This is a closed thread at which I’ll collect all bugs that you guys or I can find. Of course I don't collect them so as for Marti to solve them and fix them (at least not all of them), because some of them are of great fun and make HF unique.
But you and I personally wish that someday tmost of these bugs and imperfections that we will collect will be fixed by Marti, making HF even better and perfect!!! ---(so probably some of these will be deleted if fixed)
The reason why I made this thread and why I made it closed is to have this list free of spamming so as it would be easier for Marti to find everything without effort…
A better solution is for Marti to add a message every time entering, downloading or opening HF suggesting to download these stuff so as there wont be any bug
Steps:
1)click battle mode and against the odds and 1-1-2
2)delete all Pc players but leave only one
3)add 2 human players, then make them team 2 and the com player team 3
4)go back and click 1 vs 3
5)then click next and delete the com player
---voila!!! You got 2 human players at different teams at battle mode!!!!
If you wanna know exactly how to do this go there:
http://www.youtube.com/watch?v=lI32GNsuPZQ
The solution though it isnt just to prevent this from happening, but creating a multiple screen mechanism up to 4 screens....
~by Overlord Hunter
P.S. This list will be continuously updated
But you and I personally wish that someday tmost of these bugs and imperfections that we will collect will be fixed by Marti, making HF even better and perfect!!! ---(so probably some of these will be deleted if fixed)
The reason why I made this thread and why I made it closed is to have this list free of spamming so as it would be easier for Marti to find everything without effort…
!!! Hero Fighter Bug and Imperfection List !!!
Black Screen Bug and Solution (Click to View)
- Adobe Flash Player
- Adobe Shockwave Player
- .NET Framework
- DirectX
- Updater of your PC http://update.microsoft.com/windowsupdate
- Turn off your firewall
- You antivirus must be blocking HF. Verify it.
- Install last version of Internet Explorer and the updates it mentions.
A better solution is for Marti to add a message every time entering, downloading or opening HF suggesting to download these stuff so as there wont be any bug
Network Game Imperfection and Solution (fixed by MangaD) (Click to View)
As we know, Hero Fighter has a browser version, which many players use instead of the downloadable version. Being a web-based game, it is essential that this game has a good working Network Mode, allowing players to make rooms very easily. So, here is my suggestion:
1st - Put a button in the Network Game menu, allowing to host a server.
2nd - After clicking that button, some options appear:
- Option public/private;
- TCP port;
- Room name (if public);
- Room description (if public);
- Location (if public);
- Max. number of players;
- Latency limit;
-Also, a warning about port forwarding, or 3rd party software for VPN.
3rd - Chat codes:
- Code for kicking players (example: @kick P1).
- Code for banning players (example: @ban P1). (meaning he can''t join the server anymore, until you make a new server)
- Code to take down the server (example: @shutdown), because kicking the host (yourself) shouldn''t take down the server. And some other codes just for fun (like changing the chat text color for example...).
Of course, Mr. Marti could still keep the java room server for those who only want to host a server, without having the game open. And maybe add some fancy options to it that are not available in the in-game version.
Here''s an example of what I mean:
http://youtu.be/lIOiqSrCQrs?t=2m11s
~by MangaD
1st - Put a button in the Network Game menu, allowing to host a server.
2nd - After clicking that button, some options appear:
- Option public/private;
- TCP port;
- Room name (if public);
- Room description (if public);
- Location (if public);
- Max. number of players;
- Latency limit;
-Also, a warning about port forwarding, or 3rd party software for VPN.
3rd - Chat codes:
- Code for kicking players (example: @kick P1).
- Code for banning players (example: @ban P1). (meaning he can''t join the server anymore, until you make a new server)
- Code to take down the server (example: @shutdown), because kicking the host (yourself) shouldn''t take down the server. And some other codes just for fun (like changing the chat text color for example...).
Of course, Mr. Marti could still keep the java room server for those who only want to host a server, without having the game open. And maybe add some fancy options to it that are not available in the in-game version.
