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	<channel>
		<title><![CDATA[Hero Fighter Empire - Forums - HF Discussion]]></title>
		<link>https://hf-empire.com/forum/</link>
		<description><![CDATA[Hero Fighter Empire - Forums - https://hf-empire.com/forum]]></description>
		<pubDate>Wed, 29 Apr 2026 12:15:05 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Premium]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=432</link>
			<pubDate>Thu, 10 Aug 2023 15:45:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=997">Papo</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=432</guid>
			<description><![CDATA[Hey, so where can I go to purchase a premium account, I know that there is the in-game option, but it says paypal is a no go. Is there any other way of purchasing it? For context, I just wanted to play vanilla HF, to live out my childhood again, I don't really mind if I gotta pay a bit of cash for it.]]></description>
			<content:encoded><![CDATA[Hey, so where can I go to purchase a premium account, I know that there is the in-game option, but it says paypal is a no go. Is there any other way of purchasing it? For context, I just wanted to play vanilla HF, to live out my childhood again, I don't really mind if I gotta pay a bit of cash for it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[is LucasX or umm the super saiyan version of lucas unlockable?]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=418</link>
			<pubDate>Mon, 07 Nov 2022 19:30:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=936">Synced</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=418</guid>
			<description><![CDATA[Hey so i was wondering in chapter 6 when lucas becomes super saiyan is it possible to unlock him to play or is something else can be done to play as him in normal games?]]></description>
			<content:encoded><![CDATA[Hey so i was wondering in chapter 6 when lucas becomes super saiyan is it possible to unlock him to play or is something else can be done to play as him in normal games?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can i unlock premium characters without paying for them in pc version?]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=417</link>
			<pubDate>Sun, 06 Nov 2022 19:34:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=936">Synced</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=417</guid>
			<description><![CDATA[I was looking through version v0.8.9 and a pop up came that i have to pay for premium/cool characters to unlock is it possible that i dont have to do that to get characters?]]></description>
			<content:encoded><![CDATA[I was looking through version v0.8.9 and a pop up came that i have to pay for premium/cool characters to unlock is it possible that i dont have to do that to get characters?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thank you :)]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=394</link>
			<pubDate>Tue, 14 Sep 2021 04:35:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=850">SmileJakoby</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=394</guid>
			<description><![CDATA[I remember playing HF with my brother when I was only 9 years old. I couldn't remember the name, but after about 1 hour (yes, 1 hour) of parsing through entire flash game website libraries I found the 0.1 release on kongregate and was able to work from there. Ultimately I found this websiste and wanted to say thank you guys for preserving this game. It means a lot to me to be able to play this again. Someday in a few years from now I hope to support the developer, especially after reading about how he fled from Hong-Kong. I hope the best for you guys, thank you :)]]></description>
			<content:encoded><![CDATA[I remember playing HF with my brother when I was only 9 years old. I couldn't remember the name, but after about 1 hour (yes, 1 hour) of parsing through entire flash game website libraries I found the 0.1 release on kongregate and was able to work from there. Ultimately I found this websiste and wanted to say thank you guys for preserving this game. It means a lot to me to be able to play this again. Someday in a few years from now I hope to support the developer, especially after reading about how he fled from Hong-Kong. I hope the best for you guys, thank you :)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Troubleshoot - HF v0.7 (PC)]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=374</link>
			<pubDate>Tue, 05 Jan 2021 00:26:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=1">MangaD</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=374</guid>
			<description><![CDATA[This thread is meant to provide solutions for common problems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Hero Fighter stuck on "Connecting. Please wait..."</span><br />
<br />
One of the reasons this problem may happen is that the HF main server is down. In order to check if this is the case, try to access <a href="http://www.herofighter.com/" target="_blank" rel="noopener" class="mycode_url">http://www.herofighter.com/</a> on your preferred web browser. If you cannot access this website but all other sites work for you, then there is nothing that you can do about it but wait for the HF main server to get back up again.<br />
<br />
However, if you can access the website, open cmd or PowerShell as admin and type in the following commands (do not input the text in parentheses, it is only for your information.):<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ipconfig /flushdns</span> <span style="font-size: x-small;" class="mycode_size">(Clear the dns cache)</span><br />
<span style="font-weight: bold;" class="mycode_b">nbtstat -RR</span> <span style="font-size: x-small;" class="mycode_size">(release and refesh NetBIOS names)</span><br />
<span style="font-weight: bold;" class="mycode_b">netsh int ip reset</span> <span style="font-size: x-small;" class="mycode_size">(reset ip settings)</span><br />
<span style="font-weight: bold;" class="mycode_b">netsh winsock reset</span> <span style="font-size: x-small;" class="mycode_size">(Reset Winsock Catalog)</span>]]></description>
			<content:encoded><![CDATA[This thread is meant to provide solutions for common problems.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Hero Fighter stuck on "Connecting. Please wait..."</span><br />
<br />
One of the reasons this problem may happen is that the HF main server is down. In order to check if this is the case, try to access <a href="http://www.herofighter.com/" target="_blank" rel="noopener" class="mycode_url">http://www.herofighter.com/</a> on your preferred web browser. If you cannot access this website but all other sites work for you, then there is nothing that you can do about it but wait for the HF main server to get back up again.<br />
<br />
