Posts: 329
Threads: 87
Thanks Received: 179 in 104 posts
Thanks Given: 195
Joined: Sep 2014
10-02-2020, 01:00 PM
(This post was last modified: 26-09-2024, 04:36 PM by MangaD. Edited 4 times in total.
Edit Reason: update
)
HERO FIGHTER EQUILIBRIUM
Author(s)
Mod Author(s);
O n L y : (Game balancing, skins creations(dark skins), exe modifications)
BEBD : (New characters ceations, new skins)
Game Author: Marti Wong
Note 1. There is the normal and the dark versions. Only skins are different and they won't cause sync problems in network mode. The older versions aren't very important and may be removed in the future, playing with different versions will cause sync problems in network mode.
Note 2: Version 0.8 does not work on online rooms unless they support 8 players.
Downloads
This mod undertakes a comprehensive rebalancing of the disparate attributes and capabilities of all characters, with the express intention of crafting a world of perfect equality.
Gameplay
Default Key Bindings (Facing Right):
The game utilizes the following default key bindings when your character is facing to the right:
A = Attack,
J = Jump,
G = Guard/Defense,
↑ = Up,
↓ = Down,
→ = Right,
← = Left.
Please be aware that any skills not assigned to specific buttons or skills without designated buttons are considered "Sealed Skills". These skills are exclusively reserved for use by the computer (COM) and are not available for player use.
HFE v1.0 introduces several exciting updates:
- A new Inspiration key (function key i ) can be customized in the key settings interface.
- The character list skill table has been relocated to the HFE skill table forum.
- Story level adjustments: the maximum level is now capped at 18, with a fixed difficulty level of 17.
- Increased limits: giant and horse upper limits have been doubled.
- VS team updates: the team name has been changed, and the number of teams reduced from 12 to 8 to prevent room overflow and ensure compatibility with 12-person rooms.
- Room UI modifications: optimized for lower latency during battles.
- New features:
- Single-player dialog box with command functionality
- Recording function (toggle with /record command)
- Dialog box management: hide (/hide ), clear screen (/clear ), and show recording list (/show )
- Recording playback and management:
- Replay nth video (/play n )
- Abort replay (/stop )
- Delete nth video (/remove n) (coming soon)
Characters And Moves
Pinghong Slash: Jump / Dash Jump / Reverse Dash Jump + G ↑ A or G ↓ A
Dash Jump Swing Slash: Dash Jump + → A
Flying Car Drop: Jump / Dash Jump / Reverse Dash Jump + G ↑ J or G ↓ J
Flying Dragon Slash: MP 75 Keys: G → A Air
Dragon Slash: MP 160 G → J
Dragon Slayer Slash: MP 175 G ↑ A + A or G ↑ A + ←
Spinning Dragon Slash: MP 200 or MP 120 Jump + G → J or Dragon Slayer Slash + J
Rising Dragon Slash: MP 100 Keys: Dragon Slayer Slash / Soaring Dragon Slash + G ↑ A
Dragon Bite: MP 275 Keys: J + G ↓ → A
Dragon Heart Game: MP 140 Keys: Grab + Hit
Dragon Slayer and Flying Dragon Slash can be used when rolling on the ground or grabbing people.
Iai (running attack): MP 0 Keys: → → A
Five-shot dart: MP 125 Keys: G → A
Tiger: MP 150 Keys: G → J ( MP 200 can be used when being knocked back and doing a double backflip) (Can be used when rolling)
Invisibility, clone: MP 560 Keys: G ↑ A + G ↓ A (Unavailable without leveling)
First capture transformation: Keys: i i MP 150
Transformation: MP 60 Keys: i A
When transformed into a hero, damage x85%
When transformed into a soldier, damage, defense break x2
Flame Bomb: MP 75 Keys: G → A + A + A
Burning in Fire: MP 150 Keys: G → J
Bombing: MP 315 G ↑ J
Fireball: MP 180 Keys: G ↓ J
Flying Dragon Slash: MP 90 Keys: G → A + A
Rising Dragon Slash: MP 250 Keys: G ↑ A
Riding Backward Flying Dragon Slash: G ← A Or G → ↓ A
Note: Rising Dragon Slash and Flying Dragon Slash can be used when rolling on the ground, grabbing people, or riding a horse.
