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STM1993
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Registration Date: 25-11-2015
Date of Birth: Not Specified
Local Time: 25-06-2025 at 12:23 AM
Status: (Hidden)


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Singapore
GMT +8:00
Male
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~Spy_The_Man1993~
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STM1993's Forum Info
25-11-2015
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STM1993's Most Thanked Post
Post Subject Post Date/Time Numbers of Thanks
RE: HFv0.7 (Equilibrium) with playable soldiers 09-08-2019, 01:11 AM 3
Thread Subject Forum Name
[Mod] HFv0.7 (Equilibrium) with playable soldiers Hero Fighter Zone
Projects
Post Message
My notes on the characters in addition to https://hf-empire.com/hf-empire/gameplay/troops (https://hf-empire.com/hf-empire/gameplay/troops) : 0. Dinosaur -> Livermore 1. Lucas -> Villager. Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons or ride mounts. Punch tends to push people away too far (after 2 hits, 3rd will miss). Superpunch/>>A does not actually have knockdown. Jump Attack has forced forward momentum. 2. Drew -> Wrestler. Can carry heavy weapons, but cannot swing logs. Cannot roll, has no recovery tech, cannot ride mounts. 3rd "punch" in punch combo involves a grab. 3. Shawn -> Cavalry Spawns on a horse. Does not regain a new horse. Can ride mounts. Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons. A/>>A is an extremely slow and pathetic spear poke. No combo. 4. Jenny -> Infantry Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons or ride mounts. Guy has a spear but uses it to slash. 5. Taylor -> Sorcerer Can ride mounts. Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons. D>A = Chasing Blast (cannot shoot backwards when mounted) D^J = Healing 6. Leo -> Bandit Can ride mounts. Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons. Superpunch/>>A does not actually have knockdown. 7. Legge -> Sickleman Can ride mounts. Cannot roll, has no recovery tech, cannot carry heavy weapons. A is a long range grab. Didn't use a 3rd character to check if can grab. 8. Vivian -> Swordsman Can ride mounts. Cannot roll, has no recovery tech, cannot carry heavy weapons. Super = Slash, but costs 0mp and cannot press A to keep using it. (also used when mounted >>) D>A(+A...) = Slash (cannot shoot backwards when mounted) D>J/JA/>>JA = Ground Stab (cannot be used while mounted) 9. Jason -> Monster Cannot jump, A=shoot. 10. Gordon -> Axeman Can ride mounts. Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons. A is always 2 hits. Jump Attack has a lot of forward momentum. 11. Giggs -> Hell Ghost Walking/Running makes him leave fire on the floor. Cannot roll, has no recovery tech, cannot carry heavy weapons or ride mounts. [color=#ffffff][size=small][font=Tahoma, Verdana, Arial,]All attacks inflict fire.[/font][/size][/color] Didn't use a 3rd character to check if can grab. 12. Titto -> Ice Guard Has auto-guard(armor), hence he cannot guard. Cannot roll, has no recovery tech, cannot carry heavy weapons or ride mounts. All attacks inflict ice. Has a very weird attack combo where normal A is a ground icicle punch while super is a regular-looking punch. Didn't use a 3rd character to check if can grab. 13. Sinan -> Woman Has some weird bugs when trying to do Walk/Run +Defend, magically appears bigger when standing. Cannot roll, has no recovery tech, cannot carry heavy weapons or ride mounts. All attacks throw stones, can't seem to inflict stun. Didn't use a 3rd character to check if can grab. D^J = Healing (really does have a cooldown) 14. Iczzy -> Archer Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons or ride mounts. 15. Heater -> Daggerman Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons or ride mounts. 16. Livermore -> Triceratops Cannot jump, A=ground stomp shockwave. Raye, Eason & Season are the same.

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MangaD 2 50%
AlinzFer 1 25%
vinax 1 25%
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MangaD 2 50%
Dragon5 1 25%
vinax 1 25%