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by MangaD at 07-05-2019, 05:57 PM
Self-reminder to add this data on the main site guide. Possibly put everything in the same guide, with tabs to switch between HFv0.7 and HFX.

https://hf-empire.com/forum/showthread.php?tid=296
by O n L y at 07-05-2019, 05:08 PM
[Image: EyzQ4U.png]
Damage & Consumption

Every character’s catch attack gives 15 damage, and 30 damage for throw attack, except for Legge and Raye.
Every character’s Back Spring gives 45 damage, and 2 hits to break guard.
All heavy objects give 66 damage, and 1 hit to break guard.

Lucas
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Air Blade: 15 + 30 (Note: Lucas’ wielding move gives 15 damage, and air blade gives 30.)
Uppercut: 60

MP consumption: (HF Level / NorLev / HFX / HFL)
Air Blade: 90 / 18% / 12% / about 20%
Uppercut: 250 / 50% / 60% / 55%

Drew
Attack * 5 : 30 + 30 + 30 + 55 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Mach Punch: 80
Shoulder Charger: 45
Grapple Run: 0
Hurricane Spin: 80 (80 damage to enemy around)
Backbreaker: 30
Whirlwind Swing: 30 (25 damage to enemy around)

MP consumption: (HF Level / NorLev / HFX / HFL)
Mach Punch: 250 / 50% / 50% / 50%
Shoulder Charger: 150 / 30% / 25% / 30%
Grapple Run: 100 / 20% / 10% / 20%
Hurricane Spin: 175 / 35% / 30% / 35%

Shawn
Arrow: 25
Run Attack * 2 : 55 + 45 
Dash attack: 50
Phoenix Shot + Explosion: 60 + 20

→ HFL damage is about 106% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Spread Shot: 90 / 18% / 12% / about 15%
Phoenix Shot: 250 / 50% / 50% / about 43%
Arrow Rain: 175 / 35% / 25% / about 30%

Jenny
Attack * 4: 30 + 30 + 30 + 45 + 15 (15 damage from the wind blade) 
Dash Attack: 50 + 15 (15 damage from the wind blade) 
Jump / Backdash Attack: 45 / 45 
Energy Drill: 10 + 30 (+30) (10 damage from the spear attack, and 30 damage from the purple wind) 
Whirlwind Shield (HF): 8 + 8 + 8 + 8 
Whirlwind Shield (HFX): 10 + 10 + 10 + 10

MP consumption: (HF Level / NorLev / HFX / HFL)
Energy Drill: 250 / 50% / 50% / 50%
Whirlwind Shield: 200 / 40% / 25% / 40%

Taylor
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash  / Backdash Attack: 45 / 45 / 45
Laser: 20+20+20+20
Energy Shield: 25
Shadow Clone / Healing: 0

MP consumption: (HF Level / NorLev / HFX / HFL)
Laser: 100 / 20% / 15% / 20%
Energy Shield: 100 / 20% / 20% / 20%
Shadow Clone / Healing: 250 / 50% / 50% / 50%
(Shadow Clone consumes 2% HP in HFX)

Leo
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Air Blade: 15 + 30 (Refer to Lucas)
Uppercut: 60 + 5*n (5 damage per beam attack)
Ground Stab: 30 + 5*n
Sword Rush (HF): 30 + 30 + 30
Sword Rush (HFX): 30 + 30 + 40

→ HFL damage is about 94% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Air Blade: 105 / 21% / 12% / 21%
Uppercut: 300 / 60% / 60% / 60% 
Ground Stab: 50 / 10% / 10% / 10%
Sword Rush: 175 / 35% / 25% / 35%

Legge
Attack * 4: 25 + 25 + 25 + 40
Catch Attack: 40 
Jump / Dash / Backdash Attack: 40 / 40 / 40 
Whip Storm: 18 + 18 + 18 
Fury Snake: 40 + 20*n (Whip will give additional 25 damage if stands too close)