Sky - Breaking Fist: MP 300 Keys: G → A
Overlord Charge: MP 100 Keys: G → J
Entanglement Lock: MP 125 Keys: ↓ → ↑ A
Spinning Crushing Fist: MP 150 Keys: ↑ ↓ ← → A
Whirlwind Throw: MP 20 Keys: G (Use when grabbing opponent)
Waist-Bending Throw: MP 0 Keys: J
Riding Whirlwind Throw: MP 20 Keys: → A + A
Note: Spinning Crushing Fist, Whirlwind Throw, and Waist-Bending can only be used when grabbing people.
Sky-Breaking Arrow: MP 151 Keys: G → A
Rain of Arrows: MP 50 Keys: G ↑ A + A + A
Five Consecutive Arrows: MP 150 Keys: ↓ → ↑ A + A
Five Consecutive Arrows on Horseback: MP 150 Keys: ↓ ← ↑ A Or ↑ → ↓ A
Note: The above skills can also be used while riding.
Fierce Drill: MP 250 Keys: G → A
Whirlwind Shield: MP 150 Keys: G → J
Wind Blade: MP 0 Keys: → → + A Or Whirlwind Shield + A
Wind Blade on Horseback: MP 0 Keys: G ← A + A
Note: Fierce Drill and Whirlwind Shield can be used while jumping, riding a horse, or catching someone on horse back
Thunderbolt: MP 0 Keys: → → + A Or → → J + A
Thunderous Thunder: MP 200 Keys: G → A
Stone Breaker: MP 185 Keys: G → J
Human Cannonball: MP 150 Keys: Landing + G → A
Note: Thunderbolt and Stonebreaker can be used while jumping
Thunderbolt can also be used while rolling.
Knife: MP 100 + 50 + 100 + 50 Keys: G → A + A
Boomerang: MP 300 Keys: G → J If boomerang is recoverd MP +200 will be restored.
Skills above can be used while jumping, riding a horse, and catching people on horseback
Clone: MP 275 Keys: G ↓ A
Healing: MP 350 Keys: G ↑ J
Blaze Cannon: MP 150 G → A
Shield (Follow): MP 150 Keys: G → J
Shield (Station): MP 300 Keys: G ↓ J
Clone, Healing, Blaze Cannon, Shield (Follow) can all be used while riding a horse or catching someone on horseback
Catching: MP 0 Keys: G → A
Snake Attack:MP 160 Keys: G → J
Diamond Ring: MP 175 + 120 + 120 Keys: G↑ J + J
The above skills can all be used while riding a horse, catching someone, or catching someone on horseback
Snake Attack and Catching can be used while rolling on the ground
Double Slash: MP 80 Keys: G → A
Sacrifice Slash: MP 100 Keys: G → J
Healing: MP 325 Keys: G ↑ J
Teleport: MP 150 Keys: G ↑ A
Double Slash, Self-Sacrifice Slash, and Teleport can all be used while jumping.
Flying Dragon Slash: MP 95 Keys: G → A + A
Rising Dragon Slash: MP 275 Keys: G ↑ A
Quadruple Slash: MP 50 Keys: G ↓ A
Flying Car Drop: MP 0 Keys: G ↓ A in the air, Or Quadruple Slash + J
Riding Backward Flying Dragon Slash: G ← A Or G → ↓ A
Rising Dragon Slash and Flying Dragon Slash can be used while rolling, catching people, or riding a horse.
This character is temporarily hidden in HFE0.8.
Flying Dragon Slash: MP 90 Keys: G → A + A
Rising Dragon Slash: MP 275 Keys: G ↑ A
Soaring Dragon Slash: MP 250 Keys: G → J
Falling Dragon Slash: MP 50 Keys: G ↓ A In the air
Riding Backward Flying Dragon Slash: G ← A Or G → ↓ A
Rising Dragon Slash and Flying Dragon Slash can be used while rolling, grabbing people, or riding a horse.