Here''s an example of what I mean:
http://youtu.be/lIOiqSrCQrs?t=2m11s
~by MangaD
Background level bug (Click to View)
I detected a bug which is about background levels.this bug was there since the first release of the story mode and it continued with the battle mode....here''s what i mean:
What it would be better? If Gordon would be pushed some steps behind.
~by Overlord Hunter
castle level problem (Click to View)
~by Overlord Hunter
douple riding bugs (Click to View)
This is another bug...its not that serious but take a look:
At the last situation....you can douple ride any combination of ridees.The bad thing here is that after some douple ridings with the same ridees....one of the two ridees ''''die'''' and it leaves....like this:
so there should be a solution for all these....
~by Overlord Hunter
douple riding (Click to View)
ridee bug (Click to View)
~by Overlord Hunter
Troops in battle mode picking screen bug (Click to View)
This bug may have been reported already because it''s very serious. But I only came to know of it now.
Simple:
- I pick VS Mode;
- I pick troops for my character;
- Then I go to Battle Mode, the troops appear in the screen for picking chars.
Image:
~by MangaD
Simple:
- I pick VS Mode;
- I pick troops for my character;
- Then I go to Battle Mode, the troops appear in the screen for picking chars.
Image:
Troops in Battle Mode picking screen?! (Click to View)
Troops without commander bug (Click to View)
A strange one
And it''s actually possible to play against the troops who have no commander.How does this bug happen:
1. Choose VS Mode.
2. Choose Player 1 and Player 2.
3. Choose troops for Player 2.
4. Go to Battle Mode (Player 2 is now on team 1, but the troops which shouldn''t appear in the Battle Mode screen remain on team 2.)
5. Go to VS Mode and remove Player 1...
by MangaD
Troops without commander?! (Click to View)
1. Choose VS Mode.
2. Choose Player 1 and Player 2.
3. Choose troops for Player 2.
4. Go to Battle Mode (Player 2 is now on team 1, but the troops which shouldn''t appear in the Battle Mode screen remain on team 2.)
5. Go to VS Mode and remove Player 1...
by MangaD
Player’s HP, MP, SP bar bug (Click to View)
No cheats were used to put the horse up there, just some building. But the important thing is that the player''s bar is out of place.
~by MangaD
Player''s bar out of place. (Click to View)
At try the game mode, there''s a player’s max level bug (Click to View)
In Try the game mode, it is possible to level up your character beyond level 16. It is also possible to do all the stages, though I don''t know if this is intentional.Also when you save these status at an account that you make your level doesn’t remain the same---(over 16)
~by MangaD, Overlord Hunter
Counting lvl points up to lvl 16 (Click to View)
Human players at different teams at battle mode (Click to View)
Bug at battle mode (Click to View)
1)click battle mode and against the odds and 1-1-2
2)delete all Pc players but leave only one
3)add 2 human players, then make them team 2 and the com player team 3
4)go back and click 1 vs 3
5)then click next and delete the com player
---voila!!! You got 2 human players at different teams at battle mode!!!!
If you wanna know exactly how to do this go there:
http://www.youtube.com/watch?v=lI32GNsuPZQ
The solution though it isnt just to prevent this from happening, but creating a multiple screen mechanism up to 4 screens....
~by Overlord Hunter
AI players bug (Click to View)
This bug shows some imprefections at AI player and the programming of the stages..... just see:You play the VS mode and chose two human player teams... one human player alone and one human player with army......
Then before the army of the one team starts attacking... press stay on my right button untill the army reaches the end of the stage... make sure that they are going to be at the end at the edge of the screen!
If you start walking towards the ''''wall'''' the whole stage will start moving, forcing the PC players to walk as well as they have to follow the arrow!
then with the player who''s alone go at the other side of the stage and check the square at the little map....
You dont need to wait much to see that while the stage is moving the square gets bigger, which means that the stage gets shorter-smaller.