→ HFL damage is about 104% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Whip Storm: 175 / 35% / 35% / 35% 
Fury Snake: 200 / 40% / 40% / 40%

Eason
Attack * 4: 30 + 30 + 30 + 55
Jump / Dash / Backdash Attack: 50 / 50 / 50 
Energy Blast: 25 
Fierce Fists: 18 + 18 + 18 + 55 
Dragon Uppercut: 60 + 5*n (Refer to Leo) 
Leap Attack: 40

→ HFL damage is about 83% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Energy Blast: 50 / 10% / 7% / 13% 
Fierce Fists: 75 / 15% / 15% / 19% 
Dragon Uppercut: 250 / 50% / 60% / 65%


Swordsman Eason
Attack * 4 (HF): 30 + 30 + 30 + 45 
Attack * 4 (HFX): 30 + 30 + 30 + 55 
Jump / Dash / Backdash Attack: 50 / 50 / 50 
Air Blade: 15 + 30 
Leap Attack: 35 
Fierce Slashes : 16 + 16 + 16 + 20
Uppercut: 60 + 5*n

→ HFL damage is about 97% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Air Blade: 95 / 19% / 12% / 19%
Fierce Slashes: 125 / 25% / 30% / 25%
Uppercut: 300 / 60% / 60% / 60%

Vivian
Attack * 4: 22 + 22 + 22 + 45
Jump / Dash / Backdash Attack: 45 / 45 / 45
Double Slash: 22 + 15 + 45 + 15 (1st slash + wind blade + 2nd slash + wind blade)
Air Strike (HF): 45 (Can attack one enemy only)
Air Strike (HFX): 50 (Can attack multiple enemies)

→ HFL damage is about 106% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Double Slash: 100/20% / 12% / 17% 
Air Strike (HF) : 150 / 30% / 20% / about 26%      
Healing: 250 / 50% / 50% / about 43%

Jason
Attack * 4 : 30 + 30 + 30 + 45 
Jump / Dash / Backdash Attack: 45 / 45 / 45 
Daggers Throwing: 25 per knife 
Boomerang Throwing: 45 

MP consumption: (HF Level / NorLev / HFX / HFL)
Daggers Throwing: 15 per knife / 3% per knife / 12% / 3.3% per knife 
Boomerang (throw): 275 / 55% / 55% / 60%
Boomerang (back): 200 / 40% / 40% / 44%

Gordon
Attack * 3: 50 + 50 + 70
Jump / Dash / Backdash Attack: 70 / 70 / 70
Power Blow: 70 + 20*n
Crush Strike: 20 + 70 (20 damage from axe, and 70 damage from explosion)
Ride Attack: 64

MP consumption: (HF Level / NorLev / HFX / HFL)
Power Blow: 200 / 40% / 40% / 40%
Crush Strike: 275 / 55% / 55% / 55%

Giggs
Attack: 30
Run / Jump / Backdash attack: 45 / 45 / 45
Dash Attack (HF): 40
Dash Attack ( HFX ): 50
Whirlstick (HF): 10 per hit
Whirlstick (HFX): 12 per hit 
Cudgel Bash (HF): 35
Cudgel Bash (HFX): 45

→ HFL damage is about 102% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Whirlstick: 100 / 20% / 20% / 20%
Cudgel Bash: 125 / 25% / 24% / 25%

Titto
Attack: 30
Run Attack (HF): 30 + 25
Run Attack (HFX): 30 + 30
Jump / Dash / Backdash Attack: 45 / 45 / 45
Thousand Swings (HF): 20 per hit
Thousand Swings (HFX): 25 per hit
Flesh Cannonball (HF): 35
Flesh Cannonball (HF): 40

→ HFL damage is about 99% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Thousand Swings: 150 / 30% / 30% / 30%
Flesh Cannonball: 100 / 20% / 20% / 20%