However, if you can access the website, open cmd or PowerShell as admin and type in the following commands (do not input the text in parentheses, it is only for your information.):<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ipconfig /flushdns</span> <span style="font-size: x-small;" class="mycode_size">(Clear the dns cache)</span><br />
<span style="font-weight: bold;" class="mycode_b">nbtstat -RR</span> <span style="font-size: x-small;" class="mycode_size">(release and refesh NetBIOS names)</span><br />
<span style="font-weight: bold;" class="mycode_b">netsh int ip reset</span> <span style="font-size: x-small;" class="mycode_size">(reset ip settings)</span><br />
<span style="font-weight: bold;" class="mycode_b">netsh winsock reset</span> <span style="font-size: x-small;" class="mycode_size">(Reset Winsock Catalog)</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Revival]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=361</link>
			<pubDate>Mon, 06 Jul 2020 20:54:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=775">Apocalyman</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=361</guid>
			<description><![CDATA[Hello! first of all I would like to say thank you for doing what you did until now with the server+making the game into an exe and everything else related. I wanted to know if its possible to somehow continue updating this game? this game was my childhood and I even remember when chapters 6 and 7 came out and I was so excited to play them. its sad that this game is dead now. isnt it possible to do something? thank you! (sorry if this has been asked before I tried using the contact form but it says unauthorized or something like that)]]></description>
			<content:encoded><![CDATA[Hello! first of all I would like to say thank you for doing what you did until now with the server+making the game into an exe and everything else related. I wanted to know if its possible to somehow continue updating this game? this game was my childhood and I even remember when chapters 6 and 7 came out and I was so excited to play them. its sad that this game is dead now. isnt it possible to do something? thank you! (sorry if this has been asked before I tried using the contact form but it says unauthorized or something like that)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[All characters]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=345</link>
			<pubDate>Mon, 02 Mar 2020 20:09:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=751">Enigma</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=345</guid>
			<description><![CDATA[Hello,<br />
<br />
I coming with a maybe stupid question, but it's very important for me. Can be possible to get all characters (with premium characters) by mod, trainer, data change etc.? <br />
<br />
<br />
Huge thanks for answer.]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I coming with a maybe stupid question, but it's very important for me. Can be possible to get all characters (with premium characters) by mod, trainer, data change etc.? <br />
<br />
<br />
Huge thanks for answer.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Celebrating HF 10th Anniversary, by 谷草籽 (Coal_gu) and Coal煤炭]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=332</link>
			<pubDate>Sun, 05 Jan 2020 16:07:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=1">MangaD</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=332</guid>
			<description><![CDATA[Celebrating HF 10th Anniversary, by 谷草籽 (Coal_gu) and Coal煤炭<br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">English <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Introduction: I finally got this out by October, and then I am going to concentrate on my homework. The game is just the same as before. About the comics, I may start it in November, because the homework of 1871 frames is really a pain in neck, maybe I will make an animation after drawing (no, I don't want), ah, maybe not ... Anyway, thank you for your support.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/ix4kP2NeauA" style="max-width: 100%;" frameborder="0" allowfullscreen="true"></iframe></div></div>
<div class="tborder spoiler"><div class="spoiler_header">Chinese <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
简介： 十月内总算是把这憋出来了，接下来就去专心做作业，游戏和以前一样，暂时退游吧。关于漫画十一月再开始画，因为1871帧的作业真的很头疼，说不定画出来后我就想做动画了呢（不，你不想），啊也可能画完就暂时不想碰画画了（不要啊），总之很可能咕咕咕就是了......另外谢谢支持。<br />
<br />
<iframe src="//player.bilibili.com/player.html?aid=71914292&amp;as_wide=1&amp;high_quality=1&amp;autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="638" height="447"></iframe></div></div>]]></description>
			<content:encoded><![CDATA[Celebrating HF 10th Anniversary, by 谷草籽 (Coal_gu) and Coal煤炭<br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">English <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Introduction: I finally got this out by October, and then I am going to concentrate on my homework. The game is just the same as before. About the comics, I may start it in November, because the homework of 1871 frames is really a pain in neck, maybe I will make an animation after drawing (no, I don't want), ah, maybe not ... Anyway, thank you for your support.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/ix4kP2NeauA" style="max-width: 100%;" frameborder="0" allowfullscreen="true"></iframe></div></div>
<div class="tborder spoiler"><div class="spoiler_header">Chinese <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
简介： 十月内总算是把这憋出来了，接下来就去专心做作业，游戏和以前一样，暂时退游吧。关于漫画十一月再开始画，因为1871帧的作业真的很头疼，说不定画出来后我就想做动画了呢（不，你不想），啊也可能画完就暂时不想碰画画了（不要啊），总之很可能咕咕咕就是了......另外谢谢支持。<br />
<br />
<iframe src="//player.bilibili.com/player.html?aid=71914292&amp;as_wide=1&amp;high_quality=1&amp;autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="638" height="447"></iframe></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Present for Marti Wong by 谷草籽 (Coal_gu) [2020]]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=331</link>
			<pubDate>Sun, 05 Jan 2020 15:37:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=1">MangaD</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=331</guid>
			<description><![CDATA[Present for Marti Wong by 谷草籽 (<dvz_me_placeholder id="0" />) to celebrate New Year's Day (2020).<br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">English <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Introduction: This video is finally done on the last day of 2019. Thank you for bringing me a happy childhood for so many years, it means so much to me. No matter if this game will be updated, I wish Marti a very good life. Speaking of it, Marti is about the same age as my father. What an unspeakable familiarity! By the way, please note my name and source if you forward this video. I only upload it to Bilibili and here. If you find it's on other platforms without my authorization, please report it for me. I know it's a bit useless, but thanks anyway. Happy New Year Marti &lt;3, see you next year.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Cjz86ri8xkc" style="max-width: 100%;" frameborder="0" allowfullscreen="true"></iframe></div></div>