So what? Well even if you go trully close to the enemy they ignore you, cuz the arrow is far from them , but they will never reach it...
Even if you go right next to them they wont attack you.....
After some time you are going to be able to attack them and they wont do something....but be carefull, cuz if you do something odd and they somehow fall behind you, when they''ll stand up they will attack you, only for one to two times and till u go behind them.... then they continue their ''''marathon''''.
~By Overlord Hunter
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Bug at story mode stage 6 within the dialogs (Click to View)
This is a truly stage bug, I found it at the HF Chinese forums but it took me a while to understand it…In order to get it done…. You have to click all time the right arrow ( ->) and wait until Leo fights Iczzy….and recall when Rayes hits Leo….so just before that happens you wait for Iczzy’s last attack- the ice wave or something….. you may also have to wait until the ice brokes and then you click the right button again and I think it works if you press the attack button as well….. So what? Well Leo doesn’t hit Iczzy with air blades but he turns back and hits Raye!!!!
Also there may be more bugs like this that we havent found yet!XD
~ by Overlord Hunter
image (Click to View)
~ by Overlord Hunter
At Network Game , after key setting the players froze (fixed by MangaD) (Click to View)
It is a bug that almost all have experienced, when you are at a room and you fight with others or you are waiting for the rest to end their fight and you click key settings … then all stuck and they continue moving or stand still and you cant control it…. There is no key response--- until you click restart or quit game!
~by Overlord Hunter
~by Overlord Hunter
Legge’s bug (Click to View)
It is true that Legge is a buggy char, when he graps an object and jump+attack he doesn’t let the object falls but it remain at its place --- it doesn’t even follow Legge’s movement!!!!
~by Overlord Hunter
image (Click to View)
At castle jumping there’s a level layer bug (Click to View)
Well, castle jumping at stage 1 is not a bug…its kinda a secret fun mode! But if you don’t make to jump on castle you may sometimes stuck like this:
And if you click the left button all time it stays like this like he is spiderman!!!!
~by Overlord Hunter
image (Click to View)
~by Overlord Hunter
Animation resolution imperfection (Click to View)
The problem is that the resolution is not always the best, this is not obvious though, but as I said it’s a minor imperfection….. check this out to understand what I mean:
I just posted it because if Marti wants to fix it… he ha to find a way to have more memory space….but it will worth it cuz HF would become evn better.
by Overlord Hunter
I just posted it because if Marti wants to fix it… he ha to find a way to have more memory space….but it will worth it cuz HF would become evn better.
by Overlord Hunter
Horses continue running after char falls down (Click to View)
Well this is a strange one….. you just need shawn and a char that can throw the phoebix arrow back…..The first step is to take shawn on a ridee, then click the -> or the <- button twice in order to make the horse to run, then click Shawn to do a phoenix arrow backwards, and the other char to throw it back like that:
When the shawn falls the horse keeps on running without stopping--- this bug can works only with horse!:
~by Overlord Hunter
phase1 (Click to View)
last phase (Click to View)
LoL (Click to View)
AI player is confused and changes team (Click to View)
Well, I found this bug at another forum, it has happened to me long ago, but this time I couldn’t get it done---but its real… Here’s an example I found:At story mode 5, when the com player is hit by enemy after this he can actually attack you and catch you!!!--- only for a while…
~by a Chinese guy and Overlord Hunter
example (Click to View)
Bug when entering a room at network (fixed by MangaD) (Click to View)
This bug appears when you try to enter a room with not infinite latency and the room has less tag than yours or when you are entering a room with many laggy other players….Ok this is how it goes!
