I like the concepts and appreciate your work, which surely has much time invested. However, I wonder how you ended up with the characters being bigger than the ones in the game, considering these are edits of them. Your characters start to lose quality (from the image perspective) when you decide to enlarge them. I see some parts blurred and some parts pixelated, this is a huge minus. If you were to work with the original size characters and remove their backgrounds in a more smooth manner to avoid pixelization (tip: use "Feather" tool in the "Selection" menu of PS after selecting the character), I'm sure you could improve things a lot here.
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Blazing Gale's Edits
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