[Mod] HF Equilibrium - Printable Version +- Hero Fighter Empire - Forums (https://hf-empire.com/forum) +-- Forum: Hero Fighter Zone (https://hf-empire.com/forum/forumdisplay.php?fid=10) +--- Forum: Projects (https://hf-empire.com/forum/forumdisplay.php?fid=37) +--- Thread: [Mod] HF Equilibrium (/showthread.php?tid=339) |
HF Equilibrium - MangaD - 10-02-2020 HERO FIGHTER EQUILIBRIUM
Author(s)
Mod Author(s) O n L y : (Game balancing, skins creations(dark skins), exe modifications) BEBD : (New characters ceations, new skins) Game Author: Marti Wong Note 1: There is the normal and the dark versions. Only skins are different and they won't cause sync problems in network mode. The older versions aren't very important and may be removed in the future, playing with different versions will cause sync problems in network mode.
Note 2: Version 0.8 does not work on online rooms unless they support 8 players. Description
This mod undertakes a comprehensive rebalancing of the disparate attributes and capabilities of all characters, with the express intention of crafting a world of perfect equality.
Images (Click to View) Gameplay
Default Key Bindings (Facing Right): The game utilizes the following default key bindings when your character is facing to the right: A = Attack,J = Jump,G = Guard/Defense,↑ = Up,↓ = Down,→ = Right,← = Left.Please be aware that any skills not assigned to specific buttons or skills without designated buttons are considered "Sealed Skills". These skills are exclusively reserved for use by the computer (COM) and are not available for player use.
Characters and Moves
Lincoln (Click to View) Pinghong Slash: Jump /Dash Jump /Reverse Dash Jump + G ↑ A or G ↓ A Dash Jump Swing Slash: Dash Jump + → A Flying Car Drop: Jump /Dash Jump /Reverse Dash Jump + G ↑ J or G ↓ J Flying Dragon Slash: MP 75 Keys: G → A AirDragon Slash: MP 160 G → J Dragon Slayer Slash: MP 175 G ↑ A + A or G ↑ A + ← Spinning Dragon Slash: MP 200 or MP 120 Jump + G → J or Dragon Slayer Slash + J Rising Dragon Slash: MP 100 Keys: Dragon Slayer Slash / Soaring Dragon Slash + G ↑ A Dragon Bite: MP 275 Keys: J + G ↓ → A Dragon Heart Game: MP 140 Keys: Grab + Hit Dragon Slayer and Flying Dragon Slash can be used when rolling on the ground or grabbing people. Rudolf (Click to View) Iai (running attack): MP 0 Keys: → → A Five-shot dart: MP 125 Keys: G → A Tiger: MP 150 Keys: G → J ( MP 200 can be used when being knocked back and doing a double backflip) (Can be used when rolling)Invisibility, clone: MP 560 Keys: G ↑ A + G ↓ A (Unavailable without leveling)First capture transformation: Keys: i i MP 150Transformation: MP 60 Keys: i A When transformed into a hero, damage x85% When transformed into a soldier, damage, defense break x2 Firen (Click to View) Flame Bomb: MP 75 Keys: G → A + A + A Burning in Fire: MP 150 Keys: G → J Bombing: MP 315 G ↑ J Fireball: MP 180 Keys: G ↓ J Lucas (Click to View) Flying Dragon Slash: MP 90 Keys: G → A + A Rising Dragon Slash: MP 250 Keys: G ↑ A Riding Backward Flying Dragon Slash: G ← A Or G → ↓ A Note: Rising Dragon Slash and Flying Dragon Slash can be used when rolling on the ground, grabbing people, or riding a horse. Drew (Click to View) Sky - Breaking Fist: MP 300 Keys: G → A Overlord Charge: MP 100 Keys: G → J Entanglement Lock: MP 125 Keys: ↓ → ↑ A Spinning Crushing Fist: MP 150 Keys: ↑ ↓ ← → A Whirlwind Throw: MP 20 Keys: G (Use when grabbing opponent)Waist-Bending Throw: MP 0 Keys: J Riding Whirlwind Throw: MP 20 Keys: → A + A Note: Spinning Crushing Fist, Whirlwind Throw, and Waist-Bending can only be used when grabbing people. Shawn (Click to View) Sky-Breaking Arrow: MP 151 Keys: G → A Rain of Arrows: MP 50 Keys: G ↑ A + A + A Five Consecutive Arrows: MP 150 Keys: ↓ → ↑ A + A Five Consecutive Arrows on Horseback: MP 150 Keys: ↓ ← ↑ A Or ↑ → ↓ A Note: The above skills can also be used while riding. Jenny (Click to View) Fierce Drill: MP 250 Keys: G → A Whirlwind Shield: MP 150 Keys: G → J Wind Blade: MP 0 Keys: → → + A Or Whirlwind Shield + A Wind Blade on Horseback: MP 0 Keys: G ← A + A Note: Fierce Drill and Whirlwind Shield can be used while jumping, riding a horse, or catching someone on horse back Gordon (Click to View) Thunderbolt: MP 0 Keys: → → + A Or → → J + A Thunderous Thunder: MP 200 Keys: G → A Stone Breaker: MP 185 Keys: G → J Human Cannonball: MP 150 Keys: Landing + G → A Note: Thunderbolt and Stonebreaker can be used while jumping Thunderbolt can also be used while rolling. Jason (Click to View) Knife: MP 100 + 50 + 100 + 50 Keys: G → A + A Boomerang: MP 300 Keys: G → J If boomerang is recoverd MP +200 will be restored.Skills above can be used while jumping, riding a horse, and catching people on horseback Taylor (Click to View) Clone: MP 275 Keys: G ↓ A Healing: MP 350 Keys: G ↑ J Blaze Cannon: MP 150 G → A Shield (Follow): MP 150 Keys: G → J Shield (Station): MP 300 Keys: G ↓ J Clone, Healing, Blaze Cannon, Shield (Follow) can all be used while riding a horse or catching someone on horseback Legge (Click to View) Catching: MP 0 Keys: G → A Snake Attack:MP 160 Keys: G → J Diamond Ring: MP 175 + 120 + 120 Keys: G↑ J + J The above skills can all be used while riding a horse, catching someone, or catching someone on horseback Snake Attack and Catching can be used while rolling on the ground Vivian (Click to View) Double Slash: MP 80 Keys: G → A Sacrifice Slash: MP 100 Keys: G → J Healing: MP 325 Keys: G ↑ J Teleport: MP 150 Keys: G ↑ A Double Slash, Self-Sacrifice Slash, and Teleport can all be used while jumping. Swordsman Eason (Click to View) Flying Dragon Slash: MP 95 Keys: G → A + A Rising Dragon Slash: MP 275 Keys: G ↑ A Quadruple Slash: MP 50 Keys: G ↓ A Flying Car Drop: MP 0 Keys: G ↓ A in the air, Or Quadruple Slash + J Riding Backward Flying Dragon Slash: G ← A Or G → ↓ A Rising Dragon Slash and Flying Dragon Slash can be used while rolling, catching people, or riding a horse. Eason (Click to View) This character is temporarily hidden in HFE0.8. Leo (Click to View) Flying Dragon Slash: MP 90 Keys: G → A + A Rising Dragon Slash: MP 275 Keys: G ↑ A Soaring Dragon Slash: MP 250 Keys: G → J Falling Dragon Slash: MP 50 Keys: G ↓ A In the air Riding Backward Flying Dragon Slash: G ← A Or G → ↓ A Rising Dragon Slash and Flying Dragon Slash can be used while rolling, grabbing people, or riding a horse. Yaga (Click to View) This character is temporarily hidden in HFE0.8 Saws (Click to View) This character is temporarily hidden in HFE0.8.8 Giggs (Click to View) Cartwheel: MP 75 Keys: G → J Half Moon Rush: MP 50 Keys: G ↑ A Falling Leaves: MP 0 Keys: → → J + A or Half Moon Rush + A Or Half Moon Rush + J A Or Half Moon Rush + → A Cartwheel and Half Moon Rush can be used while rolling Titto (Click to View) This character is temporarily hidden in HFE0.8.8 Sinan (Click to View) This character is temporarily hidden in HFE0.8.8 Iczzy (Click to View) Freeze Wave: MP 0 Keys: G → A Ice Fist: MP 200 Keys: G → J White Aurora: MP 300 Keys: G ↑ J Freeze Wave and Ice Fist can be used in jumping and rolling. In the current version, you need to input the skill command of Freeze Wave G → A in the air to perform the original jump attack. Heater (Click to View) Flame Fist: MP 100 G → A Flame Cannon: MP 300 Keys: G → J Big Explosion: MP 250 Keys: G ↑ J Raye (Click to View) Standing Catching: MP 0 Keys: G ↓ A Jumping Catching: [b]MP 0 Keys: G → A Thunder Fist: MP 0 Keys: G → A Lightning Cannon: MP 125 Keys: G → J Thor's Hammer: MP 335 Keys: G ↑ J Teleport: MP 150 Keys: G ↑ A The above skills can be used while riding a horse. Thunder Fist and Lightning Cannon can be used when jumping, rolling, and rolling on the ground. Special Skill Thunderstorm: MP 75 exclusively available to COM only , skill can not be used by players. Livermore. (Click to View) This character is temporarily hidden in HFE0.8 . Azrael (Click to View) Magic Light Bullet: MP 100 Keys: G → A Whirlwind Kick: MP 150 Keys: ↑ ↓ ← → A Or ↓ → ↑ A Demonic Destruction Cannon: MP 200 Keys: G → J Demon's Roar(no healing effect): MP 250 Keys: G ↑ J Demon's Roar (with healing effect): Used while riding a horse HFE Change logs