This character is temporarily hidden in HFE0.8
This character is temporarily hidden in HFE0.8.8
Cartwheel: MP 75 Keys: G → J
Half Moon Rush: MP 50 Keys: G ↑ A
Falling Leaves: MP 0 Keys: → → J + A or Half Moon Rush + A Or Half Moon Rush + J A Or Half Moon Rush + → A
Cartwheel and Half Moon Rush can be used while rolling
This character is temporarily hidden in HFE0.8.8
This character is temporarily hidden in HFE0.8.8
Freeze Wave: MP 0 Keys: G → A
Ice Fist: MP 200 Keys: G → J
White Aurora: MP 300 Keys: G ↑ J
Freeze Wave and Ice Fist can be used in jumping and rolling. In the current version, you need to input the skill command of Freeze Wave G → A in the air to perform the original jump attack.
Flame Fist: MP 100 G → A
Flame Cannon: MP 300 Keys: G → J
Big Explosion: MP 250 Keys: G ↑ J
Standing Catching: MP 0 Keys: G ↓ A
Jumping Catching: [b]MP 0 Keys: G → A
Thunder Fist: MP 0 Keys: G → A
Lightning Cannon: MP 125 Keys: G → J
Thor's Hammer: MP 335 Keys: G ↑ J
Teleport: MP 150 Keys: G ↑ A
The above skills can be used while riding a horse. Thunder Fist and Lightning Cannon can be used when jumping, rolling, and rolling on the ground. Special Skill
Thunderstorm: MP 75 exclusively available to COM only , skill can not be used by players.
This character is temporarily hidden in HFE0.8 .
Magic Light Bullet: MP 100 Keys: G → A
Whirlwind Kick: MP 150 Keys: ↑ ↓ ← → A Or ↓ → ↑ A
Demonic Destruction Cannon: MP 200 Keys: G → J
Demon's Roar(no healing effect): MP 250 Keys: G ↑ J
Demon's Roar (with healing effect): Used while riding a horse
HFE Change logs
Character Updates:
- All characters can now be grabbed and hit to knock down (Note: this will be replaced with a default throw mechanic in future versions).
- Specific character changes:
- Lucas: Jump attack no longer breaks running defense.
- Rising Dragon:
- Duration reduced by 2 frames (does not affect connection time with Flying Dragon).
- Backstab judgment removed, but rebound judgment remains unchanged.
- New Feature: Skin function added
- Leo
- Rising Dragon: Backstab judgment removed, rebound judgment unchanged
- Rising Dragon duration reduced by 2 frames (no effect on Flying Dragon connection)
- Rising Dragon light column adjusted to avoid direct hits on opponents behind
- Jump attack no longer breaks running defense
- Supports more special category skins
- Drew
- SP consumption increased
- Entanglement lock damage increased to 10
- Spinning Crushing Fist: MP reduced to 150, jump attack connection improved
- Booming Sky: Knockback direction adjusted, MP increased to 300, swing changed to Rising Dragon's forward swing
- Shawn
- Press A to fire five consecutive arrows in the air
- Eason0
- Four-shot combo: Frames reduced to 4, MP consumption increased
- Dragon rise judgment time reduced, last two attack actions removed
- Raye
- Jump and grab damage reduced to 20
- Texture adjustments, supports more advanced skins
- Heater
- Horse riding skills added
- Azrael
- Ground healing skills unavailable to players
- Laser adjustments, sword swing judgment fixed
- Firen
- Moved to Titto position, added aerial skills G → A and G → J
- Flamethrower damage increased, fireball damage reduced
- Charge and jump attack damage increased, defense break increased
- Lincoln
- Longxuan fixed, flying car changed to G ↑ J and G ↓ J
- Running attack pre-swing adjusted, damage reduced to 50
- Flying dragon damage reduced to 30, spinning dragon slash MP reduced to 155
- Vivian
- Self-sacrifice slash damage increased to 50
- Jumping skill usable in rolling jump
- Gordon
- AAAA endless, similar to horse riding attacks
- Stone breaking damage adjusted, can be released on ground, running attack, jump attack, etc.