Sinan
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash Attack: 45 / 50 / 45
Hexagram Curse: 30
Ground Blaster: 40 + 20 (20 damage from the beam)
Summon Bats: 20 per bat

MP consumption: (HF Level / NorLev / HFX / HFL)
Hexagram Curse: 225 / 45% / 60% (consume 1.5% HP) / 45%
Ground Blaster: 175 / 35% / 25% / 35%
Summon Bats: 225 / 45% / 40% / 45%

Iczzy
Attack * 5: 30 + 30 + 30 + 30 + 30 (Ice ball gives 30 damage in any way)
Icicle: 40
Ice Burst: 60

→ HFL damage is about 125% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Icicle: 125 / 25% / 25% / 21%
Ice Burst: 350 / 70% / 70% / 60%

Heater
Attack * 6: 30 + 30 + 30 + 45 + 45 + 50
Jump / Dash / Backdash attack: 55 / 55 / 55
Flame Punch: 55
Fire Blast (HF): 5 + 50 (Note: Fire ball gives 5 damage before it explodes)
Fire Blast (HFX): 5 + 65
Fire Explosion (HF): 50
Fire Explosion  (HFX): 65
Ground Fire (HF): 5
Ground Fire (HFX): 15
On fire damage: 15

MP consumption: (HF Level / NorLev / HFX / HFL)
Flame Punch: 125 / 25% / 20% / 23%
Fire Blast: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions) 
Fire Explosion: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions)

Raye
Attack * 3: 30 + 30 + 30
Catch enemy when riding: 30
Jump / Dash / Backdash Attack (HF): 50 + 12*n
Jump / Dash  / Backdash Attack (HFX): 50 + 25*n
Catch Attack / Lightning (HF): 12*n
Catch Attack / Lightning (HFX): 25*n
Thunder Bolt (HF): 26 + 12*n
Thunder Bolt (HFX): 20 + 25*n
Thunder Strike (HF): 20*n + 12*n (Big Thunder gives 20 damage per hit, and small thunder gives 12 damage per hit)
Thunder Strike (HFX): 50*n + 25*n
He was charged with smashing to: 15

→ HFL damage is about 125% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Thunder Bolt: 200 / 40% / 40% / 32% 
Thunder Strike: 375 / 75% / 75% / 67% (Consume 1.5% HP in all versions)

Livermore
Attack * 4: 30 + 30 + 30 + 45
Jump / Dash / Backdash attack: 45 / 45 / 45
Chasing Blast (HF): 30
Chasing Blast (HFX): 25
Demonic Beam (HF): 40*n
Demonic Beam (HFX): 35*n
Big Bang (HF): 70
Big Bang (HFX): 60
Whirlwind Kick: 45

→ HFL damage is about 83% of HF

MP consumption: (HF Level / NorLev / HFX / HFL)
Chasing Blast: 75 / 15% / 9% / 17%
Demonic Beam: 175 / 35% / 25% (Consume 1.5% HP) / 39%
Big Bang: 200 / 40% / 40% (Consume 2.5% HP) / 44%
Whirlwind Kick: 150 / 30% / 20% / 33%

Yaga (HFX)
Attack * 3: 50 + 50 + 70
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70
Dragon Cleave: 70 + 5*n + 20*n
Power Stab: 10 + 30*n
Ride Attack: 64

MP consumption:
Dragon Cleave: 50% (Consume 1.5% HP)
Power Stab: 15% (Consume 0.5% HP)

Saws (HFX)
Attack * 3: 50 + 50 + 70
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70
Savage Slam: 70 + 20*n
Whirlwind Storm: 70*n (Front attack) 50*n (Back attack)
Ride attack: 70
Catch enemy when riding: 30

MP consumption:
Savage Slam: 40%
Whirlwind Storm: 60%

Azrael (HFX)
Attack * 4: 30 + 30 + 30 + 45
Run / Jump / Dash / Backdash Attack: 45 / 50 / 50 / 50
Demonic Bomb: 20 + 25
Final Demonic Cannon: 50 + 40*n
Demonic Cry: 60

