: 22 + 22 + 10 + 30
Catch Attack: 30
Jump Attack: 45
Guard Break
Lucas
Attack: 5
Run / Jump / Backdash Attack: 2
Dash Attack: 2 (1 for Guard Run)
Air Blade: 6
Uppercut: 1
Drew
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Shoulder Charge: 5
Mach Punch: 1
Grapple Run: 6
Whirlwind Swing: 1 for enemy around
Shawn
Arrow: 5
Run / Dash Attack: 2
Phoenix Shot: 1 (After being weakened)
Jenny
Attack: 5
Run Attack: 2 (The wind blade will blow away the opponent)
Dash Attack: 1 (2 without wind blade)
Jump / Backdash Attack: 2
Energy drill: 2 (Long distance) 1 (Medium distance) Beat down (Close distance)
Whirlwind Shield: ?
Taylor
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Laser: 1
Energy Shield: 1
Legge
Attack: 5
Run attack: 2 (1 for moving guard)
Jump / Dash / Backdash Attack: 2
Fury Snake: 1 (Medium distance)
Whip Storm: 9
Vivian
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Air Strike (HF): 4
Air Strike (HFX): 2
Double Slash: 1 and beat down (Close distance)
Jason
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Boomerang: 4
Knife: 5
Gordon
Attack: 3
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)
Crush Strike: 1
Power Blow: 1 and beat down (Close distance)
Giggs
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Whirlstick: 26
Cudgel Bash: 2
Titto
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Thousand Swings: 5
Flesh Cannon: 4
Sinan
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Ground Blaster: 1
Summon Bats: 6
Eason
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Energy Blast: 6
Fierce Fists (Light): 5
Fierce Fists (Heavy): 2
Dragon Uppercut: 1 (The beam will blow away the opponent)
Leap Attack: 2
Swordsman Eason
Attack: 5
Run Attack (HF): 2
Run Attack (HFX): 2 (1 for Guard Run)
Jump / Dash / Backdash Attack: 2 (1 for Guard Run)
Air Blade: 6
Fierce Slashes (Light): 5
Fierce Slashes (Heavy): 2
Uppercut: 1 (The beam will blow away the opponent)
Leap Attack: 2
Livermore
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Chasing Blast: 6
Whirlwind Kick: 2
Demonic Beam: 4 hits to break guard
Big Bang: 1
Iczzy
Attack: 5
Ice Ball: 2
Icicle: 2
Ice Burst: 1
Heater
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Flame Punch: 2 (Ground fire can break guard as well)
Fire Blast: 1 (The ground fire after explosion will make the opponent on fire)
Fire Explosion: 1 (The ground fire after explosion will make the opponent on fire)
