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by MangaD at 25-06-2021, 02:35 PM
Hello heroes!

The Chinese are now hosting a cloud server where they regularly upload their recent mods and new versions of those mods.

Old link 1: https://cloud.hf-empire.top/s/aPktW
Old link 2: https://cloud.hf-empire.top/s/XdVHv

New link: https://down.hf-empire.xyz/

Snapshot:
[Image: cloud-server.png]

Unfortunately I do not have time to make a thread for each mod here on HFE, so if anyone is willing to do that then it is greatly appreciated!
by nikhil at 18-06-2021, 01:06 PM
Greetings people. Attached to this post is the schema for validating HF story XML files. It will later be added to HF Workshop in order to validate your story files automatically when you replace them in the game.


Attached Files
.xsd   story_schema.xsd (Size: 29.73 KB / Downloads: 453)
by xristos at 18-06-2021, 08:26 AM
HF REBORN

Authors

@iczzy209348

Downloads

https://www.mediafire.com/file/7fjflb7ua...N.exe/file

Demo video

by MangaD at 11-06-2021, 08:03 PM
In this tutorial we are going to make Shawn's arrow freeze the enemy.

[Image: arrow-freeze.gif]

It is assumed that the reader is already familiar with the HF Workshop tool. If he is not, he is advised to go to the linked thread, read it and watch the tutorial video.

Steps:

1. Export the data file 142 - Data.Global_globalDat.
2. The Attack file that corresponds to Shawn's arrow is Attack_53.json. Open it.
3. Replace the type value with 100.0 in the file Attack_53.json. It should look like this:

{
    "Data.Attack": {
        "hp": 25.0,
        "fall": 100.0,
        "brk": 50.0,
        "name": "ite_arrowHit",
        "ref": -1.0,
        "z1": 60.0,
        "dizzy": 60.0,
        "x1": 0.0,
        "stun": 0.0,
        "x2": 150.0,
        "z2": 0.0,
        "y1": 0.0,
        "type": 100.0,
        "y2": 150.0,
        "selfStun": 0.0,
        "effect": 0.0,
        "vx": 17.0,
        "dxMirror": false,
        "vy": 0.0,
        "i": 53.0,
        "vz": 0.0,
        "j": 0.0,
        "dx": 0.0,
        "refName": null,
        "l": 1.0,
        "aaa": true
    }
}

4. Save the file Attack_53.json in the zip archive.
5. Replace the 142 - Data.Global_globalDat resource in the game with the new zip file.
6. Export EXE.

BEBD has provided a list with the possible values for the type attribute and what they mean:

[Image: global-Dat-Attack-type-attribute.png]

Special thanks to @不饿白帝BEBD for telling me how to do this!
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