<div class="tborder spoiler"><div class="spoiler_header">Chinese <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
简介：<br />
2019年最后一天终于做完了，这么多年感谢HF带给我的快乐童年，不管以后更不更新我都希望小熊生活的好，说起来小熊和我老爸差不多大，莫名的亲切感啊。真欣慰我的同人漫年龄奶对了，真好。对了转载请标明出处和原简介，搬运请标明作者和我的简介。我只在B站和此处投稿，要是在其它平台看见了，并且没有我的证明那就是盗视频，希望大家能帮忙举报下，我知道这没什么用，但还是谢谢了。元旦快乐小熊❤，大家来年再见。<br />
<br />
<iframe src="//player.bilibili.com/player.html?aid=81491802&amp;as_wide=1&amp;high_quality=1&amp;autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="638" height="447"></iframe></div></div>]]></description>
			<content:encoded><![CDATA[Present for Marti Wong by 谷草籽 (<dvz_me_placeholder id="0" />) to celebrate New Year's Day (2020).<br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">English <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Introduction: This video is finally done on the last day of 2019. Thank you for bringing me a happy childhood for so many years, it means so much to me. No matter if this game will be updated, I wish Marti a very good life. Speaking of it, Marti is about the same age as my father. What an unspeakable familiarity! By the way, please note my name and source if you forward this video. I only upload it to Bilibili and here. If you find it's on other platforms without my authorization, please report it for me. I know it's a bit useless, but thanks anyway. Happy New Year Marti &lt;3, see you next year.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Cjz86ri8xkc" style="max-width: 100%;" frameborder="0" allowfullscreen="true"></iframe></div></div>
<div class="tborder spoiler"><div class="spoiler_header">Chinese <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
简介：<br />
2019年最后一天终于做完了，这么多年感谢HF带给我的快乐童年，不管以后更不更新我都希望小熊生活的好，说起来小熊和我老爸差不多大，莫名的亲切感啊。真欣慰我的同人漫年龄奶对了，真好。对了转载请标明出处和原简介，搬运请标明作者和我的简介。我只在B站和此处投稿，要是在其它平台看见了，并且没有我的证明那就是盗视频，希望大家能帮忙举报下，我知道这没什么用，但还是谢谢了。元旦快乐小熊❤，大家来年再见。<br />
<br />
<iframe src="//player.bilibili.com/player.html?aid=81491802&amp;as_wide=1&amp;high_quality=1&amp;autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true" width="638" height="447"></iframe></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hero Fighter v0.7+]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=316</link>
			<pubDate>Tue, 30 Jul 2019 16:00:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=1">MangaD</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=316</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF99;" class="mycode_color">Hero Fighter v0.7+</span></span></span></div>
<br />
Hero Fighter v0.7+ is the original HF PC/web version with small fixes and improvements. It is compatible with the official Hero Fighter v0.7, so there won't be any synchronization errors in Network Mode.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download:</span> <span style="font-style: italic;" class="mycode_i"><span style="color: #FFC5AA;" class="mycode_color">(11 October 2021)</span></span><br />
<div style="margin-left: 2em;"><a href="https://www.mediafire.com/file/6ik4w1t1qsd4ci1/HFv0.7%252B.zip/file" target="_blank" rel="noopener" class="mycode_url">Windows</a><br />
<a href="https://www.mediafire.com/file/jeib5uyw12mhdgh/HF_v0.7%252B_linux_32.zip/file" target="_blank" rel="noopener" class="mycode_url">Linux (32-bit)</a><br />
<a href="https://www.mediafire.com/file/bl9jn37cfa0bd2g/HF_v0.7%252B_linux_64.zip/file" target="_blank" rel="noopener" class="mycode_url">Linux (64-bit)</a></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Shortcuts:</span><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Shortcuts <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">New:</span><br />
Full screen: CTRL + F<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Original:</span><br />
Backspace: Chat<br />
Shift+P: Pause game<br />
Shift+R: Restart game<br />
Shift+Q: Quit game<br />
Shift+Z: Auto Zoom On/Off<br />
Shift+H: Resolution High/Low</div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Tip:</span> On screens with high DPI, it is useful to go to exe's "Properties -&gt; Compatibility -&gt; Change high DPI settings" and tick "Use this setting to fix scaling problems for this program instead of the one in Settings" and also tick "Override high DPI scaling behavior. Scaling performed by: Application". This will remove the blur from the app.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log:</span><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">General <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Replaced "ver 0.7" with "ver 0.7+", increased font size from 12 to 16. Changed its link to <a href="https://hf-empire.com/forum/showthread.php?tid=316" target="_blank" rel="noopener" class="mycode_url">here</a> <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Replace ztage forum link with HFE forum link. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Fixed Summary screen not showing ice guards and ghosts. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Banned alert pops up when joining a room where a player is banned. (on Room Server v0.7+ only) <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Maximum characters in network chat changed from 80 to 300. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Chat text can be selected, copy/pasted and links can be clicked. Only on Waiting Room. Links must start with https(s):// <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>More backgrounds and musics available in VS mode. Their names are given by me and not official. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Client informs Room Server v0.7+ of winning team. <span style="font-size: x-small;" class="mycode_size">(by Tommy)</span><br />
</li>
<li>Fixed a bug with many unnecessary large packets being sent repeatedly when the gameplay starts. This caused the black screen at the start of a gameplay to be very prolonged or even take forever in some cases. Solving this bug also revealed a hidden feature, the game shows a waiting message at the start of a gameplay when there is delay. <span style="font-size: x-small;" class="mycode_size">(by 希瓜果汁 (aka. Jun Xu, xgjuice))</span><br />
<a href="https://i.postimg.cc/6q7d6JrD/waiting-message-after-start-game.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/6q7d6JrD/waiting-message-after-start-game.png" loading="lazy"  width="300" height="184" alt="[Image: waiting-message-after-start-game.png]" class="mycode_img" /></a><br />
</li>
</ul>
</div></div>
<br />