MP consumption:
Demonic Bomb: 20% 
Final Demonic Cannon: 40%
Demonic Cry: 50%

Infantry / Bandit
Attack: 15

Archer / Daggerman / Villager
Attack: 13
 
Cavalry
Attack: 15
Jump attack: 22
Ride / Stab Attack: 45
 
Woman
Attack: 8

Sickleman
Attack: 15 + 17
Jump attack: 22

Ice Guard
Attack: 20

Swordsman
Attack: 22
Slash: 22
Ground Stab: 15 + 22
 
Sorcerer
Attack: 18
Jump Attack: 25
Chasing Blast (HF): 30
Chasing Blast (HFX): 25

Axeman
Attack: 25 + 35
Run / Jump / Ride Attack: 35

Wreslter
Attack: 22 + 22 + 10 + 30
Catch Attack: 30
Jump Attack: 45



Guard Break

Lucas
Attack: 5
Run / Jump / Backdash Attack: 2
Dash Attack: 2 (1 for Guard Run)
Air Blade: 6
Uppercut: 1

Drew
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Shoulder Charge: 5
Mach Punch: 1
Grapple Run: 6
Whirlwind Swing: 1 for enemy around

Shawn
Arrow: 5
Run / Dash Attack: 2
Phoenix Shot: 1 (After being weakened)

Jenny
Attack: 5
Run Attack: 2 (The wind blade will blow away the opponent)
Dash Attack: 1 (2 without wind blade)
Jump / Backdash Attack: 2
Energy drill: 2 (Long distance) 1 (Medium distance) Beat down (Close distance)
Whirlwind Shield: ?

Taylor
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Laser: 1
Energy Shield: 1

Legge
Attack: 5
Run attack: 2 (1 for moving guard)
Jump / Dash / Backdash Attack: 2
Fury Snake: 1 (Medium distance)
Whip Storm: 9

Vivian
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Air Strike (HF): 4
Air Strike  (HFX): 2
Double Slash: 1 and beat down (Close distance)

Jason
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Boomerang: 4
Knife: 5

Gordon
Attack: 3
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)
Crush Strike: 1
Power Blow: 1 and beat down (Close distance)

Giggs
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Whirlstick: 26
Cudgel Bash: 2

Titto
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Thousand Swings: 5
Flesh Cannon: 4

Sinan
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Ground Blaster: 1
Summon Bats: 6

Eason
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Energy Blast: 6
Fierce Fists (Light): 5
Fierce Fists (Heavy): 2
Dragon Uppercut: 1 (The beam will blow away the opponent)
Leap Attack: 2

Swordsman Eason
Attack: 5
Run Attack (HF): 2
Run Attack (HFX): 2 (1 for Guard Run)
Jump / Dash / Backdash Attack: 2 (1 for Guard Run)
Air Blade: 6
Fierce Slashes (Light): 5
Fierce Slashes (Heavy): 2
Uppercut: 1 (The beam will blow away the opponent)
Leap Attack: 2

Livermore
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Chasing Blast: 6
Whirlwind Kick: 2
Demonic Beam: 4 hits to break guard
Big Bang: 1

Iczzy
Attack: 5
Ice Ball: 2
Icicle: 2
Ice Burst: 1

Heater
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Flame Punch: 2 (Ground fire can break guard as well)
Fire Blast: 1 (The ground fire after explosion will make the opponent on fire)
Fire Explosion: 1 (The ground fire after explosion will make the opponent on fire)

Raye
Attack: 5
Run / Jump / Dash / Backdash Attack: 2 (The thunder after attack can break guard in 1 hit)
Catch Attack / Lightning: 2 (2 lightning can give 6 hits)
Thunder Bolt: 2 (The thunder after attack can break guard in 1 hit)
Thunder Strike: 1