When I enter the room it loads and then boom!!!! this is what it says:
So after leaving the room this is what happens and it stays even after refreashing room:
Or this is what happens:
If you want to enter another room or make your name erased from the room list you just go back at the main menu and you wait a while….then you can try again at network
~by Overlord Hunter
this is me (Click to View)
error (Click to View)
bug (Click to View)
bug (Click to View)
~by Overlord Hunter
trapped phoenix arrows (Click to View)
This is a well known bug, its more like fun mode but trust me it’s a bug….How to make it… take 2 Lucas and one shawn and then shoot a phoenix arrow and make the 2 Lucas to do an uppercut while the arrow is between them at the same time (make sure that the 2 Lucas will stand like the way I show):
The next step is to add more energy moves like sinan’s explosion or Eason’s and Livermore’s balls:
The strange thing here is that you can do the same thing with the 3 big’s and Livermore’s explosions replacing the uppercuts:
Also if you jump on the arrows the energy of the explosions hit you even if you cant see them:
~by Overlord Hunter
trap uppercut (Click to View)
trap uppercut (Click to View)
strange (Click to View)
even stranger (Click to View)
Bugs at room servers fixed (RoomServer Mods) (fixed by MangaD) (Click to View)
There are some bugs at the servers and this is a solution as well!
Download the first version here (ver. o.1):
http://www.brunomussoi.uphero.com/RoomSe...0v0.1).zip
~By Bruno Supremo ---check his site and stay tuned for any new RoomServer Mods :Hero Fighter Brasil
http://www.herofighterbrasil.uphero.com/
Bugs fixed (Click to View)
The word "says:" is stuck with player names in the Room Server log. E.g.: "Brunosays: Text".
-Music 11 is never chosen randomly.
-Stages always repeat after completing them, even after pressing the button "Next".
-Vivian, Young Eason and Livermore are never chosen randomly
-Passwords doesn''t work when above 12 characters.
-Battlemode doesn''t work when trying to restart with players waiting in Waiting Room.
-In modded server v0.1, maps are changing after every match even when not in random maps.
-Music 11 is never chosen randomly.
-Stages always repeat after completing them, even after pressing the button "Next".
-Vivian, Young Eason and Livermore are never chosen randomly
-Passwords doesn''t work when above 12 characters.
-Battlemode doesn''t work when trying to restart with players waiting in Waiting Room.
-In modded server v0.1, maps are changing after every match even when not in random maps.
new features (Click to View)
New features:
In-game:"Normalize Level" is now turned ON by default.
"Crazy" difficult is now the default difficult.
Random characters will change every fight, without returning to character selection screen.
Random maps too. They will change every fight.
Villager and Woman added to VS troops. There is 50% chance to get them instead of infantries and archers.
When adding COMs, they are always added to the team with less fighters.
New Music (Vivian LoveStory) added, only appear with random music.
Battle Maps can appear as a map in VS Mode with the random option. (AI[coms] will be bugged in those maps, they get distracted by the structures[gold mines, castles, etc.], I''m planning a fix for this.)
When a player joins the room, he will receive the message "Room Mod by Bruno Mussoi Mendonηa". It''s an advertise but also a warning that it is not the official room server.
(at ver. 0.2)
A Player cannot glitch his latency down to 3 if his real latency is too big, avoiding extreme slow matchs.
When a player joins the room, he will receive a message telling what Mode other players are playing. And if it is Story, it will also shows in which Stage.
VS the Strongest (BattleMode Preset) is changed, Leo e Sinan give place to Eason and Livermore (+Big3). They all are level 1 now.
Removed Battle maps from VS matchs, they were bugged and people get confused with it. It will return if I can get them working.
In-game:"Normalize Level" is now turned ON by default.
"Crazy" difficult is now the default difficult.
Random characters will change every fight, without returning to character selection screen.
Random maps too. They will change every fight.
Villager and Woman added to VS troops. There is 50% chance to get them instead of infantries and archers.
When adding COMs, they are always added to the team with less fighters.
New Music (Vivian LoveStory) added, only appear with random music.
Battle Maps can appear as a map in VS Mode with the random option. (AI[coms] will be bugged in those maps, they get distracted by the structures[gold mines, castles, etc.], I''m planning a fix for this.)