<div class="tborder spoiler"><div class="spoiler_header">11 October 2021 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Fixed a bug with many unnecessary large packets being sent repeatedly when the gameplay starts. This caused the black screen at the start of a gameplay to be very prolonged or even take forever in some cases. Solving this bug also revealed a hidden feature, the game shows a waiting message at the start of a gameplay when there is delay. <span style="font-size: x-small;" class="mycode_size">(by 希瓜果汁 (aka. Jun Xu, xgjuice))</span><br />
<a href="https://i.postimg.cc/6q7d6JrD/waiting-message-after-start-game.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/6q7d6JrD/waiting-message-after-start-game.png" loading="lazy"  width="300" height="184" alt="[Image: waiting-message-after-start-game.png]" class="mycode_img" /></a><br />
</li>
<li>Removed Room Server from the ZIP archive.<br />
</li>
</ul>
</div></div><div class="tborder spoiler"><div class="spoiler_header">22 January 2021 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Client informs Room Server v0.7+ of winning team. <span style="font-size: x-small;" class="mycode_size">(by Tommy)</span><br />
</li>
<li>Added Linux version for download. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
</ul>
</div></div><div class="tborder spoiler"><div class="spoiler_header">03 September 2020 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Changed window title and removed menu bar. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>More backgrounds available in VS mode. Thanks to BEBD for pointing them out. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Removed some code obfuscation (more will be removed later). <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
</ul>
</div></div><div class="tborder spoiler"><div class="spoiler_header">04 August 2019 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Downgraded to Flash Player SA version 11 because it has been reported to be smaller and faster. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
</ul>
</div></div><div class="tborder spoiler"><div class="spoiler_header">31 July 2019 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Replaced "ver 0.7" with "ver 0.7+", increased its font size from 12 to 16. Changed its link from <a href="http://herofighter.com/log_en.html" target="_blank" rel="noopener" class="mycode_url">here</a> to this thread. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Replace ztage forum link with HFE forum link. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Fixed Summary screen not showing ice guards and ghosts. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Banned alert pops up when joining a room where a player is banned. (on Room Server v0.7+ only) <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Maximum characters in network chat changed from 80 to 300. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Chat text can be selected, copy/pasted and links can be clicked. Only on Waiting Room. Links must start with http(s):// <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>More backgrounds and musics available in VS mode. Their names are given by me and not official. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
</ul>
</div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Official change log:</span> <a href="http://herofighter.com/log_en.html" target="_blank" rel="noopener" class="mycode_url">http://herofighter.com/log_en.html</a> and <a href="http://herofighter.com/log_b5.html" target="_blank" rel="noopener" class="mycode_url">http://herofighter.com/log_b5.html</a><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">System requirements <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">CPU:</span> 2.33GHz or faster x86-compatible processor, or Intel® Atom™ 1.6GHz or faster processor for netbooks<br />
<span style="font-weight: bold;" class="mycode_b">Memory:</span> 512MB of RAM (1GB of RAM recommended for netbooks); 128MB of graphics memory<br />
<span style="font-weight: bold;" class="mycode_b">Platforms:</span><ul class="mycode_list"><li>Windows XP or higher with Internet Explorer 8.0 or later<br />
</li>
<li>Linux<br />
</li>
<li>Mac<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Resolution:</span> 1000x600 or above</div></div>
<br />
Copyright © 2009-2012 Martial Studio,<br />
All rights reserved]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #FFFF99;" class="mycode_color">Hero Fighter v0.7+</span></span></span></div>
<br />
Hero Fighter v0.7+ is the original HF PC/web version with small fixes and improvements. It is compatible with the official Hero Fighter v0.7, so there won't be any synchronization errors in Network Mode.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Download:</span> <span style="font-style: italic;" class="mycode_i"><span style="color: #FFC5AA;" class="mycode_color">(11 October 2021)</span></span><br />
<div style="margin-left: 2em;"><a href="https://www.mediafire.com/file/6ik4w1t1qsd4ci1/HFv0.7%252B.zip/file" target="_blank" rel="noopener" class="mycode_url">Windows</a><br />
<a href="https://www.mediafire.com/file/jeib5uyw12mhdgh/HF_v0.7%252B_linux_32.zip/file" target="_blank" rel="noopener" class="mycode_url">Linux (32-bit)</a><br />
<a href="https://www.mediafire.com/file/bl9jn37cfa0bd2g/HF_v0.7%252B_linux_64.zip/file" target="_blank" rel="noopener" class="mycode_url">Linux (64-bit)</a></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Shortcuts:</span><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Shortcuts <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">New:</span><br />
Full screen: CTRL + F<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Original:</span><br />
Backspace: Chat<br />
Shift+P: Pause game<br />
Shift+R: Restart game<br />
Shift+Q: Quit game<br />
Shift+Z: Auto Zoom On/Off<br />
Shift+H: Resolution High/Low</div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Tip:</span> On screens with high DPI, it is useful to go to exe's "Properties -&gt; Compatibility -&gt; Change high DPI settings" and tick "Use this setting to fix scaling problems for this program instead of the one in Settings" and also tick "Override high DPI scaling behavior. Scaling performed by: Application". This will remove the blur from the app.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Change log:</span><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">General <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Replaced "ver 0.7" with "ver 0.7+", increased font size from 12 to 16. Changed its link to <a href="https://hf-empire.com/forum/showthread.php?tid=316" target="_blank" rel="noopener" class="mycode_url">here</a> <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Replace ztage forum link with HFE forum link. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Fixed Summary screen not showing ice guards and ghosts. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Banned alert pops up when joining a room where a player is banned. (on Room Server v0.7+ only) <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Maximum characters in network chat changed from 80 to 300. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Chat text can be selected, copy/pasted and links can be clicked. Only on Waiting Room. Links must start with https(s):// <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>More backgrounds and musics available in VS mode. Their names are given by me and not official. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Client informs Room Server v0.7+ of winning team. <span style="font-size: x-small;" class="mycode_size">(by Tommy)</span><br />