HFE V1.0.2 (Click to View) HFE V1.0.2 introduces several exciting character and game updates; Taylor: Textures are independent, EX skins can be used. Lucas: Rising Dragon + Flying Dragon has no reverse recoil, and the height of the rising dragon is changed back to the original version.The problem of the judgment of jumping flying dragon and the texture display being inconsistent has been fixed, and the rolling jump can be used for flying dragon. Leo: Added cloak texture. Eason0: The first hit of the light column breaks the defense by half, the dragon body + the first hit of the light column will not break the defense. The second hit of the light column reduces the knockback angle and doubles the defense. The dragon falling slash body is changed to run attack judgment, and can be used by rolling jumps. Raye: Jump and grab to break defense from MP 50 to 100. Normal attack MP 35 to 30, grab damage MP 35 to 25, grab defense break: unchanged, grab after shaking 3 frames to 5 frames. Normal attack four attacks occur in 9 frames, changed to 7 frames, normal attack two connection occurs in 12 frames, changed to 10 frames (horizontal comparison: L normal attack four attacks occur in 4 frames, S running attack occurs in 6 frames, L normal attack two connection occurs in 9 frames) Normal attack five/jump attack after shaking 19 frames, changed to 16 frames (horizontal comparison: self-destruction before shaking 11 frames) Ground thunder increases the body damage by 30 SP slightly increased, normal attack can be connected to skills (same as he az fi) Ground grabbing cannot be connected with skills Thunder cannon direct damage MP 15 to 30, defense break 120 to 125Thunderstorm MP 335 to 315, giant thunder damage MP 20 to50, small thunder damage MP18 to 12 Grab the thunder column displacement changed to the same as the jump grab thunder column displacement, can not move after grabbing, small thunder two-way judgment changed to one-way. Drew: Reverted to version 0.8.9 and revised Running attack 55+45→50+45 Booming fist attack occurs at 20 frames→14 frames, damage 80, MP-170 Jumping Booming fist, 13 frames forward swing, 1~5, 9~13 frames cannot turn, 6~8 frames can turn, 14 frames attack, MP-200, damage 70→60 Entanglement lock mp125→110, button changed back to→←→A Entanglement lock, jump body lock damage 10→0 jump body lock Lock g→i, pre-swing is greater than ground entanglement lock and there is no defense judgment in the first 2 frames, MP-150, you can press G→J to use it when jumping continuously, slightly increase the judgment range to hit the ground enemy (the attack judgment was intentionally reduced when it was originally made, and it is restored here) Leap Comet Fist Press i when jumping, when the enemy falls/rolls on the ground, you can hit the opponent, but you can't repair the centipede bullet, the attack occurs in 9 frames→5 frames Gordon: Use the i key to directly hit a thunder strikeThunderbolt pre-swing is shortened, Two-way defense when judging the earth-shattering Added cloak/wing textures Heater Jumping cannon, cannon MP 300 to 280 Cloak texture exclusive Shawn Arrows hit close to the face Running attack/jumping attack: Keys : G → J Giggs Falling leaves will not be killed by self-sacrifice and le repair Air wave durability 1 flying dragon to 1.5 flying dragons, damage 30 to 40Ground G → A changed to big jump Falling leaves, cancel G → i buttonNormal attack 1 connection occurs 11 frames→9 frames Normal attack 2 connection occurs 10 frames→9 frames Normal attack 3 connection occurs 10 frames→8 frames Lincoln: The judgment type during the rotation of the spinning dragon is the same as the whirlwind shield Dragon slayer can connect with the flying dragon (I don’t know why it was accidentally deleted before) Flying car falling damage 80 to 70 Vivian: Teleport to 150 units behind the