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[Mod] HF Equilibrium
#1
HERO FIGHTER EQUILIBRIUM

[Image: hfe_v1.0.png]

Author(s)


Mod Author(s);
O n L y : (Game balancing, skins creations(dark skins), exe modifications)
BEBD : (New characters ceations, new skins)
Game Author: Marti Wong

Note 1. There is the normal and the dark versions. Only skins are different and they won't cause sync problems in network mode. The older versions aren't very important and may be removed in the future, playing with different versions will cause sync problems in network mode.
Note 2: Version 0.8 does not work on online rooms unless they support 8 players.

Downloads
This mod undertakes a comprehensive rebalancing of the disparate attributes and capabilities of all characters, with the express intention of crafting a world of perfect equality.

Gameplay


Default Key Bindings (Facing Right):
The game utilizes the following default key bindings when your character is facing to the right:

A = Attack,
J = Jump,
G = Guard/Defense,
= Up,
= Down,
= Right,
= Left.

Please be aware that any skills not assigned to specific buttons or skills without designated buttons are considered "Sealed Skills". These skills are exclusively reserved for use by the computer (COM) and are not available for player use.

HFE v1.0 introduces several exciting updates:

- A new Inspiration key (function key i) can be customized in the key settings interface.
- The character list skill table has been relocated to the HFE skill table forum.
- Story level adjustments: the maximum level is now capped at 18, with a fixed difficulty level of 17.
- Increased limits: giant and horse upper limits have been doubled.
- VS team updates: the team name has been changed, and the number of teams reduced from 12 to 8 to prevent room overflow and ensure compatibility with 12-person rooms.
- Room UI modifications: optimized for lower latency during battles.
- New features:
- Single-player dialog box with command functionality
- Recording function (toggle with /record command)
- Dialog box management: hide (/hide), clear screen (/clear), and show recording list (/show)
- Recording playback and management:
- Replay nth video (/play n)
- Abort replay (/stop)
- Delete nth video (/remove n) (coming soon)

Characters And Moves
Swordsman Eason (Click to View)
Livermore. (Click to View)
HFE Change logs
HFEv0.8.9 (Click to View)
HFE v0.8.8 (Click to View)
HFE v0.8.7 (Click to View)
HFEv0.8.5 (Click to View)
HFE v0.8.4 (Click to View)
HFE v0.8.3 (Click to View)
HFE v0.65 (Click to View)

Hero Fighter Equilibrium's General Changes

- Reduced SP consumption for all characters' jumps and dashes

Character-Specific Updates

- Lucas
- Increased MP consumption of Uppercut

- Drew
- Can turn around after finishing Shoulder Charge
- Reduced MP consumption of Shoulder Charge and Mach Punch

- Shawn
- Arrow rain (manual control) now has 500 HP and increased SP
- 2 arrows now break guard with added knockback effect

- Jenny
- Reduced MP consumption of Phoenix Shot and Arrow Rain

- Jason
- HP reduced, changed to Daggerman's daggers

- Legge
- Damage increased, attack strengthened

- Gordon
- Increased range of Crush Strike, damaged reduced

- Leo
- SP increased, increased MP consumption of Sword Rush

- Swordsman Eason
- Damage reduced

- Taylor
- SP increased, increased MP consumption of Laser

- Vivian
- HP increased, SP increased
- Increased breakguard of Air Strike, new special skill: Teleport G ↑ A

- Giggs
- Reduced MP consumption of Cudgel Bash and Whirlstick

- Titto
- Increased MP consumption of Flesh Cannonball

- Iczzy
- Allow no-attack continuous jumping, new special skill: Ice ball G → A
- Raye
- Allow no-attack continuous jumping, new special skill: Lightning G → A

New Releases

- Azrael and Yaga are now available!

Credits to @Almighty Jack E for this thread.

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