</li>
<li>Fixed a bug with many unnecessary large packets being sent repeatedly when the gameplay starts. This caused the black screen at the start of a gameplay to be very prolonged or even take forever in some cases. Solving this bug also revealed a hidden feature, the game shows a waiting message at the start of a gameplay when there is delay. <span style="font-size: x-small;" class="mycode_size">(by 希瓜果汁 (aka. Jun Xu, xgjuice))</span><br />
<a href="https://i.postimg.cc/6q7d6JrD/waiting-message-after-start-game.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/6q7d6JrD/waiting-message-after-start-game.png" loading="lazy"  width="300" height="184" alt="[Image: waiting-message-after-start-game.png]" class="mycode_img" /></a><br />
</li>
</ul>
</div></div>
<br />
<div class="tborder spoiler"><div class="spoiler_header">11 October 2021 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Fixed a bug with many unnecessary large packets being sent repeatedly when the gameplay starts. This caused the black screen at the start of a gameplay to be very prolonged or even take forever in some cases. Solving this bug also revealed a hidden feature, the game shows a waiting message at the start of a gameplay when there is delay. <span style="font-size: x-small;" class="mycode_size">(by 希瓜果汁 (aka. Jun Xu, xgjuice))</span><br />
<a href="https://i.postimg.cc/6q7d6JrD/waiting-message-after-start-game.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/6q7d6JrD/waiting-message-after-start-game.png" loading="lazy"  width="300" height="184" alt="[Image: waiting-message-after-start-game.png]" class="mycode_img" /></a><br />
</li>
<li>Removed Room Server from the ZIP archive.<br />
</li>
</ul>
</div></div><div class="tborder spoiler"><div class="spoiler_header">22 January 2021 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Client informs Room Server v0.7+ of winning team. <span style="font-size: x-small;" class="mycode_size">(by Tommy)</span><br />
</li>
<li>Added Linux version for download. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
</ul>
</div></div><div class="tborder spoiler"><div class="spoiler_header">03 September 2020 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Changed window title and removed menu bar. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>More backgrounds available in VS mode. Thanks to BEBD for pointing them out. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Removed some code obfuscation (more will be removed later). <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
</ul>
</div></div><div class="tborder spoiler"><div class="spoiler_header">04 August 2019 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Downgraded to Flash Player SA version 11 because it has been reported to be smaller and faster. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
</ul>
</div></div><div class="tborder spoiler"><div class="spoiler_header">31 July 2019 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"><ul class="mycode_list"><li>Replaced "ver 0.7" with "ver 0.7+", increased its font size from 12 to 16. Changed its link from <a href="http://herofighter.com/log_en.html" target="_blank" rel="noopener" class="mycode_url">here</a> to this thread. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Replace ztage forum link with HFE forum link. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Fixed Summary screen not showing ice guards and ghosts. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Banned alert pops up when joining a room where a player is banned. (on Room Server v0.7+ only) <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Maximum characters in network chat changed from 80 to 300. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>Chat text can be selected, copy/pasted and links can be clicked. Only on Waiting Room. Links must start with http(s):// <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
<li>More backgrounds and musics available in VS mode. Their names are given by me and not official. <span style="font-size: x-small;" class="mycode_size">(by MangaD)</span><br />
</li>
</ul>
</div></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Official change log:</span> <a href="http://herofighter.com/log_en.html" target="_blank" rel="noopener" class="mycode_url">http://herofighter.com/log_en.html</a> and <a href="http://herofighter.com/log_b5.html" target="_blank" rel="noopener" class="mycode_url">http://herofighter.com/log_b5.html</a><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">System requirements <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">CPU:</span> 2.33GHz or faster x86-compatible processor, or Intel® Atom™ 1.6GHz or faster processor for netbooks<br />
<span style="font-weight: bold;" class="mycode_b">Memory:</span> 512MB of RAM (1GB of RAM recommended for netbooks); 128MB of graphics memory<br />
<span style="font-weight: bold;" class="mycode_b">Platforms:</span><ul class="mycode_list"><li>Windows XP or higher with Internet Explorer 8.0 or later<br />
</li>
<li>Linux<br />
</li>
<li>Mac<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Resolution:</span> 1000x600 or above</div></div>
<br />
Copyright © 2009-2012 Martial Studio,<br />
All rights reserved]]></content:encoded>
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		<item>
			<title><![CDATA[Funny video by Chinese guy]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=308</link>
			<pubDate>Thu, 27 Jun 2019 09:39:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=1">MangaD</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=308</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Kd9g60KkJQM" style="max-width: 100%;" frameborder="0" allowfullscreen="true"></iframe></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Kd9g60KkJQM" style="max-width: 100%;" frameborder="0" allowfullscreen="true"></iframe></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HF improvement ideas]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=303</link>
			<pubDate>Tue, 04 Jun 2019 15:42:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=1">MangaD</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=303</guid>