Leo
Attack: 5
Run / Jump / Backdash Attack: 2
Dash Attack: 2 (1 for Guard Run)
Uppercut: 1 (The beam will blow away the opponent)
Air Blade: 6
Sword Rush: 1
Ground Stab: 4 (Stab + full hits of the beam can break guard and blow away the enemy)

Yaga (HFX)
Attack: 2 (1 for Guard Run)
Run / Jump / Dash / Backdash Attack: 1
Dragon Cleave: 2 (Long distance) 1 (Medium distance) Blow away (Close distance)
Power Stab: 1 (break guard and blow away the enemy)

Saws (HFX)
Attack: 2 (1 for Guard Run)
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)
Savage Slam: 1 (Medium distance) Blow away (Close distance)
Whirlwind Storm: 1

Azrael (HFX)
Attack: 5
Run / Jump / Dash / Backdash Attack: 2
Demonic Bomb: 1 bomb (2 hits)
Final Demonic Cannon: 1 (1st hit) (Subsequent 4 hits will break guard and blow away the enemy)
Demonic Cry: 1

Swordsman
Attack / Slash: 5

Wreslter
Attack (Light): 5
Attack (Heavy) / Jump Attack: 2

Sorcerer
Attack (Light): 5
Chasing Blast: 6

Axeman
Attack: 2



Special Thanks: CF, zxq, killer, and BEBD
Integration and revision: BEBD
by O n L y at 05-05-2019, 08:52 AM
长久以来,HF玩家对于被动升龙破招的合理性争论不休,主要原因不外以下:
  •  升龙前摇极小,出招迅速
  • 升龙本身的无敌特性
  • 不似三巨头自爆大招等有明显的后摇,反倒能作为连技、连跳的衔接动作,更加强化移动的灵活性
  • HF本身性质与LF2差异极大,如LF2般限制升龙次数并不妥适,直接删去技能之想法更过于偏激不足采
  • 若以提高MP消耗量或削减MP总量着手,将会影响升龙作为连技、连跳的常规使用,亦不是理想的处理方式
由于升龙前摇极小及无敌特性,在低延迟(lat 3)的情况下玩家有足够的反应时间,能犹有余裕地直接以升龙破解敌人的进攻
同时因为其施放后能在空中衔接飞龙,即便升龙打空也能以飞龙自保,甚至作为套路反让想抓破绽的对手吃下飞龙
倘若对手不吃,Lucas也已落地,能够迅速接上连跳逃脱或展开下一波进攻,是个既强又安全,使用难度却极低的打法
正因如此,玩家在进攻上就吃了大亏,必须十分提防Lucas的被动升龙,虽有玩家提倡"骗升"技巧,但平心而观之
骗升须耗用大量SP,并冒若干风险去试探Lucas底线,使用难度极高,且并非所有角色都适合"骗升",真正适合骗升的角色非常少
且即便成功骗出了Lucas的升龙,正如前所述Lucas仍有飞龙、连跳的后手,并非如三巨大招般有明显硬直任人宰割
骗出升龙后要反伤到Lucas是完全另一回事,明明是自己抓到对手破绽却可能反倒吃下飞龙或第二次升龙
两相比较之下,升龙难度低却占有极高的优势,即便打空也并不如何危险,赌注来说赢面极高损失极低
而骗升难度高代价也高,投资报酬率却低,何者吃香何者吃亏一目了然
是故也常见Lucas玩家在残血MP回复快速的情况下更是大量依赖被动升龙+逃跑的打法以扭转局势反杀