- Giggs
- Half Moon Sky Break changed to not be broken by Self-Sacrifice
- Falling Leaves Return to Roots can be triggered directly on ground and in air
- Supports more special category skins
- Legge
- Can roll on ground G → A
- Supports more special category skins
- Taylor
- Laser durability increased, MP reduced to 125
- Normal attack 24 hits start faster, connection time faster
- Boss
- Lucas2's Clark replaced by Ultimate Ryusuke
- Evil God Taotao meat ball and big move stickers revised
- Eason
- Temporarily returned, will be changed to online version later
- VS not available
Character Updates
- Taylor
- Blue Shield: MP increased to 275 (from 250)
- Red Shield: MP reduced to 150 (from 160)
- Three Musketeers
- Rising Dragon: Jump height increased to 70 (from 65)
- Lucas
- Rising Dragon: MP reduced to 250 (from 275)
Exciting new additions and changes!
New Characters:
- Firen
- Hope
- Yasi
Character Skills & Adjustments:
- Shawn
- Breaking Arrow turn canceled
- MP reduced to 151 (from 175)
- Gordon
- New skill: Landing Meatball: Keys: G → A , MP 150)
- Lincoln
- Bug fix: Flying car landing issue resolved
Character Removals:
- Sinan
- Titto
- Saws
- General Updates:
- Arrow cancellation special effects fixed
- Image quality improved
- Character Updates:
- Raye
- Standing grab changed to G ↓ A
- New skill: Teleport: Keys: G ↑ A
- Eason0
- Jump attack damage increased to 50
- Centipede bullet fixed
- Jenny
- Drill MP reduced to 200
- Shield MP reduced to 150
- Shawn
- New skill: Jump 5-combo
- Jump skill bug fixed
- Jason
- Jump skill bug fixed
- Flying knife MP increased to 120
- Taylor
- Blue shield MP reduced to 250
- Added boss: Asia Four/addcom Saws
- Yellow-haired boy model changed to/addcom model0
- Character Updates:
- Drew
- Sky Blast, Spin MP reduced to 200
- Jenny
- Cyclone Shield MP reduced to 175
- Sinan
- Glass light MP reduced to 150
- Taylor, Eason0, Sinan
- SP consumption reduced
Character Updates:
- Yasarel
- Roundhouse kick: Two-button input ↑ ↓ ← → A Or ↓ → ↑ A
- Roundhouse kick damage reduced to 35
- Laser body damage reduced to 25
- Laser explosion damage increased to 25
- Lincoln
- Roll jump SP adjustment
- Dragon Slash: 3 hits to stun, bug fixes
- Rising Dragon Bite bug fixed
- Flying Dragon's durability reduced
- Drew
- Entanglement Lock input changed to ↓ → ↑ A
- Shawn
- Running attack stage 2 can turn
- Taylor
- Laser can turn
- Heater
- Self-destruct button added (G↑J)
- Gordon
- General A breaks defense with two hits
- Roll jump stone break MP changed to 185
- Saws
- General attack knocks away with one hit
- Whirlwind Hammer MP and damage adjusted
- Bingsen
- Jump attack changed to villager jump attack action
- Ice Jumping Bullet changed to skill Ice Fist
- Sinan
- Replaced Big E, restored to HFE v0.65
- Sinan
- Added cloak texture (default skin is blank)
- Titto
- Meatball judgment changed
- Team 4 Leo
- Comes with Eason cloak
Boss Updates:
- New bosses added: Clark, Yellow Haired Boy, Evil God Titto
- Azarel
- Changed to HFX transplanted version, retaining old damage and self-explosion mechanics
- Whirlwind kick added
- Iczzy
- Ice Block no longer blocks friendly characters
- Drew
- Breaking the Air and Jumping Breaking the Air can turn when charged
- Lincoln
- Pinghong Slash input changed to G↓A or G↑A
- Car drop input changed to ↑ ↓ ← → A
- Bug fix: catching people
- Gordon
