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Almighty Jack E
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Registration Date: 11-09-2021
Date of Birth: 13-03-2006 (18 years old)
Local Time: 18-06-2024 at 10:40 AM
Status: Offline
Username Changes: 1


Additional Info About Almighty Jack E
Nigeria
GMT +1:00
Male
Solar System/Earth/Africa/Nigeria/Edo State/Uromi
[Image: mpp.png]
[Undisclosed]
PC
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Almighty Jack E's Forum Info
11-09-2021
11 hours ago
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Almighty Jack E's Most Thanked Post
Post Subject Post Date/Time Numbers of Thanks
Understanding The ItemSpt 04-02-2024, 07:54 PM 2
Thread Subject Forum Name
[Spt] Understanding The ItemSpt Hero Fighter Zone » Data Changing
Tutorials
Post Message
The projectiles released by any character can be found  in ` 185 - Data.Global_itemSpt ` So, to modify the characteristics of any projectile released by characters, you will have to modify the `ActionGroup` and `Frame` of the corresponding projectile in the `ItemSpt` Here are some important things I've been able to learn, by the help of Jeatles. 1. To make an projectile travel farther  after it's been released, e.g, Lucas' air blade, you have to increase the `"ite_lifeTime":` in the `ActionGroup` which has the `"name":` as `lucasB` 2. To make a prop more durable, e.g, making Lucas' air blade to be able to take out other projectiles, e.g, Shawn's arrowsuper or Livermore's laser and still keep going, you have to change `"ite_dura":` and `"ite_duraD":` in the `ActionGroup` and increase `"attackMany":` in the corresponding `Frame` of the `Action`.  [Note: Frame index can be found in the corresponding Action] Due to my limited knowledge, I don't fully understand the relationship between `"ite_dura":` and `"ite_duraD":` , but for clarity, you can increase the dura to a very large number, and the duraD, to a very small number, e.g `"ite_dura":` 8000.0, `"ite_duraD":` 60.0, Experiments have proven those values to be able to incredibly increase the strength of a prop. More will be added gradually. https://youtu.be/EkzDc09KUkA?si=nQTslh24tJwokpRn

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