因此,对于低延迟下"反应时间足够"可以"起手极快"的升龙"无敌破招"的反应升,自应予以调整或限制
经过深思讨论后,总结出数种调整手段,分述如下:
  • 比照小E的升龙调整,增加出招前摇
  • 比照Titto肉弹调整,裸放时有前摇且前摇如小E不无敌,作为连跳使用时则无前摇 (不确定能否实现)
  • 将升龙出招指令改为较为复杂的如↓→↑A、↑↓←→A等,延长输入时间
  • 比照Sinan蝙蝠调整,施放升龙自带扣血,扣血量如一次跳攻伤害等,击中的话吸血 (不确定能否实现)
  • 维持现有升龙设定,但针对Lucas设定延迟下限为5

第一种比照小E的改法,起手快凭反应破招的问题自是解决了,不过也会连带影响到升龙作为连技接驳的使用,比如冲跳攻升龙或冲跳攻反滚升龙,衔接性将会大大降低
第二种比照Titto肉弹的改法,既能解决反应破招的问题,又不会影响到连技的接驳,但能否实现目前不得而知
第三种改出招指令延长输入时间的作法,维持了原本无前摇的设定,不过输入时间延长,如此一来,作为连技因可预先输入,并不会影响技能接驳,但裸放的话自然就难以仅凭反应直接破招,是要求玩家预判及手速的改法
第四种升龙自带扣血,经过讨论后发觉并不可行,改动的初衷原是为解决反应升,但打空扣血的设计实则是于反应升无损,预判升大不利的改法,反倒加大了预判升的代价而照顾了反应升,将造成手段与目的相悖的结果,因此不予讨论
第五种则是维持现有升龙设定,不过针对Lucas设定延迟下限为5,此一用意是以反应时间减低约0.2秒为手段,解决玩家过于容易以反应升直接破招的问题,此种改法于连技接驳等无损,亦不需复杂的出招指令,与第三种改法可说是殊途同归

扣除第四种不合适的调整方案,其余1, 2, 3, 5改法后Lucas的预期强度高低应为:
5 ≈ 3 (依个人习惯可能有所不同) > 2 (裸放升龙有前摇) > 1
处理容易度则为:
5 > 3 > 1 > 2

除第五种以外其余皆须等到HFW发布后才有可能实行,因此目前以第五种为最合适的处理方式
此外除Lucas外,小E及Jenny亦有低延迟下过于强势的问题
故玩家讨论结果为「Lucas、小E、Jenny最低延迟下限为5」(即lat 5)
其余角色可照常使用lat 3,此一作法亦拉近了渠等之间的强弱差距

推想实行以后,被动反应升的打法会受到一定程度的限制,主动进攻不再那么受被动升龙宰制
亦弥补了过往被动屈招显然优势于主动进攻的问题,使玩家更加重视主动的可行性及预判的重要性
长远推想,望能促进玩家对于打法有新的见解与更上一层的进步
by O n L y at 29-04-2019, 06:10 PM
第一章:啟航 (Click to View)
by MangaD at 28-04-2019, 11:14 AM
Update - Problem solved:
https://hf-empire.com/forum/showthread.php?tid=380



Old thread:

Problem:

Many players have been complaining that the game crashes on their Android phones.

After talking with @O n L y and @不饿白帝BEBD, I was informed that HFX doesn't work on Android 7 and above. This however, does not happen to everyone with Android 7 and above, as I have Android 7.1.1 and no issues (same with @O n L y). Then I found out that switching to Chinese language would cause this issue on my phone.
Source: https://www.facebook.com/groups/herofigh...470987637/
Most likely cause: https://forums.adobe.com/thread/2558904


Solution:

This is a temporary solution while we wait for a real fix. It also does not work for everyone. With this solution Chinese language won't be available.

2 players, with Android 7 and Android 7.1.1, have reported that this solution worked for them.
2 players, with Android 8 and Android 9.0.2, have reported that this solution did not work for them.
1 player reported that HFX stopped working after he upgraded from Android 8 to Android 9.

  1. In Settings go to Apps, pick HFX app and clear data. This will clear all your progress if you had any.
  2. Switch phone language to English.
  3. Start HFX.
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