Forum: 技術交流
by O n L y at 01-09-2019, 06:28 PM
3 comments
一、策略
主动刚、主动屈、主动稳、被动准、被动屈、被动稳
连跳、诱攻、佯攻、节奏、拉打、走位
主动刚:以高速进攻使对手措手不及,其核心连跳。难度:★☆☆☆☆
被动准:抓对手连跳间隙、硬直破绽出手,其核心节奏。难度:★★★☆☆
主动屈:卖破绽给对手,对方抓破绽时再以强技能破之,其核心诱攻。难度:★★☆☆☆
被动屈:拉开距离,对方追击时再以强技能等方式破之,其核心拉打。难度:★★☆☆☆
主动稳:制造假动作进攻,引诱对手误判而露出破绽再出手,其核心佯攻。难度:★★★★★
被动稳:仔细避开对手进攻路线,待对手露出破绽硬直时再出手,其核心走位。难度:★★★★☆
以上六种并非玩家分类,而是策略分类,一个玩家可能同时具备多种策略,因此每个玩家并非归属于单一的类别,而是上述六种依不同比例混合而成的组合体
不同策略之间亦有微妙的克制关系,须玩家自行体悟
主动刚、主动屈、主动稳、被动准、被动屈、被动稳
连跳、诱攻、佯攻、节奏、拉打、走位
主动刚:以高速进攻使对手措手不及,其核心连跳。难度:★☆☆☆☆
被动准:抓对手连跳间隙、硬直破绽出手,其核心节奏。难度:★★★☆☆
主动屈:卖破绽给对手,对方抓破绽时再以强技能破之,其核心诱攻。难度:★★☆☆☆
被动屈:拉开距离,对方追击时再以强技能等方式破之,其核心拉打。难度:★★☆☆☆
主动稳:制造假动作进攻,引诱对手误判而露出破绽再出手,其核心佯攻。难度:★★★★★
被动稳:仔细避开对手进攻路线,待对手露出破绽硬直时再出手,其核心走位。难度:★★★★☆
以上六种并非玩家分类,而是策略分类,一个玩家可能同时具备多种策略,因此每个玩家并非归属于单一的类别,而是上述六种依不同比例混合而成的组合体
不同策略之间亦有微妙的克制关系,须玩家自行体悟
by Mazen001 Ahmed001 at 04-08-2019, 04:33 PM
0 comments
Cartoon Iczzy,But i can't load the Eyes and the Mouth etc.
Please Post Hero Fighter x Cartoon Characters Here.
Please Post Hero Fighter x Cartoon Characters Here.
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