enemy within a certain range (usually the character width is 110). When using teleport outside a certain range, no displacement will be generated. Jump attack air stagnation is cancelled, and the jump double combo can be connected to the jump skill. The vi map is independent of je. Firen Magma fist MP 225, the back swing is greater than the normal fire fist, Jump + G → i , MP 225 to 260, the back swing is increased.The fire spray continues, press ← to stop.Self-destruction MP 315 to 275 SP slightly increased Eason: G → A MP 160 to 120, damage 25 to 30SP slightly increased G → J MP 250 to 200Jump attack has no z-axis knockback and is changed back to the original judgment. The front swing of the rising dragon is back to the original version, and the consumption is reduced. Flying car falls 35 to 50 HFE v1.0 (Click to View) HFE v1.0 introduces several exciting updates: - A new Inspiration key (function key i ) can be customized in the key settings interface.- The character list skill table has been relocated to the HFE skill table forum. - Story level adjustments: the maximum level is now capped at 18, with a fixed difficulty level of 17. - Increased limits: giant and horse upper limits have been doubled. - VS team updates: the team name has been changed, and the number of teams reduced from 12 to 8 to prevent room overflow and ensure compatibility with 12-person rooms. - Room UI modifications: optimized for lower latency during battles. - New features: - Single-player dialog box with command functionality - Recording function (toggle with /record command)- Dialog box management: hide ( /hide ), clear screen (/clear ), and show recording list (/show )- Recording playback and management: - Replay nth video ( /play n )- Abort replay ( /stop )- Delete nth video (/remove n) (coming soon) Character Updates: - All characters can now be grabbed and hit to knock down (Note: this will be replaced with a default throw mechanic in future versions). - Specific character changes: - Lucas: Jump attack no longer breaks running defense. - Rising Dragon: - Duration reduced by 2 frames (does not affect connection time with Flying Dragon). - Backstab judgment removed, but rebound judgment remains unchanged. - New Feature: Skin function added - Leo - Rising Dragon: Backstab judgment removed, rebound judgment unchanged - Rising Dragon duration reduced by 2 frames (no effect on Flying Dragon connection) - Rising Dragon light column adjusted to avoid direct hits on opponents behind - Jump attack no longer breaks running defense - Supports more special category skins - Drew - SP consumption increased - Entanglement lock damage increased to 10 - Spinning Crushing Fist: MP reduced to 150, jump attack connection improved - Booming Sky: Knockback direction adjusted, MP increased to 300, swing changed to Rising Dragon's forward swing - Shawn - Press A to fire five consecutive arrows in the air - Eason0 - Four-shot combo: Frames reduced to 4, MP consumption increased - Dragon rise judgment time reduced, last two attack actions removed - Raye - Jump and grab damage reduced to 20 - Texture adjustments, supports more advanced skins - Heater - Horse riding skills added - Azrael - Ground healing skills unavailable to players - Laser adjustments, sword swing judgment fixed - Firen - Moved to Titto position, added aerial skills G → A and G → J - Flamethrower damage increased, fireball damage reduced - Charge and jump attack damage increased, defense break increased - Lincoln - Longxuan fixed, flying car changed to G ↑ J and G ↓ J - Running attack pre-swing adjusted, damage reduced to 50 - Flying dragon damage reduced to 30, spinning dragon slash MP reduced to 155 - Vivian - Self-sacrifice slash damage increased to 50 - Jumping skill usable in rolling jump - Gordon - AAAA endless, similar to horse riding attacks - Stone breaking damage adjusted, can be released on ground, running attack, jump attack, etc. - Giggs - Half Moon Sky Break changed to not be broken by