			<description><![CDATA[In the event of Hero Fighter becoming modifiable one day, here's a list of ideas to implement. Anyone can contribute with ideas, but they <span style="font-weight: bold;" class="mycode_b">should be easy to implement</span>, mainly changing things that already exist.<br />
<br />
Strikethrough features have been implemented in HF v0.7+.<br />
<ul class="mycode_list"><li>Independent team.<br />
</li>
<li>Background color. <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Network chat.<ul class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Selectable text and clickable links.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Don't erase after starting game. <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Increase the allowed input length.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
</ul>
</li>
<li>Remove popups for setting low resolution and for adding a character to the screen. <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Add ice soldiers and hell ghosts to VS summary screen.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Fix P2 bug in network Battle mode.<br />
</li>
<li>When clicking random music and random bg, do not randomize more than once.<br />
</li>
<li>Add a "Ping / Latency" column in room list to check latency to each room. <span style="color: #ff9999;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(hard)</span></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Add more backgrounds and musics to VS dropdowns.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Room Server related<ul class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Add banned alert when joining a room instead of just connection lost.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Let room server know who won the fight.<br />
</li>
</ul>
</li>
<li>Allow playing with soldiers<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[In the event of Hero Fighter becoming modifiable one day, here's a list of ideas to implement. Anyone can contribute with ideas, but they <span style="font-weight: bold;" class="mycode_b">should be easy to implement</span>, mainly changing things that already exist.<br />
<br />
Strikethrough features have been implemented in HF v0.7+.<br />
<ul class="mycode_list"><li>Independent team.<br />
</li>
<li>Background color. <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Network chat.<ul class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Selectable text and clickable links.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Don't erase after starting game. <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Increase the allowed input length.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
</ul>
</li>
<li>Remove popups for setting low resolution and for adding a character to the screen. <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Add ice soldiers and hell ghosts to VS summary screen.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Fix P2 bug in network Battle mode.<br />
</li>
<li>When clicking random music and random bg, do not randomize more than once.<br />
</li>
<li>Add a "Ping / Latency" column in room list to check latency to each room. <span style="color: #ff9999;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(hard)</span></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Add more backgrounds and musics to VS dropdowns.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Room Server related<ul class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Add banned alert when joining a room instead of just connection lost.</span> <span style="color: #99ff99;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">(easy)</span></span><br />
</li>
<li>Let room server know who won the fight.<br />
</li>
</ul>
</li>
<li>Allow playing with soldiers<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[All characters’ attack damage & consumption & guard break data of HF / HFX / HFL]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=296</link>
			<pubDate>Tue, 07 May 2019 16:08:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=139">O n L y</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=296</guid>
			<description><![CDATA[<img src="https://s2.ax1x.com/2019/05/08/EyzQ4U.png" loading="lazy"  alt="[Image: EyzQ4U.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Damage &amp; Consumption</span></span><br />
<br />
Every character’s catch attack gives 15 damage, and 30 damage for throw attack, except for Legge and Raye.<br />
Every character’s Back Spring gives 45 damage, and 2 hits to break guard.<br />
All heavy objects give 66 damage, and 1 hit to break guard.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lucas</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash / Backdash Attack: 45 / 50 / 45<br />
Air Blade: 15 + 30 (Note: Lucas’ wielding move gives 15 damage, and air blade gives 30.)<br />
Uppercut: 60<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Air Blade: 90 / 18% / 12% / about 20%<br />
Uppercut: 250 / 50% / 60% / 55%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Drew</span></span><br />
Attack * 5 : 30 + 30 + 30 + 55 + 45<br />
Jump / Dash / Backdash Attack: 45 / 50 / 45<br />
Mach Punch: 80<br />
Shoulder Charger: 45<br />
Grapple Run: 0<br />
Hurricane Spin: 80 (80 damage to enemy around)<br />
Backbreaker: 30<br />
Whirlwind Swing: 30 (25 damage to enemy around)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Mach Punch: 250 / 50% / 50% / 50%<br />
Shoulder Charger: 150 / 30% / 25% / 30%<br />
Grapple Run: 100 / 20% / 10% / 20%<br />
Hurricane Spin: 175 / 35% / 30% / 35%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Shawn</span></span><br />
Arrow: 25<br />
Run Attack * 2 : 55 + 45 <br />
Dash attack: 50<br />
Phoenix Shot + Explosion: 60 + 20<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 106% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Spread Shot: 90 / 18% / 12% / about 15%<br />
Phoenix Shot: 250 / 50% / 50% / about 43%<br />
Arrow Rain: 175 / 35% / 25% / about 30%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Jenny</span></span><br />
Attack * 4: 30 + 30 + 30 + 45 + 15 (15 damage from the wind blade) <br />
Dash Attack: 50 + 15 (15 damage from the wind blade) <br />
Jump / Backdash Attack: 45 / 45 <br />
Energy Drill: 10 + 30 (+30) (10 damage from the spear attack, and 30 damage from the purple wind) <br />
Whirlwind Shield (HF): 8 + 8 + 8 + 8 <br />
Whirlwind Shield (HFX): 10 + 10 + 10 + 10<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Energy Drill: 250 / 50% / 50% / 50%<br />
Whirlwind Shield: 200 / 40% / 25% / 40%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Taylor</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash  / Backdash Attack: 45 / 45 / 45<br />
Laser: 20+20+20+20<br />
Energy Shield: 25<br />
Shadow Clone / Healing: 0<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Laser: 100 / 20% / 15% / 20%<br />