- Normal attack cancels ground tap, stuns with one hit
- Damage adjusted back to original version
- Vivian
- Self-sacrifice slash pre-swing shortened
- Swordsman Eason
- Increased SP
- Heater
- Revised version: instant self-destruct available when jumping and landing
- Self-destruct button changed to G ↑ A
- Cannon
- Damage increased by 5
- Lei Yin
- New jump capture added: J + G → A
- Jump thunder command changed back to J A
- Azrael
- Jump attack judgment changed to Drew's rush jump attack judgment
- Taylor
- Blue shield duration reduced
- Long Xuan
- Revised: Pinghong Zhan and Feiche Luo commands changed
- Dragon Bite MP reduced to 275
- Ascending Dragon MP reduced to 100
- Flying Dragon MP reduced to 75
- Spinning dragon landing and hitting the ground revised
- Dragon Slayer revised: can follow Xianglong, control left and right
- SP increased
- Character Updates:
- Drew: Air break MP consumption reduced
- Gordon: Stone break MP consumption reduced
- Legge: Catch increased to independent skill G→A
- Iczzy: Ice ball no longer bounces
- Heater: Self-destruct MP consumption reduced
- Fire fist MP consumption reduced
- Running attack can turn
- Lei Yin Xiao Lei damage increased
- New Character: Hero Lincoln
- Replaced Bosses: Saws, Lucas2, Kids, Yaga, Model0
- Character Updates:
- Shawn: Knockback distance restored to original version
- Drew: SP increased to Gordon's level
- Hongtian: MP consumption 250, can turn when charging
- Gordon: Damage increased and restored to original version
- Swordsman Eason: SP increased
- New Bosses: Saws, Lucas2, Kids, Yaga, Model0
- Character Updates:
- Drew: Can turn after charging
- Shawn: Arrow Rain manually controlled
- Leo: Rising dragon MP consumption reduced
- Swordsman Eason: Rising dragon damage increased and MP consumption reduced
- Gordon: Running attack flying height increased
- Taylor: Blue shield duration reduced
- Azrael: Treatment changed to G ↓ J
- Replaced Boss: Kids with Sun Wukong
- Character Updates:
- Bingsen: Allows G>J in air
- Lei Yin: Allows rolling G>J
- Xiaoying: Allows Z-axis teleportation on ground
- Demon King: Grenade and laser damage reduced
- Hidden characters (Kids, Chaolong) skills changed
- Character Updates:
- Sakura: Teleport skill can change direction during charging
- Lei Yin and Bing Sen: Can roll and jump G>A
- Jayce: Can roll and cast Half Moon Rush
spoiler=[b] HFE v0.7.5]
- Character Updates:
- Cheng Ying: Shaku Arrow MP consumption reduced
- Sakura: Added new skill "teleport" (G↑A)
- Long Ao: Xiang Long Zhan MP consumption increased
- Lei Yin and Bing Sen: Added no A continuous jump
- Gordon: Jump attack flying height increased
- Character Updates:
- Jie Ling: SP increased to Ryusuke level
- Long Ao: SP increased to original Jie Ling level
- Swordsman Blade Xun: Damage increased
- Taylor: Returns with ground shield skill G ↓ J and increased SP
- Replaced Shan Nan with Ya Shen
- Character Updates:
- Yaga and Demon King Azrael: Officially released
- Shawn: Normal attack angle of diagonal arrows increased
- Demon King: Diagonal throwing angle of grenade increased
- Jace: Falling Leaves Return to the Roots adds Qigong
- Heater: SP increased and MP consumption of self-destruction and fireball reduced
- Hyosen: Self-destruction MP consumption reduced
- Swordsman Eason: Damage increased
New Releases:
- Yaga and Demon King Azrael are now officially available!