Self-Sacrifice - Falling Leaves Return to Roots can be triggered directly on ground and in air - Supports more special category skins - Legge - Can roll on ground G → A - Supports more special category skins - Taylor - Laser durability increased, MP reduced to 125 - Normal attack 24 hits start faster, connection time faster - Boss - Lucas2's Clark replaced by Ultimate Ryusuke - Evil God Taotao meat ball and big move stickers revised - Eason - Temporarily returned, will be changed to online version later - VS not available HFEv0.8.9 (Click to View) Character Updates - Taylor - Blue Shield: MP increased to 275 (from 250) - Red Shield: MP reduced to 150 (from 160) - Three Musketeers - Rising Dragon: Jump height increased to 70 (from 65) - Lucas - Rising Dragon: MP reduced to 250 (from 275) HFE v0.8.8 (Click to View) Exciting new additions and changes! New Characters: - Firen - Hope - Yasi Character Skills & Adjustments: - Shawn - Breaking Arrow turn canceled - MP reduced to 151 (from 175) - Gordon - New skill: Landing Meatball: Keys: G → A , MP 150)- Lincoln - Bug fix: Flying car landing issue resolved Character Removals: - Sinan - Titto - Saws HFE v0.8.7 (Click to View) - General Updates: - Arrow cancellation special effects fixed - Image quality improved - Character Updates: - Raye - Standing grab changed to G ↓ A - New skill: Teleport: Keys: G ↑ A - Eason0 - Jump attack damage increased to 50 - Centipede bullet fixed - Jenny - Drill MP reduced to 200 - Shield MP reduced to 150 - Shawn - New skill: Jump 5-combo - Jump skill bug fixed - Jason - Jump skill bug fixed - Flying knife MP increased to 120 - Taylor - Blue shield MP reduced to 250 - Added boss: Asia Four/addcom Saws - Yellow-haired boy model changed to/addcom model0 HFEv0.8.5 (Click to View) - Character Updates: - Drew - Sky Blast, Spin MP reduced to 200 - Jenny - Cyclone Shield MP reduced to 175 - Sinan - Glass light MP reduced to 150 - Taylor, Eason0, Sinan - SP consumption reduced HFE v0.8.4 (Click to View) Character Updates: - Yasarel - Roundhouse kick: Two-button input ↑ ↓ ← → A Or ↓ → ↑ A - Roundhouse kick damage reduced to 35 - Laser body damage reduced to 25 - Laser explosion damage increased to 25 - Lincoln - Roll jump SP adjustment - Dragon Slash: 3 hits to stun, bug fixes - Rising Dragon Bite bug fixed - Flying Dragon's durability reduced - Drew - Entanglement Lock input changed to ↓ → ↑ A - Shawn - Running attack stage 2 can turn - Taylor - Laser can turn - Heater - Self-destruct button added (G↑J) - Gordon - General A breaks defense with two hits - Roll jump stone break MP changed to 185 - Saws - General attack knocks away with one hit - Whirlwind Hammer MP and damage adjusted - Bingsen - Jump attack changed to villager jump attack action - Ice Jumping Bullet changed to skill Ice Fist - Sinan - Replaced Big E, restored to HFE v0.65 - Sinan - Added cloak texture (default skin is blank) - Titto - Meatball judgment changed - Team 4 Leo - Comes with Eason cloak Boss Updates: - New bosses added: Clark, Yellow Haired Boy, Evil God Titto HFE v0.8.3 (Click to View) - Azarel - Changed to HFX transplanted version, retaining old damage and self-explosion mechanics - Whirlwind kick added - Iczzy - Ice Block no longer blocks friendly characters - Drew - Breaking the Air and Jumping Breaking the Air can turn when charged - Lincoln - Pinghong Slash input changed to G↓A or G↑A - Car drop input changed to ↑ ↓ ← → A - Bug fix: catching people - Gordon - Normal attack cancels ground tap, stuns with one hit - Damage adjusted back to original version - Vivian - Self-sacrifice slash pre-swing shortened - Swordsman Eason - Increased SP - Heater - Revised version: instant self-destruct available when jumping and landing - Self-destruct button changed to G ↑ A - Cannon - Damage increased by 5 HFE v0.8.1 (Click to View) - Lei Yin - New jump capture added: J + G → A - Jump thunder command changed back to J A - Azrael - Jump attack judgment changed to Drew's rush jump attack