Raye
Attack: 5
Run / Jump / Dash / Backdash Attack: 2 (The thunder after attack can break guard in 1 hit)
Catch Attack / Lightning: 2 (2 lightning can give 6 hits)
Thunder Bolt: 2 (The thunder after attack can break guard in 1 hit)
Thunder Strike: 1
Leo
Attack: 5
Run / Jump / Backdash Attack: 2
Dash Attack: 2 (1 for Guard Run)
Uppercut: 1 (The beam will blow away the opponent)
Air Blade: 6
Sword Rush: 1
Ground Stab: 4 (Stab + full hits of the beam can break guard and blow away the enemy)
Yaga (HFX)
Attack: 2 (1 for Guard Run)
Run / Jump / Dash / Backdash Attack: 1
Dragon Cleave: 2 (Long distance) 1 (Medium distance) Blow away (Close distance)
Power Stab: 1 (break guard and blow away the enemy)
Saws (HFX)
Attack: 2 (1 for Guard Run)
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)
Savage Slam: 1 (Medium distance) Blow away (Close distance)
Whirlwind Storm: 1
Azrael (HFX)
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Demonic Bomb: 1 bomb (2 hits)
Final Demonic Cannon: 1 (1st hit) (Subsequent 4 hits will break guard and blow away the enemy)
Demonic Cry: 1
Swordsman
Attack / Slash: 5
Wreslter
Attack (Light): 5
Attack (Heavy) / Jump Attack: 2
Sorcerer
Attack (Light): 5
Chasing Blast: 6
Axeman
Attack: 2
Special Thanks: CF, zxq, killer, and BEBD
Integration and revision: BEBD
Forum: 一般討論
by O n L y at 05-05-2019, 08:52 AM
0 comments
长久以来,HF玩家对于被动升龙破招的合理性争论不休,主要原因不外以下:
同时因为其施放后能在空中衔接飞龙,即便升龙打空也能以飞龙自保,甚至作为套路反让想抓破绽的对手吃下飞龙
倘若对手不吃,Lucas也已落地,能够迅速接上连跳逃脱或展开下一波进攻,是个既强又安全,使用难度却极低的打法
正因如此,玩家在进攻上就吃了大亏,必须十分提防Lucas的被动升龙,虽有玩家提倡"骗升"技巧,但平心而观之
骗升须耗用大量SP,并冒若干风险去试探Lucas底线,使用难度极高,且并非所有角色都适合"骗升",真正适合骗升的角色非常少
且即便成功骗出了Lucas的升龙,正如前所述Lucas仍有飞龙、连跳的后手,并非如三巨大招般有明显硬直任人宰割
骗出升龙后要反伤到Lucas是完全另一回事,明明是自己抓到对手破绽却可能反倒吃下飞龙或第二次升龙
两相比较之下,升龙难度低却占有极高的优势,即便打空也并不如何危险,赌注来说赢面极高损失极低
而骗升难度高代价也高,投资报酬率却低,何者吃香何者吃亏一目了然
是故也常见Lucas玩家在残血MP回复快速的情况下更是大量依赖被动升龙+逃跑的打法以扭转局势反杀
因此,对于低延迟下"反应时间足够"可以"起手极快"的升龙"无敌破招"的反应升,自应予以调整或限制
经过深思讨论后,总结出数种调整手段,分述如下:
第一种比照小E的改法,起手快凭反应破招的问题自是解决了,不过也会连带影响到升龙作为连技接驳的使用,比如冲跳攻升龙或冲跳攻反滚升龙,衔接性将会大大降低
第二种比照Titto肉弹的改法,既能解决反应破招的问题,又不会影响到连技的接驳,但能否实现目前不得而知
第三种改出招指令延长输入时间的作法,维持了原本无前摇的设定,不过输入时间延长,如此一来,作为连技因可预先输入,并不会影响技能接驳,但裸放的话自然就难以仅凭反应直接破招,是要求玩家预判及手速的改法
第四种升龙自带扣血,经过讨论后发觉并不可行,改动的初衷原是为解决反应升,但打空扣血的设计实则是于反应升无损,预判升大不利的改法,反倒加大了预判升的代价而照顾了反应升,将造成手段与目的相悖的结果,因此不予讨论
第五种则是维持现有升龙设定,不过针对Lucas设定延迟下限为5,此一用意是以反应时间减低约0.2秒为手段,解决玩家过于容易以反应升直接破招的问题,此种改法于连技接驳等无损,亦不需复杂的出招指令,与第三种改法可说是殊途同归
扣除第四种不合适的调整方案,其余1, 2, 3, 5改法后Lucas的预期强度高低应为:
