Here are some news from Marti:
Marti Wong Wrote:I attended 2 conferences: Casual Connect & Digital Taipei and here's the summary:
In Casual Connect, I was a bit frustrated. Not because HFX didn't get any prize. There were a few of US visitors said HFX is a copycat after watching the demo. When I asked what game did it copy. They couldn't tell and one said "Nevermind". it really pissed me off. I believe HFX is quite unique and has a lot of my original ideas. If they were willing to spend a few minutes to try the game, they might change their mind. May be some bad experience with some Chinese companies made them biased. I also met some LF2 and HF fans. But it seems to me that most of the US players tend to like the no-brianer and casual games. HFX is just too hard-core and "heavy" for them. I am happy to met some Indies, friends from the game industry (Hui-Ku Shih and NiTe Luo), and some publishers. We talked for a while and I figured out how to fix the monetisation problem. As I need to do the development and testing alone, it will take weeks to finish the next update.
In Digital Taipei, I met 炎羅, I truly appreciate his advice and tips. LF is still quite famous in Taiwan. I took pictures with many LF fans. Compared to the US trip, I felt much warmer in Taiwan. Besides talking to the people, I attended some seminars and learnt alot.
Now, I am back and I need to focus on the update of HFX mobile version again. I am start to doubt, should I make the steam version? It is just too slow and time consuming to do the steam in a one man team. Should I change my priority? Get rid of the indie status first before considering to do steam?