Energy Shield: 100 / 20% / 20% / 20%<br />
Shadow Clone / Healing: 250 / 50% / 50% / 50%<br />
(Shadow Clone consumes 2% HP in HFX)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Leo</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash / Backdash Attack: 45 / 50 / 45<br />
Air Blade: 15 + 30 (Refer to Lucas)<br />
Uppercut: 60 + 5*n (5 damage per beam attack)<br />
Ground Stab: 30 + 5*n<br />
Sword Rush (HF): 30 + 30 + 30<br />
Sword Rush (HFX): 30 + 30 + 40<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 94% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Air Blade: 105 / 21% / 12% / 21%<br />
Uppercut: 300 / 60% / 60% / 60% <br />
Ground Stab: 50 / 10% / 10% / 10%<br />
Sword Rush: 175 / 35% / 25% / 35%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Legge</span></span><br />
Attack * 4: 25 + 25 + 25 + 40<br />
Catch Attack: 40 <br />
Jump / Dash / Backdash Attack: 40 / 40 / 40 <br />
Whip Storm: 18 + 18 + 18 <br />
Fury Snake: 40 + 20*n (Whip will give additional 25 damage if stands too close)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 104% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Whip Storm: 175 / 35% / 35% / 35% <br />
Fury Snake: 200 / 40% / 40% / 40%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Eason</span></span><br />
Attack * 4: 30 + 30 + 30 + 55<br />
Jump / Dash / Backdash Attack: 50 / 50 / 50 <br />
Energy Blast: 25 <br />
Fierce Fists: 18 + 18 + 18 + 55 <br />
Dragon Uppercut: 60 + 5*n (Refer to Leo) <br />
Leap Attack: 40<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 83% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Energy Blast: 50 / 10% / 7% / 13% <br />
Fierce Fists: 75 / 15% / 15% / 19% <br />
Dragon Uppercut: 250 / 50% / 60% / 65%<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Swordsman Eason</span></span><br />
Attack * 4 (HF): 30 + 30 + 30 + 45 <br />
Attack * 4 (HFX): 30 + 30 + 30 + 55 <br />
Jump / Dash / Backdash Attack: 50 / 50 / 50 <br />
Air Blade: 15 + 30 <br />
Leap Attack: 35 <br />
Fierce Slashes : 16 + 16 + 16 + 20<br />
Uppercut: 60 + 5*n<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 97% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Air Blade: 95 / 19% / 12% / 19%<br />
Fierce Slashes: 125 / 25% / 30% / 25%<br />
Uppercut: 300 / 60% / 60% / 60%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vivian</span></span><br />
Attack * 4: 22 + 22 + 22 + 45<br />
Jump / Dash / Backdash Attack: 45 / 45 / 45<br />
Double Slash: 22 + 15 + 45 + 15 (1st slash + wind blade + 2nd slash + wind blade)<br />
Air Strike (HF): 45 (Can attack one enemy only)<br />
Air Strike (HFX): 50 (Can attack multiple enemies)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 106% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Double Slash: 100/20% / 12% / 17% <br />
Air Strike (HF) : 150 / 30% / 20% / about 26%      <br />
Healing: 250 / 50% / 50% / about 43%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Jason</span></span><br />
Attack * 4 : 30 + 30 + 30 + 45 <br />
Jump / Dash / Backdash Attack: 45 / 45 / 45 <br />
Daggers Throwing: 25 per knife <br />
Boomerang Throwing: 45 <br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Daggers Throwing: 15 per knife / 3% per knife / 12% / 3.3% per knife <br />
Boomerang (throw): 275 / 55% / 55% / 60%<br />
Boomerang (back): 200 / 40% / 40% / 44%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Gordon</span></span><br />
Attack * 3: 50 + 50 + 70<br />
Jump / Dash / Backdash Attack: 70 / 70 / 70<br />
Power Blow: 70 + 20*n<br />
Crush Strike: 20 + 70 (20 damage from axe, and 70 damage from explosion)<br />
Ride Attack: 64<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Power Blow: 200 / 40% / 40% / 40%<br />
Crush Strike: 275 / 55% / 55% / 55%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Giggs</span></span><br />
Attack: 30<br />
Run / Jump / Backdash attack: 45 / 45 / 45<br />
Dash Attack (HF): 40<br />
Dash Attack ( HFX ): 50<br />
Whirlstick (HF): 10 per hit<br />
Whirlstick (HFX): 12 per hit <br />
Cudgel Bash (HF): 35<br />
Cudgel Bash (HFX): 45<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 102% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Whirlstick: 100 / 20% / 20% / 20%<br />
Cudgel Bash: 125 / 25% / 24% / 25%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Titto</span></span><br />
Attack: 30<br />
Run Attack (HF): 30 + 25<br />
Run Attack (HFX): 30 + 30<br />
Jump / Dash / Backdash Attack: 45 / 45 / 45<br />
Thousand Swings (HF): 20 per hit<br />
Thousand Swings (HFX): 25 per hit<br />
Flesh Cannonball (HF): 35<br />
Flesh Cannonball (HF): 40<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 99% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Thousand Swings: 150 / 30% / 30% / 30%<br />
Flesh Cannonball: 100 / 20% / 20% / 20%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sinan</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash / Backdash Attack: 45 / 50 / 45<br />
Hexagram Curse: 30<br />
Ground Blaster: 40 + 20 (20 damage from the beam)<br />
Summon Bats: 20 per bat<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Hexagram Curse: 225 / 45% / 60% (consume 1.5% HP) / 45%<br />
Ground Blaster: 175 / 35% / 25% / 35%<br />
Summon Bats: 225 / 45% / 40% / 45%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Iczzy</span></span><br />
Attack * 5: 30 + 30 + 30 + 30 + 30 (Ice ball gives 30 damage in any way)<br />
Icicle: 40<br />
Ice Burst: 60<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 125% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Icicle: 125 / 25% / 25% / 21%<br />
Ice Burst: 350 / 70% / 70% / 60%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Heater</span></span><br />
Attack * 6: 30 + 30 + 30 + 45 + 45 + 50<br />
Jump / Dash / Backdash attack: 55 / 55 / 55<br />
Flame Punch: 55<br />
Fire Blast (HF): 5 + 50 (Note: Fire ball gives 5 damage before it explodes)<br />
Fire Blast (HFX): 5 + 65<br />
Fire Explosion (HF): 50<br />
Fire Explosion  (HFX): 65<br />
Ground Fire (HF): 5<br />
Ground Fire (HFX): 15<br />
On fire damage: 15<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Flame Punch: 125 / 25% / 20% / 23%<br />
Fire Blast: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions) <br />
Fire Explosion: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Raye</span></span><br />
Attack * 3: 30 + 30 + 30<br />
Catch enemy when riding: 30<br />
Jump / Dash / Backdash Attack (HF): 50 + 12*n<br />
Jump / Dash  / Backdash Attack (HFX): 50 + 25*n<br />
Catch Attack / Lightning (HF): 12*n<br />
Catch Attack / Lightning (HFX): 25*n<br />
Thunder Bolt (HF): 26 + 12*n<br />
Thunder Bolt (HFX): 20 + 25*n<br />
Thunder Strike (HF): 20*n + 12*n (Big Thunder gives 20 damage per hit, and small thunder gives 12 damage per hit)<br />
Thunder Strike (HFX): 50*n + 25*n<br />
