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[Mod] Balance Project
#7
(12-02-2020, 04:16 PM)MangaD Wrote: Notice that frameIndex is 146, that's the frame where JUMP_ATTACK begins. Now you can search for "146" and you'll find that frame. All subsequent frames with "name": "jump_attack" belong to that motion. Every frame has a duration attribute, you can increase it to slow down the motion. Good luck!
That was extremely helpful. Thank you so much.

Kind of a big update. I did four characters with more extensive changing than last time. Same link as before.

Update overview (Click to View)
Next I'll start with Lucas and Leo, and probably hurt-time extension.

HOT FIX: It turns out my updated costs for Eason weren't applied. This version also replaces S. Eason's Jump attack with his Leap Slam. I plan to make it function like a normal jump attack when used outside of the input command.
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Messages In This Thread
Balance Project - by Dragon5 - 10-02-2020, 05:44 AM
RE: Balance Project - by MangaD - 10-02-2020, 11:34 AM
RE: Balance Project - by Dragon5 - 10-02-2020, 09:42 PM
RE: Balance Project - by MangaD - 12-02-2020, 12:59 AM
RE: Balance Project - by Dragon5 - 12-02-2020, 05:33 AM
RE: Balance Project - by MangaD - 12-02-2020, 04:16 PM
RE: Balance Project - by Dragon5 - 14-02-2020, 12:50 AM
RE: Balance Project - by MangaD - 16-02-2020, 04:19 PM
RE: Balance Project - by Dragon5 - 20-02-2020, 01:35 AM
RE: Balance Project - by Dragon5 - 25-02-2020, 10:42 AM

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