Character Updates:
- Legge: Major revision
- Jiecheng: Original flying knife returns
- Swordsman Bladeson:
- SP increased
- Damage reduced
- Other characters: Slight balance adjustments
General Changes
- All characters' jump and charge SP consumption reduced
- HP unified to 500 for all characters
Character Updates
- Long Jie
- Rising dragon MP consumption increased
- Drew
- Charge and thunder MP consumption reduced
- Entanglement MP consumption increased
- Spinning crushing fist damage reduced
- Shawn
- Arrow endurance value increased
- Breaking air and arrow rain MP consumption reduced
- Five consecutive MP consumption increased
- SP consumption reduced
- Jason
- Flying knife changed to bandit flying knife
- Boomerang MP consumption increased
- Breaking defense reduced to zero
- Damage reduced
- Taylor
- Magic shield breaks defense to zero
- MP consumption increased
- Healing MP consumption increased
- Legge
- Damage increased
- Three general attacks break defense
- Diamond circle starting MP consumption increased
- Spirit snake MP consumption reduced
- Xiaoying
- Total HP increased
- SP consumption reduced
- Self-sacrifice MP consumption reduced
- Breaking defense increased
- Healing MP consumption increased
- Leo
- Xianglong knockback distance increased
- Rise Dragon Break Defense reduced
- Swordsman Eason
- SP consumption increased
- SP recovery speed increased
- Giggs
- Half Moon and Wheel MP consumption reduced
- Half Moon, Falling Leaves, Wheel damage increased
- Gordon
- Stone Break distance increased
- Titto
- Meat Bomb MP consumption increased
- Meat Bomb damage reduced
- Gyro MP consumption reduced
- Sinan
- Bat MP consumption increased
- Automatically disappears if unable to catch up for a few seconds
- Iczzy
- MP consumption reduced
- Freeze Wave distance shortened
- Freeze Wave cannot rebound
- Ice Fist damage reduced
- Heater
- Damage reduced
- SP consumption increased
- Self-explosion does not deduct blood
- Lei Yin
- MP consumption reduced
- General attack, small thunder damage increased
- Movement speed increased
- Thunder Fist can turn
- Thunder Explosion has no self-injury
- Thunder Ball can be cast in the air
- Leifo
- Demon Tracking Wave one shot to the ground
- Defense value reduced
- MP consumption increased
- Sous
- Replaced with HFX version
Rising Dragon Characters
- Jie Lingxulat 5.
Interface and Settings Adjustments
Shortcut Key Update
- Auto Zoom shortcut key changed from Shift+Z to Shift+M to prevent accidental activation
Display Updates
- Chinese font changed to Microsoft Heihei for improved readability
- Automatic local frame skipping and player position indicator disabled by default
Game Menu Updates
- All maps and music now visible in the game menu
Community Updates
- Game forum link updated to HFE Forum
- HF interface updated to display HFE version and last update date for version confirmation
- Current version prompt will automatically appear when entering online rooms
Hero Fighter Equilibrium's General Changes
- Reduced SP consumption for all characters' jumps and dashes
Character-Specific Updates
- Lucas
- Increased MP consumption of Uppercut
- Drew
- Can turn around after finishing Shoulder Charge
- Reduced MP consumption of Shoulder Charge and Mach Punch
- Shawn
- Arrow rain (manual control) now has 500 HP and increased SP
- 2 arrows now break guard with added knockback effect
- Jenny
- Reduced MP consumption of Phoenix Shot and Arrow Rain
- Jason
- HP reduced, changed to Daggerman's daggers
- Legge
- Damage increased, attack strengthened
- Gordon
- Increased range of Crush Strike, damaged reduced
- Leo
- SP increased, increased MP consumption of Sword Rush
- Swordsman Eason
- Damage reduced
- Taylor
- SP increased, increased MP consumption of Laser
- Vivian
- HP increased, SP increased
- Increased breakguard of Air Strike, new special skill: Teleport G ↑ A
- Giggs
- Reduced MP consumption of Cudgel Bash and Whirlstick
- Titto
- Increased MP consumption of Flesh Cannonball
- Iczzy
- Allow no-attack continuous jumping, new special skill: Ice ball G → A
- Raye
- Allow no-attack continuous jumping, new special skill: Lightning G → A
New Releases
- Azrael and Yaga are now available!
Credits to @Almighty Jack E for this thread.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
The meaning of life is to give life a meaning.
Stop existing. Start living.
|