When a player joins the room, he will receive the message "Room Mod by Bruno Mussoi Mendonηa". It''s an advertise but also a warning that it is not the official room server.
(at ver. 0.2)
A Player cannot glitch his latency down to 3 if his real latency is too big, avoiding extreme slow matchs.
When a player joins the room, he will receive a message telling what Mode other players are playing. And if it is Story, it will also shows in which Stage.
VS the Strongest (BattleMode Preset) is changed, Leo e Sinan give place to Eason and Livermore (+Big3). They all are level 1 now.
Removed Battle maps from VS matchs, they were bugged and people get confused with it. It will return if I can get them working.
in-server (Click to View)
In-server:
Players IPs are shown in the server.
Public servers can have passwords.
Private servers doesn''t need to have a name.
Portuguese added as a third language.
When Portuguese is chosen, it also sets the location to Brazil, the latency to 16, the name to "Sala Brasileira" (Brazilian Room writen in portuguese) and the description will have the brazilian fansite.
When Chinese language is chosen, it also sets the location China.
Players IPs are shown in the server.
Public servers can have passwords.
Private servers doesn''t need to have a name.
Portuguese added as a third language.
When Portuguese is chosen, it also sets the location to Brazil, the latency to 16, the name to "Sala Brasileira" (Brazilian Room writen in portuguese) and the description will have the brazilian fansite.
When Chinese language is chosen, it also sets the location China.
Some bugs Overlord Hunter and MangaD found (Click to View)
-At network mode at vs, when you click next and go at the game settings and click next you can never click cancel.
-At network game at battle mode, sometimes when a human player have chosen P2 then when he recruits troops all players lose sychronization and disconnect
~wish that all these will be fixed by Bruno and by Marti officialy
-At network game at battle mode, sometimes when a human player have chosen P2 then when he recruits troops all players lose sychronization and disconnect
~wish that all these will be fixed by Bruno and by Marti officialy
http://www.brunomussoi.uphero.com/RoomSe...0v0.1).zip
~By Bruno Supremo ---check his site and stay tuned for any new RoomServer Mods :Hero Fighter Brasil
http://www.herofighterbrasil.uphero.com/
Character standing Bug!? (Click to View)
This is a bug that may has happened to many of us, including me…its tough to make it done but thnx godI found some images by a chinese guy… This usually happenes after hitted by an explosion and then this happens:
I don’t know how this truly happens….
~by a Chinese guy and Overlord Hunter
images (Click to View)
this one looks better(by a guy on facebook) (Click to View)
~by a Chinese guy and Overlord Hunter
Continuous hits bug (Click to View)
You have seen it at LF if you play it….. it is easy to do…and its kinda an imperfection…but lol.
Actually, if these players weren’t hit by the enemy at the back… this could continue for ever!!!
~by Overlord Hunter
images (Click to View)
~by Overlord Hunter
Attack passing through enemy (Click to View)
So this bug is done, when you walk straight ahead on you enemy and when he does an attack it wont hit you…
You can succeed this with some of Shawn’s, Taylor’s and Jason’s attacks---
~by Overlord Hunter
You can succeed this with some of Shawn’s, Taylor’s and Jason’s attacks---
walking on enemy (Click to View)
Shawn’s attacks (Click to View)
Jason’s attacks (Click to View)
Taylor’s attack (Click to View)
Premium chars (Click to View)
Spam problem at network gameplay---(annoying) (Click to View)
At the room servers when someone wants to live clicks the quit game or restart. The rest players though may want to keep on playing… so then a war takes place--- which is really annoying.
The solution is for a button which will make a player to leave the game and the room without destroying the battle---or something better that Marti may think of.
~by Overlord Hunter
image (Click to View)
~by Overlord Hunter
Sprite problem at warrior of stage 7 (Click to View)
Titto was redesigned into an older Moore clan’s warrior…. But not fully edited… take a look.