5 ≈ 3 (依个人习惯可能有所不同) > 2 (裸放升龙有前摇) > 1
处理容易度则为:
5 > 3 > 1 > 2
除第五种以外其余皆须等到HFW发布后才有可能实行,因此目前以第五种为最合适的处理方式
此外除Lucas外,小E及Jenny亦有低延迟下过于强势的问题
故玩家讨论结果为「Lucas、小E、Jenny最低延迟下限为5」(即lat 5)
其余角色可照常使用lat 3,此一作法亦拉近了渠等之间的强弱差距
推想实行以后,被动反应升的打法会受到一定程度的限制,主动进攻不再那么受被动升龙宰制
亦弥补了过往被动屈招显然优势于主动进攻的问题,使玩家更加重视主动的可行性及预判的重要性
长远推想,望能促进玩家对于打法有新的见解与更上一层的进步
- 升龙前摇极小,出招迅速
- 升龙本身的无敌特性
- 不似三巨头自爆大招等有明显的后摇,反倒能作为连技、连跳的衔接动作,更加强化移动的灵活性
- HF本身性质与LF2差异极大,如LF2般限制升龙次数并不妥适,直接删去技能之想法更过于偏激不足采
- 若以提高MP消耗量或削减MP总量着手,将会影响升龙作为连技、连跳的常规使用,亦不是理想的处理方式
同时因为其施放后能在空中衔接飞龙,即便升龙打空也能以飞龙自保,甚至作为套路反让想抓破绽的对手吃下飞龙
倘若对手不吃,Lucas也已落地,能够迅速接上连跳逃脱或展开下一波进攻,是个既强又安全,使用难度却极低的打法
正因如此,玩家在进攻上就吃了大亏,必须十分提防Lucas的被动升龙,虽有玩家提倡"骗升"技巧,但平心而观之
骗升须耗用大量SP,并冒若干风险去试探Lucas底线,使用难度极高,且并非所有角色都适合"骗升",真正适合骗升的角色非常少
且即便成功骗出了Lucas的升龙,正如前所述Lucas仍有飞龙、连跳的后手,并非如三巨大招般有明显硬直任人宰割
骗出升龙后要反伤到Lucas是完全另一回事,明明是自己抓到对手破绽却可能反倒吃下飞龙或第二次升龙
两相比较之下,升龙难度低却占有极高的优势,即便打空也并不如何危险,赌注来说赢面极高损失极低
而骗升难度高代价也高,投资报酬率却低,何者吃香何者吃亏一目了然
是故也常见Lucas玩家在残血MP回复快速的情况下更是大量依赖被动升龙+逃跑的打法以扭转局势反杀
因此,对于低延迟下"反应时间足够"可以"起手极快"的升龙"无敌破招"的反应升,自应予以调整或限制
经过深思讨论后,总结出数种调整手段,分述如下:
- 比照小E的升龙调整,增加出招前摇
- 比照Titto肉弹调整,裸放时有前摇且前摇如小E不无敌,作为连跳使用时则无前摇 (不确定能否实现)
- 将升龙出招指令改为较为复杂的如↓→↑A、↑↓←→A等,延长输入时间
- 比照Sinan蝙蝠调整,施放升龙自带扣血,扣血量如一次跳攻伤害等,击中的话吸血 (不确定能否实现)
- 维持现有升龙设定,但针对Lucas设定延迟下限为5
第一种比照小E的改法,起手快凭反应破招的问题自是解决了,不过也会连带影响到升龙作为连技接驳的使用,比如冲跳攻升龙或冲跳攻反滚升龙,衔接性将会大大降低
第二种比照Titto肉弹的改法,既能解决反应破招的问题,又不会影响到连技的接驳,但能否实现目前不得而知
第三种改出招指令延长输入时间的作法,维持了原本无前摇的设定,不过输入时间延长,如此一来,作为连技因可预先输入,并不会影响技能接驳,但裸放的话自然就难以仅凭反应直接破招,是要求玩家预判及手速的改法
第四种升龙自带扣血,经过讨论后发觉并不可行,改动的初衷原是为解决反应升,但打空扣血的设计实则是于反应升无损,预判升大不利的改法,反倒加大了预判升的代价而照顾了反应升,将造成手段与目的相悖的结果,因此不予讨论
第五种则是维持现有升龙设定,不过针对Lucas设定延迟下限为5,此一用意是以反应时间减低约0.2秒为手段,解决玩家过于容易以反应升直接破招的问题,此种改法于连技接驳等无损,亦不需复杂的出招指令,与第三种改法可说是殊途同归
扣除第四种不合适的调整方案,其余1, 2, 3, 5改法后Lucas的预期强度高低应为:
5 ≈ 3 (依个人习惯可能有所不同) > 2 (裸放升龙有前摇) > 1
处理容易度则为:
5 > 3 > 1 > 2
除第五种以外其余皆须等到HFW发布后才有可能实行,因此目前以第五种为最合适的处理方式
此外除Lucas外,小E及Jenny亦有低延迟下过于强势的问题
故玩家讨论结果为「Lucas、小E、Jenny最低延迟下限为5」(即lat 5)
其余角色可照常使用lat 3,此一作法亦拉近了渠等之间的强弱差距
推想实行以后,被动反应升的打法会受到一定程度的限制,主动进攻不再那么受被动升龙宰制
亦弥补了过往被动屈招显然优势于主动进攻的问题,使玩家更加重视主动的可行性及预判的重要性
长远推想,望能促进玩家对于打法有新的见解与更上一层的进步
Forum: 創作工坊
by O n L y at 29-04-2019, 06:10 PM
0 comments
[spoiler=序章]
vinax嬌喘一聲,倒在無雙的懷裡。
只見vinax柔若無骨地躺在無雙懷抱,雙手輕撫著滴血的面龐,眼角中流露著藏不住的愛慕。此際,無雙便是她的所有,茫茫穹蒼,滅俗之恨,再也無法抵抗那份無盡的愛戀思潮。
vinax不是特別的存在,但世間若無vinax,無雙亦決不獨活。
曾有人說,活著是為了尋找自己缺失的一半。握著vinax的柔荑,無雙終於明白何謂完整的人生。
SM微笑,邁步,拔劍。天際瞬即被絕望吞噬,只見他一抬足,一踏地,暗影頓時便席捲龍鳳二族而去。
"抱歉,打擾兩位。"SM指尖輕彈,無雙身邊虛空如破鏡般粉碎無蹤,低下頭來,緩緩笑道:"欲借君項上人頭一用,未知可否?"
