Additional Info About Almighty Jack E
Almighty Jack E's awards. |
14-07-2023 at 11:10 PM HFE-Helper |
Writing threads describing HF mods. |
30-09-2022 at 08:56 AM Fighter |
Lucas VS Big 3 (crazy, nor. lvl, small hut) Drew VS Big 3 (crazy, nor. lvl, small hut) Shawn VS Big 3 (crazy, nor. lvl, small hut) Jack E's fighting challenges |
Almighty Jack E's Forum Info
11-09-2021
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Post Subject | Post Date/Time | Numbers of Thanks |
Understanding The ItemSpt | 04-02-2024, 07:54 PM | 2 |
Thread Subject | Forum Name | |
[Spt] Understanding The ItemSpt |
Hero Fighter Zone
»
Data Changing
Tutorials |
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Post Message | ||
The projectiles released by any character can be found in ` 185 - Data.Global_itemSpt ` So, to modify the characteristics of any projectile released by characters, you will have to modify the `ActionGroup` and `Frame` of the corresponding projectile in the `ItemSpt` Here are some important things I've been able to learn, by the help of Jeatles. 1. To make an projectile travel farther after it's been released, e.g, Lucas' air blade, you have to increase the `"ite_lifeTime":` in the `ActionGroup` which has the `"name":` as `lucasB` 2. To make a prop more durable, e.g, making Lucas' air blade to be able to take out other projectiles, e.g, Shawn's arrowsuper or Livermore's laser and still keep going, you have to change `"ite_dura":` and `"ite_duraD":` in the `ActionGroup` and increase `"attackMany":` in the corresponding `Frame` of the `Action`. [Note: Frame index can be found in the corresponding Action] Due to my limited knowledge, I don't fully understand the relationship between `"ite_dura":` and `"ite_duraD":` , but for clarity, you can increase the dura to a very large number, and the duraD, to a very small number, e.g `"ite_dura":` 8000.0, `"ite_duraD":` 60.0, Experiments have proven those values to be able to incredibly increase the strength of a prop. More will be added gradually. https://youtu.be/EkzDc09KUkA?si=nQTslh24tJwokpRn |
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MangaD | 13 | 76% |
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