judgment - Taylor - Blue shield duration reduced - Long Xuan - Revised: Pinghong Zhan and Feiche Luo commands changed - Dragon Bite MP reduced to 275 - Ascending Dragon MP reduced to 100 - Flying Dragon MP reduced to 75 - Spinning dragon landing and hitting the ground revised - Dragon Slayer revised: can follow Xianglong, control left and right - SP increased HFE v0.8 (Click to View) - Character Updates: - Drew: Air break MP consumption reduced - Gordon: Stone break MP consumption reduced - Legge: Catch increased to independent skill G→A - Iczzy: Ice ball no longer bounces - Heater: Self-destruct MP consumption reduced - Fire fist MP consumption reduced - Running attack can turn - Lei Yin Xiao Lei damage increased - New Character: Hero Lincoln - Replaced Bosses: Saws, Lucas2, Kids, Yaga, Model0 HFE v0.7.9 (Click to View) - Character Updates: - Shawn: Knockback distance restored to original version - Drew: SP increased to Gordon's level - Hongtian: MP consumption 250, can turn when charging - Gordon: Damage increased and restored to original version - Swordsman Eason: SP increased - New Bosses: Saws, Lucas2, Kids, Yaga, Model0 HFE v0.7.8 (Click to View) - Character Updates: - Drew: Can turn after charging - Shawn: Arrow Rain manually controlled - Leo: Rising dragon MP consumption reduced - Swordsman Eason: Rising dragon damage increased and MP consumption reduced - Gordon: Running attack flying height increased - Taylor: Blue shield duration reduced - Azrael: Treatment changed to G ↓ J - Replaced Boss: Kids with Sun Wukong HFE v0.7.7 (Click to View) - Character Updates: - Bingsen: Allows G>J in air - Lei Yin: Allows rolling G>J - Xiaoying: Allows Z-axis teleportation on ground - Demon King: Grenade and laser damage reduced - Hidden characters (Kids, Chaolong) skills changed HFE v0.7.6 (Click to View) - Character Updates: - Sakura: Teleport skill can change direction during charging - Lei Yin and Bing Sen: Can roll and jump G>A - Jayce: Can roll and cast Half Moon Rush - Character Updates: - Cheng Ying: Shaku Arrow MP consumption reduced - Sakura: Added new skill "teleport" (G↑A) - Long Ao: Xiang Long Zhan MP consumption increased - Lei Yin and Bing Sen: Added no A continuous jump - Gordon: Jump attack flying height increased HFE v0.7 (Click to View) - Character Updates: - Jie Ling: SP increased to Ryusuke level - Long Ao: SP increased to original Jie Ling level - Swordsman Blade Xun: Damage increased - Taylor: Returns with ground shield skill G ↓ J and increased SP- Replaced Shan Nan with Ya Shen HFE v0.65 (Click to View) - Character Updates: - Yaga and Demon King Azrael: Officially released - Shawn: Normal attack angle of diagonal arrows increased - Demon King: Diagonal throwing angle of grenade increased - Jace: Falling Leaves Return to the Roots adds Qigong - Heater: SP increased and MP consumption of self-destruction and fireball reduced - Hyosen: Self-destruction MP consumption reduced - Swordsman Eason: Damage increased HFE v0.5 (Click to View) New Releases: - Yaga and Demon King Azrael are now officially available! Character Updates: - Legge: Major revision - Jiecheng: Original flying knife returns - Swordsman Bladeson: - SP increased - Damage reduced - Other characters: Slight balance adjustments HFE v0.3 (Click to View) General Changes - All characters' jump and charge SP consumption reduced - HP unified to 500 for all characters Character Updates - Long Jie - Rising dragon MP consumption increased - Drew - Charge and thunder MP consumption reduced - Entanglement MP consumption increased - Spinning crushing fist damage reduced - Shawn - Arrow endurance value increased - Breaking air and arrow rain MP consumption reduced - Five consecutive MP consumption increased - SP consumption reduced - Jason - Flying knife changed to bandit flying knife - Boomerang MP consumption increased - Breaking defense reduced to zero - Damage reduced - Taylor - Magic shield breaks defense to zero - MP consumption increased - Healing MP