無雙緩緩搖頭,輕嘆一聲:"殘軀本不足惜,可若誰欲取孤項上人頭,還得問過孤手中之劍。"
此翻話語看似一氣呵成,實則說到"人頭"之時,長劍已逆握手心,到"問及"之際,飛龍劍氣已自天上地下直斬SM命門,到得"劍"音甫落,十八式昇龍斬已盡數斬出,大衍之數五十,無雙此劍竟將遁去的一都徹底斬落,天地之間似乎再無SM半分生機。
SM面上笑容始終半分不減,毀天滅地之劍勢在他眼中似如浮雲一般。到得劍字一出,他反手一提,竟掏出一道身形。
"土豆!?"無雙劍氣甫出,灌注畢生心氣神的一劍瞬即強行打住,無盡鬥氣反噬全身,經脈吋吋斷裂,逆血狂噴,睜眼欲裂,再也不復淡然之色。
"真可惜。"SM一步一搖頭,走到無雙跟前,俯身笑道:"那一劍若斬下來,我倒未必抵擋得住。你仍是那個天真的無雙,縱成了天下無雙,性子還是半分沒變。"
SM隨手丟掉土豆,一把踢到無雙身上,無雙竭盡餘力,運勁卸去土豆直飛之勢,口中直是鮮血狂噴,終究接住了那個熟悉的身影。
"還好嗎?"無雙低頭問著。
"對不起。"土豆雙掌泛著金茫,氣勁之強與剛才之氣若游絲判若兩人。
"欠你的,下輩子再還你。"金茫閃爍,此掌若然臨身,無雙定然必死無疑。
金茫及身之際,一抹看似極慢,卻偏教人生出天下之大無處可逃,唯有束手就死之感的白光驟然而至,一下將金茫破開,將土豆如稻草般擊飛數十丈之遙。
"終於現身了。"SM終於抬頭,看著虛懸半空的身影,微笑說道:"好久不見,孤傲。"
孤傲半言未發,手中長劍卻飛舞不止,出手盡是基本劍式,挑,刺,劈,斬在孤傲手中彷彿重新再被定義。從未有人想過基本劍招竟可如此妙到毫釐,與無雙華麗之極的劍招各走偏鋒,卻同時登臨顛峰。
終於在孤傲連攻一十七劍之時,SM開口讚道:"不愧是龍族三劍之首,反樸歸真,幾近於道,當真妙極。"
SM也不纏鬥,縱身而退,一把捉住vinax,笑道:"未知你手中之劍,是否也斬你兄弟心愛之人?"
[/spoiler]
[spoiler=第一章:啟航]
這是最黑暗的年代,
這是最美好的年代。
十六年前,勇者龍軒與龍族雙聖於三界之淵摧聯手封印魔王,結束第一次封魔之役。世間千瘡百孔,到處盡是頹坦敗瓦,百姓痛失妻兒,家破人亡,舉目四顧,眾生臉上竟無半分勝利之喜悅。
縱然天幕間之暗影已然消逝,其留下的痕跡卻深鑿於幸存者骨髓之中,纏繞於他們的悲痛之中。
“弗卡。”Newer坐在破石上,整理著險被劈成兩半的劍聖凱甲,聽到四周哀鳴之聲,不由得眉頭緊縐,朝著地上毫無儀態,呆望著長劍出神的弗卡道:”你覺得...”
“修不好的,都破成這樣了。”弗卡打斷Newer的話語:”不管是戰甲,或是這一切,都回不去了。”
夜深,天沉,夜幕下盡是無數碎片,殘肢敗骨,星光之下更顯血肉模糊。
興,百姓苦;亡,百姓苦。
Newer苦笑搖頭,拖著殘軀走到弗卡面前,正色說道:”若連我們都放棄希望,誰來給予這些苦命人希望?”
