Search Results
Thread: HFE Random Version
Post: HFE Random Version
Post: HFE Random Version
HFE RANDOM VERSION https://i.imgur.com/iv2Y4hu.png Authors Game author: Marti Wong Mod author(s): Tien Lee & BEBD Based on the preceding HF Equilibrium version, all characters release rand... |
0 Replies
396 Views
Thread: HF Lunar Gravity Edition
Post: HF Lunar Gravity Edition
Post: HF Lunar Gravity Edition
HF LUNAR GRAVITY https://i.imgur.com/S4P7N4P.png https://i.imgur.com/ipZVJD7.png Authors Game author: Marti Wong Mod author: Tien Lee Defy gravity on the Lunar Frontier! Experience weightl... |
0 Replies
242 Views
Thread: HF Equilibrium
Post: RE: HF Equilibrium
Post: RE: HF Equilibrium
HF LUNAR GRAVITY https://i.imgur.com/S4P7N4P.png https://i.imgur.com/ipZVJD7.png Authors Game author: Marti Wong Mod author: Tien Lee Defy gravity on the Lunar Frontier! Experience weightle... |
1 Replies
11,913 Views
0 Replies
488 Views
Thread: HF Tower Climbing Challenge
Post: HF Tower Climbing Challenge
Post: HF Tower Climbing Challenge
HF TOWER CLIMBING CHALLENGE https://i.imgur.com/j5sVtyJ.png Authors & Contributors Stage creativity & design: BEBD Technical support: Tien Character transplantation and adjustment: Xemy Downloads ... |
0 Replies
378 Views
Thread: Soldier War
Post: Soldier War
Post: Soldier War
SOLDIER WAR v0.20 https://i.imgur.com/bD8xoeU.png https://i.imgur.com/FxDYNxL.png SW (Soldier War) is a Battle Mode version. Its VS Mode and Story Mode are the same as HFE v0.8.9. This version has a... |
0 Replies
474 Views
0 Replies
496 Views
Thread: Hero Fighter with Soldiers
Post: Hero Fighter with Soldiers
Post: Hero Fighter with Soldiers
Hero Fighter with Soldiers https://i.imgur.com/EKI0h1A.png https://i.imgur.com/62b2X3n.png Downloads HFS (https://www.mediafire.com/folder/s05fd53v3qy95/HF+with+Soldier+v1) The HFS mod introduces a... |
0 Replies
555 Views
Thread: HERO FIGHTER X CRAZY AI
Post: HERO FIGHTER X CRAZY AI
Post: HERO FIGHTER X CRAZY AI
HFX CRAZY AI v1.5 https://i.imgur.com/P7zG8vN.jpg https://i.imgur.com/y8uaVpF.jpg https://i.imgur.com/xzSgB4Q.jpg [spoiler= Images] https://i.imgur.com/cn5VPBu.png https://i.imgur.com/oBpdj5A.... |
0 Replies
2,671 Views
Thread: HFX Chaotic World
Post: HFX Chaotic World
Post: HFX Chaotic World
HERO FIGHTER X CHAOTIC WORLD https://i.imgur.com/FfKWgBk.png https://i.imgur.com/82sopJI.png NOTE The game requires a premium account to be able to play. In order to gain access to the entirety of... |
0 Replies
3,138 Views
Thread: Hero Fighter Technology
Post: RE: Hero Fighter Technology
Post: RE: Hero Fighter Technology
ADRNNOOO Wrote: (22-05-2024, 12:30 PM) -- Hi, Im just wondering what Data id the baki files are in, thank you -- `498` |
5 Replies
14,486 Views
Thread: Modifying Ai's Behaviour
Post: Modifying Ai's Behaviour
Post: Modifying Ai's Behaviour
Modifying Ai's Behaviour The "behavior" of a computer player, Ai, can be modified in the `Spt` of that character e.g, when to perform a move. In performing a move by Ai, the distance is an importa... |
0 Replies
520 Views
Thread: Understanding The ItemSpt
Post: RE: Understanding The ItemSpt
Post: RE: Understanding The ItemSpt
Julian Wrote: (05-02-2024, 05:40 PM) -- Collision cost and attack cost should be different. The attack cost is "ite_duraD" and the collision cost is "ite_dura" minus. -- I can not affirm nor deny th... |
4 Replies
1,888 Views
Thread: Understanding The ItemSpt
Post: RE: Understanding The ItemSpt
Post: RE: Understanding The ItemSpt
Julian Wrote: (05-02-2024, 12:35 AM) -- I guess "ite_dura" is the total durability and "ite_duraD" is the durability consumed per attack. -- I have tested that, by increasing dura to 3000, and dura... |
4 Replies
1,888 Views
Thread: Penetration effect
Post: RE: Penetration effect
Post: RE: Penetration effect
Julian Wrote: (04-02-2024, 04:33 PM) -- How to make the flame cannon have penetration effect? Like the super arrow. -- I think you will have to change the dura and duraD, increase ite_lifeTime in t... |
2 Replies
1,315 Views
Thread: Understanding The ItemSpt
Post: Understanding The ItemSpt
Post: Understanding The ItemSpt
The projectiles released by any character can be found in ` 185 - Data.Global_itemSpt ` So, to modify the characteristics of any projectile released by characters, you will have to modify the `Action... |
4 Replies
1,888 Views
Thread: HFX Stage Setting
Post: RE: HFX Stage Setting
Post: RE: HFX Stage Setting
What's the number assigned for team fight stages? |
1 Replies
912 Views
Thread: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
Julian Wrote: (15-01-2024, 02:56 PM) -- Almighty Jack E Wrote: (15-01-2024, 02:44 PM) -- Julian Wrote: (15-01-2024, 02:37 PM) -- Almighty Jack E Wrote: (15-01-2024, 02:08 PM) -- I just told you wh... |
10 Replies
6,593 Views
Thread: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
Julian Wrote: (15-01-2024, 02:37 PM) -- Almighty Jack E Wrote: (15-01-2024, 02:08 PM) -- I just told you what you have to do. When you reduce the mp for grj to 50 in stand,walk.....etc, it would gi... |
10 Replies
6,593 Views
Thread: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
I just told you what you have to do. When you reduce the mp for grj to 50 in stand,walk.....etc, it would give you the desired result. |
10 Replies
6,593 Views