consumption increased - Legge - Damage increased - Three general attacks break defense - Diamond circle starting MP consumption increased - Spirit snake MP consumption reduced - Xiaoying - Total HP increased - SP consumption reduced - Self-sacrifice MP consumption reduced - Breaking defense increased - Healing MP consumption increased - Leo - Xianglong knockback distance increased - Rise Dragon Break Defense reduced - Swordsman Eason - SP consumption increased - SP recovery speed increased - Giggs - Half Moon and Wheel MP consumption reduced - Half Moon, Falling Leaves, Wheel damage increased - Gordon - Stone Break distance increased - Titto - Meat Bomb MP consumption increased - Meat Bomb damage reduced - Gyro MP consumption reduced - Sinan - Bat MP consumption increased - Automatically disappears if unable to catch up for a few seconds - Iczzy - MP consumption reduced - Freeze Wave distance shortened - Freeze Wave cannot rebound - Ice Fist damage reduced - Heater - Damage reduced - SP consumption increased - Self-explosion does not deduct blood - Lei Yin - MP consumption reduced - General attack, small thunder damage increased - Movement speed increased - Thunder Fist can turn - Thunder Explosion has no self-injury - Thunder Ball can be cast in the air - Leifo - Demon Tracking Wave one shot to the ground - Defense value reduced - MP consumption increased - Sous - Replaced with HFX version Rising Dragon Characters - Jie Lingxulat 5. Interface and Settings Adjustments Shortcut Key Update - Auto Zoom shortcut key changed from Shift+Z to Shift+M to prevent accidental activation Display Updates - Chinese font changed to Microsoft Heihei for improved readability - Automatic local frame skipping and player position indicator disabled by default Game Menu Updates - All maps and music now visible in the game menu Community Updates - Game forum link updated to HFE Forum - HF interface updated to display HFE version and last update date for version confirmation - Current version prompt will automatically appear when entering online rooms Hero Fighter Equilibrium's General Changes (Click to View) - Reduced SP consumption for all characters' jumps and dashes Character-Specific Updates - Lucas - Increased MP consumption of Uppercut - Drew - Can turn around after finishing Shoulder Charge - Reduced MP consumption of Shoulder Charge and Mach Punch - Shawn - Arrow rain (manual control) now has 500 HP and increased SP - 2 arrows now break guard with added knockback effect - Jenny - Reduced MP consumption of Phoenix Shot and Arrow Rain - Jason - HP reduced, changed to Daggerman's daggers - Legge - Damage increased, attack strengthened - Gordon - Increased range of Crush Strike, damaged reduced - Leo - SP increased, increased MP consumption of Sword Rush - Swordsman Eason - Damage reduced - Taylor - SP increased, increased MP consumption of Laser - Vivian - HP increased, SP increased - Increased breakguard of Air Strike, new special skill: Teleport G ↑ A - Giggs - Reduced MP consumption of Cudgel Bash and Whirlstick - Titto - Increased MP consumption of Flesh Cannonball - Iczzy - Allow no-attack continuous jumping, new special skill: Ice ball G → A - Raye - Allow no-attack continuous jumping, new special skill: Lightning G → A New Releases
- Azrael and Yaga are now available! Credits to @Almighty Jack E for this thread. RE: HF Equilibrium - Almighty Jack E - 25-10-2024 HF LUNAR GRAVITY
Authors
Game author: Marti Wong
Mod author: Tien Lee Defy gravity on the Lunar Frontier! Experience weightless combat with the HF Lunar Gravity Mod. Seamlessly float, glide & slide and engage in a spectacular battles within a stunningly realistic lunar enviromnent!
Downloads
HF LUNAR GRAVITY HFE RANDOM VERSION
Authors
Game author: Marti Wong
Mod author(s): Tien Lee & BEBD Based on the preceding HF Equilibrium version, all characters release random items, and there is a 50% probability that the blood bottle will drop blood potion.
Downloads
HFE Random Version |