“旁人之事與我何幹?”弗卡手中長劍中倒映著絕望之情,劍身迴盪著亡魂的悲泣之聲。他凝視長劍,漫不經心地回應著:”若非你以死相挾,我何以會為八神那老傢伙賣命?如今魔王已除,你還要把世間一切扛到自己雙肩之上?”
“你扛不起的。”弗卡長嘆一聲。
Newer並沒接過話來,只微笑看著弗卡。
弗卡搖首,再搖首,只見Newer仍然微笑著。
“你這白痴。”弗卡口中咒罵,手中長劍入鞘,一手扶起跌坐著的Newer,說道:”走吧,去拯救你的世界。”
Newer一直笑著,笑著,眼中的迷霧消散一空。
無需多言,他倆早已心照不宣。
名震各族之聖殿學院,今夜正式啟航。
[/spoiler]
vinax嬌喘一聲,倒在無雙的懷裡。
只見vinax柔若無骨地躺在無雙懷抱,雙手輕撫著滴血的面龐,眼角中流露著藏不住的愛慕。此際,無雙便是她的所有,茫茫穹蒼,滅俗之恨,再也無法抵抗那份無盡的愛戀思潮。
vinax不是特別的存在,但世間若無vinax,無雙亦決不獨活。
曾有人說,活著是為了尋找自己缺失的一半。握著vinax的柔荑,無雙終於明白何謂完整的人生。
SM微笑,邁步,拔劍。天際瞬即被絕望吞噬,只見他一抬足,一踏地,暗影頓時便席捲龍鳳二族而去。
"抱歉,打擾兩位。"SM指尖輕彈,無雙身邊虛空如破鏡般粉碎無蹤,低下頭來,緩緩笑道:"欲借君項上人頭一用,未知可否?"
無雙緩緩搖頭,輕嘆一聲:"殘軀本不足惜,可若誰欲取孤項上人頭,還得問過孤手中之劍。"
此翻話語看似一氣呵成,實則說到"人頭"之時,長劍已逆握手心,到"問及"之際,飛龍劍氣已自天上地下直斬SM命門,到得"劍"音甫落,十八式昇龍斬已盡數斬出,大衍之數五十,無雙此劍竟將遁去的一都徹底斬落,天地之間似乎再無SM半分生機。
SM面上笑容始終半分不減,毀天滅地之劍勢在他眼中似如浮雲一般。到得劍字一出,他反手一提,竟掏出一道身形。
"土豆!?"無雙劍氣甫出,灌注畢生心氣神的一劍瞬即強行打住,無盡鬥氣反噬全身,經脈吋吋斷裂,逆血狂噴,睜眼欲裂,再也不復淡然之色。
"真可惜。"SM一步一搖頭,走到無雙跟前,俯身笑道:"那一劍若斬下來,我倒未必抵擋得住。你仍是那個天真的無雙,縱成了天下無雙,性子還是半分沒變。"
SM隨手丟掉土豆,一把踢到無雙身上,無雙竭盡餘力,運勁卸去土豆直飛之勢,口中直是鮮血狂噴,終究接住了那個熟悉的身影。
"還好嗎?"無雙低頭問著。
"對不起。"土豆雙掌泛著金茫,氣勁之強與剛才之氣若游絲判若兩人。
"欠你的,下輩子再還你。"金茫閃爍,此掌若然臨身,無雙定然必死無疑。
金茫及身之際,一抹看似極慢,卻偏教人生出天下之大無處可逃,唯有束手就死之感的白光驟然而至,一下將金茫破開,將土豆如稻草般擊飛數十丈之遙。
"終於現身了。"SM終於抬頭,看著虛懸半空的身影,微笑說道:"好久不見,孤傲。"
孤傲半言未發,手中長劍卻飛舞不止,出手盡是基本劍式,挑,刺,劈,斬在孤傲手中彷彿重新再被定義。從未有人想過基本劍招竟可如此妙到毫釐,與無雙華麗之極的劍招各走偏鋒,卻同時登臨顛峰。
終於在孤傲連攻一十七劍之時,SM開口讚道:"不愧是龍族三劍之首,反樸歸真,幾近於道,當真妙極。"
SM也不纏鬥,縱身而退,一把捉住vinax,笑道:"未知你手中之劍,是否也斬你兄弟心愛之人?"