~by Overlord Hunter
image (Click to View)
Lack of space at picking screen for troops (Imperfection) (Click to View)
The problem is that the space at the picking screen is not enough…. So these are some suggestions that could help Marti solve this problem-Imperfection
~by MangaD and Overlord Hunter
MangaD’s suggestion (Click to View)
I have an interesting solution for reducing space occupied by troops on the picking screen.
This also comes in handy to avoid troop spamming (since you only need to click on the «x» for them to disappear).
As you can see, here I have 2 groups of infantries, 3 groups or archers and 1 group of cavalry. Besides reducing the space on the picking screen a lot, if I were to spam troops, one would only need to click on the "x" 3 times, instead of many.
This also comes in handy to avoid troop spamming (since you only need to click on the «x» for them to disappear).
As you can see, here I have 2 groups of infantries, 3 groups or archers and 1 group of cavalry. Besides reducing the space on the picking screen a lot, if I were to spam troops, one would only need to click on the "x" 3 times, instead of many.
Overlord Hunter’s suggestion (Click to View)
Mine suggestion just adds some more space… if combined with MangaD’s suggestion
Chars block Titto’s cannon ball from the back---bug (Click to View)
This is kinda a serious bug as the cannon ball will be blocked really easily:
~by Overlord Hunter
images (Click to View)
Drew’s whirlwind Swing cant hit bug (Click to View)
Some times, Drew cant harm the enemy when does the whirlwind swing with the wood (only with the wood)….
~by Overlord Hunter
Take Drew that far from the enemy (Click to View)
Do the attack (Click to View)
The pic isn’t that good but if u try it, it wont hit Lucas
Drew’s multi hit that doesn’t hurt the enemy (Click to View)
This is a strange bug, if you grap an enemy with Drew and put him next to a wood he wont be able to hit the enemy---it may seem that u hit him and the wood… but actually nothing happens
~by Overlord Hunter
Grap the enemy like that (Click to View)
Start hitting the enemy (Click to View)
Actually you are going to able to hit him many times until the enemy escapes
after the hits (Click to View)
Continue hitting him and then stop until he escapes… the enemy has full HP (1st pic)
Or continue hitting him until he escapes…. You will just grap the wood….(2nd pic)
Or continue hitting him until he escapes…. You will just grap the wood….(2nd pic)
Sinan gets life from bats after her death (Click to View)
As I said when she dies and she is still visible but dead and the bats hit an enemy she gets a bit of HP but she remains dead
~by Overlord Hunter
Image (Click to View)
I don’t know if u can see it, but im pretty sure that she has a bit of HP....maybe im wrong...XD
No human player is possible at vs-battle-story mode (!bug!) (Click to View)
This is a huge bug that should be solved soon…. What you do is to delete the human player with the button ‘J’ after clicking next at the picking screen….
~by Overlord Hunter
At vs mode (Click to View)
At battle mode (Click to View)
I also tried making the one team overpowered to see what will happen after their win
Making one team stronger
Making one team stronger
At story mode (Click to View)
When there’s no player at vs mode (no PC, Human player) (Click to View)
Pc player alone at vs mode (Click to View)
Human player alone at vs mode (Click to View)
When you kick human player at battle mode and there aren’t enough PC players (Click to View)
1-1-1-1 mode
2 teams, 1 human+1 AI
Click next and kick human player
Clicked ‘ok’ but it stucks….?you cant press anything not even restart or quit game!
2 teams, 1 human+1 AI
Click next and kick human player
Clicked ‘ok’ but it stucks….?you cant press anything not even restart or quit game!
