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[Mod] Balance Project
#6
(12-02-2020, 05:33 AM)Dragon5 Wrote: I suppose the next thing I want to look for is how to adjust animations, specifically animation speeds since Drew's jump kick

You'll find frames' data in SPT files. Drew's SPT file has id=229. Open that file and search for "name": "JUMP_ATTACK". You should find the following:

"50": {
    "HFW_classNameXXX": "Data.Action",
    "selfLoop": false,
    "nextAi": -1.0,
    "allowTurnFace": false,
    "nextAti": -1.0,
    "frame": null,
    "aiz2": 0.0,
    "special": -1.0,
    "landAti": -1.0,
    "landAi": -1.0,
    "nextAgi": -1.0,
    "name": "JUMP_ATTACK",
    "a_keyTgr": null,
    "landAgi": -1.0,
    "frameIndex": 146.0,
    "aix1b": 0.0,
    "mpBurn": 0.0,
    "index": 50.0,
    "aix2": 0.0,
    "aiz1": 0.0,
    "nextActionName": null,
    "type": -1.0,
    "aix2b": 0.0,
    "aix1": 0.0,
    "landActionName": null
},

Notice that frameIndex is 146, that's the frame where JUMP_ATTACK begins. Now you can search for "146" and you'll find that frame. All subsequent frames with "name": "jump_attack" belong to that motion. Every frame has a duration attribute, you can increase it to slow down the motion. Good luck!
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Messages In This Thread
Balance Project - by Dragon5 - 10-02-2020, 05:44 AM
RE: Balance Project - by MangaD - 10-02-2020, 11:34 AM
RE: Balance Project - by Dragon5 - 10-02-2020, 09:42 PM
RE: Balance Project - by MangaD - 12-02-2020, 12:59 AM
RE: Balance Project - by Dragon5 - 12-02-2020, 05:33 AM
RE: Balance Project - by MangaD - 12-02-2020, 04:16 PM
RE: Balance Project - by Dragon5 - 14-02-2020, 12:50 AM
RE: Balance Project - by MangaD - 16-02-2020, 04:19 PM
RE: Balance Project - by Dragon5 - 20-02-2020, 01:35 AM
RE: Balance Project - by Dragon5 - 25-02-2020, 10:42 AM

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