[/spoiler]
[spoiler=第一章:啟航]
這是最黑暗的年代,
這是最美好的年代。
十六年前,勇者龍軒與龍族雙聖於三界之淵摧聯手封印魔王,結束第一次封魔之役。世間千瘡百孔,到處盡是頹坦敗瓦,百姓痛失妻兒,家破人亡,舉目四顧,眾生臉上竟無半分勝利之喜悅。
縱然天幕間之暗影已然消逝,其留下的痕跡卻深鑿於幸存者骨髓之中,纏繞於他們的悲痛之中。
“弗卡。”Newer坐在破石上,整理著險被劈成兩半的劍聖凱甲,聽到四周哀鳴之聲,不由得眉頭緊縐,朝著地上毫無儀態,呆望著長劍出神的弗卡道:”你覺得...”
“修不好的,都破成這樣了。”弗卡打斷Newer的話語:”不管是戰甲,或是這一切,都回不去了。”
夜深,天沉,夜幕下盡是無數碎片,殘肢敗骨,星光之下更顯血肉模糊。
興,百姓苦;亡,百姓苦。
Newer苦笑搖頭,拖著殘軀走到弗卡面前,正色說道:”若連我們都放棄希望,誰來給予這些苦命人希望?”
“旁人之事與我何幹?”弗卡手中長劍中倒映著絕望之情,劍身迴盪著亡魂的悲泣之聲。他凝視長劍,漫不經心地回應著:”若非你以死相挾,我何以會為八神那老傢伙賣命?如今魔王已除,你還要把世間一切扛到自己雙肩之上?”
“你扛不起的。”弗卡長嘆一聲。
Newer並沒接過話來,只微笑看著弗卡。
弗卡搖首,再搖首,只見Newer仍然微笑著。
“你這白痴。”弗卡口中咒罵,手中長劍入鞘,一手扶起跌坐著的Newer,說道:”走吧,去拯救你的世界。”
Newer一直笑著,笑著,眼中的迷霧消散一空。
無需多言,他倆早已心照不宣。
名震各族之聖殿學院,今夜正式啟航。
[/spoiler]
by MangaD at 28-04-2019, 11:14 AM
3 comments
Update - Problem solved:
https://hf-empire.com/forum/showthread.php?tid=380
Old thread:
Problem:
Many players have been complaining that the game crashes on their Android phones.
After talking with @"O n L y" and @"不饿白帝BEBD", I was informed that HFX doesn't work on Android 7 and above. This however, does not happen to everyone with Android 7 and above, as I have Android 7.1.1 and no issues (same with @"O n L y"). Then I found out that switching to Chinese language would cause this issue on my phone.
Source: https://www.facebook.com/groups/herofigh...470987637/
Most likely cause: https://forums.adobe.com/thread/2558904
Solution:
This is a temporary solution while we wait for a real fix. It also does not work for everyone. With this solution Chinese language won't be available.
2 players, with Android 7 and Android 7.1.1, have reported that this solution worked for them.
2 players, with Android 8 and Android 9.0.2, have reported that this solution did not work for them.
1 player reported that HFX stopped working after he upgraded from Android 8 to Android 9.
https://hf-empire.com/forum/showthread.php?tid=380
Old thread:
Problem:
Many players have been complaining that the game crashes on their Android phones.
After talking with @"O n L y" and @"不饿白帝BEBD", I was informed that HFX doesn't work on Android 7 and above. This however, does not happen to everyone with Android 7 and above, as I have Android 7.1.1 and no issues (same with @"O n L y"). Then I found out that switching to Chinese language would cause this issue on my phone.
Source: https://www.facebook.com/groups/herofigh...470987637/
Most likely cause: https://forums.adobe.com/thread/2558904
Solution:
This is a temporary solution while we wait for a real fix. It also does not work for everyone. With this solution Chinese language won't be available.
2 players, with Android 7 and Android 7.1.1, have reported that this solution worked for them.
2 players, with Android 8 and Android 9.0.2, have reported that this solution did not work for them.
1 player reported that HFX stopped working after he upgraded from Android 8 to Android 9.
- In Settings go to Apps, pick HFX app and clear data. This will clear all your progress if you had any.
- Switch phone language to English.
- Start HFX.
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