Attacks on castle have a level imperfection (Click to View)
Not something serious… and im not talking about making unable to jump on castle---(cuz its fun and really nice)
~by Overlord Hunter (pics taken by MangaD and Ralph1995)
here’s what should happen at the attacks—real pic (Click to View)
They should fall at the ground
Here’s what happens with some attacks (Click to View)
Should somehow fixed
Horse on rock or wood Imperfections (Click to View)
There are some minor bugs that have to do with jumping on items…:
~by Overlord Hunter
Horse is standing on the air (Click to View)
Horse cant stand easily on rock when another char carries it (Click to View)
Horse cant stand easily on rock when another char carries it and it is like it continues to run like it is just on the ground
It may be impossible to stand on rock like that
It is way easier standing on wood like that but sometimes its tricky
It may be impossible to stand on rock like that
It is way easier standing on wood like that but sometimes its tricky
At picking screen after the random char it isn’t Lucas (Click to View)
This is an obvious bug that I couldn’t possibly show it to you by screenshots… but is must have happened to the most of you. It usually happens when the PC is slow or when it is processing too much data or when you click too fast… So when you have for example at random char ‘the Jenny’, when you click the right arrow it wont show Lucas but the Jenny or the most times it shows the char after the random (which in Jenny’s situation is Taylor). Correct me if you have noticed something else or different.
~By Overlord Hunter
~By Overlord Hunter
Catching on ride stance is kinda weird (imperfection) (Click to View)
1)Ok, perfect animation, but this is kinda of weird, cuz when Titto grabs someone on horse it is like he is not holding him with the one hand:
While it should be like that
2)There are also some imperfections when someone with a weapon grabs someone else---this has also to do with Titto’s bug
3)Gordon has a serious imperfection as well, when he grabs someone on ride the axe is gone and he punches his enemies:
P.S.Though I don’t believe that these are bugs or serious imperfections, but they had to be posted.
~by Overlord Hunter
Image (Click to View)
Take a look at the one hand
An example (Click to View)
Images (Click to View)
Image (Click to View)
~by Overlord Hunter
Wood level problem at battle mode bug (Click to View)
Well as you can see the wood is on the rocks… this is weird level bug!
~by Overlord Hunter
Image (Click to View)
Red dot at battle mode (spriting Imperfection) (Click to View)
If you go at the 4rth castle’s area (team 4—yellow) you will find a red dot! (no editing)
~by Overlord Hunter
Images (Click to View)
You may not be able to see it that good at these pics
Commanding troops after death bug (Click to View)
This can happen at story, vs and battle mode. It is like last wish. Take a look:
~by Overlord Hunter
Images (Click to View)
Story mode random stage
VS mode
Battle mode random team
VS mode
Battle mode random team
Guard stance imperfection (Click to View)
This pic says it all:
~by Ralph1995... posted by Overlord Hunter
Spoiler (Click to View)
When a fire soldier get frozen (imperfection (Click to View)
This is more like imperfection because when a fire soldier get frozen... the fire that he has at his head get frozen as well... This means that this fire is just a sprite and not a ''''real'''' fire... though Marti can sprite this fire to ''''extinguish'''' when the fire soldier get frozen and then for this fire to apper again..
~by a guy from facebook called Cfa Ctor and Overlord Hunter
Image (Click to View)
Stop roll midway and postpone blink (Click to View)
This bug works with Lucas, Leo and both Easons. Upon getting hit and falling, by rolling one gets a short period of invincibility where one blinks. However, with the characters mentioned, the roll can be stopped midway by performing a special attack, and blinking will not happen until the player rolls again. By doing this, a player can choose when to blink!
It also works in crazy mode when hitting a character out of roll.
~Dragon5
It also works in crazy mode when hitting a character out of roll.
~Dragon5
4 hits after grab the character won't fall (Click to View)
By hitting a character 3 times with a steady rhythm one can grab it and hit 4 times, the character will be standing after that, by approaching we grab again and hit 4 times again, the character will be standing again, then approach again and hit many times until the hits stop doing anything and the character eventually falls.
~by a guy from Facebook
~by a guy from Facebook
Character walks diagonally and burns others (Click to View)
This bug happens when a character is set on fire or thunder, and stunned right after (stun shouldn't be possible).
Reply