He was charged with smashing to: 15<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 125% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Thunder Bolt: 200 / 40% / 40% / 32% <br />
Thunder Strike: 375 / 75% / 75% / 67% (Consume 1.5% HP in all versions)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Livermore</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash / Backdash attack: 45 / 45 / 45<br />
Chasing Blast (HF): 30<br />
Chasing Blast (HFX): 25<br />
Demonic Beam (HF): 40*n<br />
Demonic Beam (HFX): 35*n<br />
Big Bang (HF): 70<br />
Big Bang (HFX): 60<br />
Whirlwind Kick: 45<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 83% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Chasing Blast: 75 / 15% / 9% / 17%<br />
Demonic Beam: 175 / 35% / 25% (Consume 1.5% HP) / 39%<br />
Big Bang: 200 / 40% / 40% (Consume 2.5% HP) / 44%<br />
Whirlwind Kick: 150 / 30% / 20% / 33%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Yaga (HFX)</span></span><br />
Attack * 3: 50 + 50 + 70<br />
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70<br />
Dragon Cleave: 70 + 5*n + 20*n<br />
Power Stab: 10 + 30*n<br />
Ride Attack: 64<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption:</span><br />
Dragon Cleave: 50% (Consume 1.5% HP)<br />
Power Stab: 15% (Consume 0.5% HP)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Saws (HFX)</span></span><br />
Attack * 3: 50 + 50 + 70<br />
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70<br />
Savage Slam: 70 + 20*n<br />
Whirlwind Storm: 70*n (Front attack) 50*n (Back attack)<br />
Ride attack: 70<br />
Catch enemy when riding: 30<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption:</span><br />
Savage Slam: 40%<br />
Whirlwind Storm: 60%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Azrael (HFX)</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Run / Jump / Dash / Backdash Attack: 45 / 50 / 50 / 50<br />
Demonic Bomb: 20 + 25<br />
Final Demonic Cannon: 50 + 40*n<br />
Demonic Cry: 60<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption:</span><br />
Demonic Bomb: 20% <br />
Final Demonic Cannon: 40%<br />
Demonic Cry: 50%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Infantry / Bandit</span></span><br />
Attack: 15<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Archer / Daggerman / Villager</span></span><br />
Attack: 13<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cavalry</span></span><br />
Attack: 15<br />
Jump attack: 22<br />
Ride / Stab Attack: 45<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Woman</span></span><br />
Attack: 8<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sickleman</span></span><br />
Attack: 15 + 17<br />
Jump attack: 22<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Ice Guard</span></span><br />
Attack: 20<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Swordsman</span></span><br />
Attack: 22<br />
Slash: 22<br />
Ground Stab: 15 + 22<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sorcerer</span></span><br />
Attack: 18<br />
Jump Attack: 25<br />
Chasing Blast (HF): 30<br />
Chasing Blast (HFX): 25<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Axeman</span></span><br />
Attack: 25 + 35<br />
Run / Jump / Ride Attack: 35<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Wreslter</span></span><br />
Attack: 22 + 22 + 10 + 30<br />
Catch Attack: 30<br />
Jump Attack: 45<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Guard Break</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Lucas</span></span><br />
Attack: 5<br />
Run / Jump / Backdash Attack: 2<br />
Dash Attack: 2 (1 for Guard Run)<br />
Air Blade: 6<br />
Uppercut: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Drew</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Shoulder Charge: 5<br />
Mach Punch: 1<br />
Grapple Run: 6<br />
Whirlwind Swing: 1 for enemy around<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Shawn</span></span><br />
Arrow: 5<br />
Run / Dash Attack: 2<br />
Phoenix Shot: 1 (After being weakened)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Jenny</span></span><br />
Attack: 5<br />
Run Attack: 2 (The wind blade will blow away the opponent)<br />
Dash Attack: 1 (2 without wind blade)<br />
Jump / Backdash Attack: 2<br />
Energy drill: 2 (Long distance) 1 (Medium distance) Beat down (Close distance)<br />
Whirlwind Shield: ?<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Taylor</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Laser: 1<br />
Energy Shield: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Legge</span></span><br />
Attack: 5<br />
Run attack: 2 (1 for moving guard)<br />
Jump / Dash / Backdash Attack: 2<br />
Fury Snake: 1 (Medium distance)<br />
Whip Storm: 9<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vivian</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Air Strike (HF): 4<br />
Air Strike  (HFX): 2<br />
Double Slash: 1 and beat down (Close distance)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Jason</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Boomerang: 4<br />
Knife: 5<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Gordon</span></span><br />
Attack: 3<br />
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)<br />
Crush Strike: 1<br />
Power Blow: 1 and beat down (Close distance)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Giggs</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Whirlstick: 26<br />
Cudgel Bash: 2<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Titto</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Thousand Swings: 5<br />
Flesh Cannon: 4<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sinan</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Ground Blaster: 1<br />
Summon Bats: 6<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Eason</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Energy Blast: 6<br />
Fierce Fists (Light): 5<br />
Fierce Fists (Heavy): 2<br />
Dragon Uppercut: 1 (The beam will blow away the opponent)<br />
Leap Attack: 2<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Swordsman Eason</span></span><br />
Attack: 5<br />
Run Attack (HF): 2<br />
Run Attack (HFX): 2 (1 for Guard Run)<br />
Jump / Dash / Backdash Attack: 2 (1 for Guard Run)<br />
Air Blade: 6<br />
Fierce Slashes (Light): 5<br />
Fierce Slashes (Heavy): 2<br />
Uppercut: 1 (The beam will blow away the opponent)<br />
Leap Attack: 2<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Livermore</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Chasing Blast: 6<br />
Whirlwind Kick: 2<br />
Demonic Beam: 4 hits to break guard<br />
Big Bang: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Iczzy</span></span><br />
Attack: 5<br />
Ice Ball: 2<br />
Icicle: 2<br />
Ice Burst: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Heater</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Flame Punch: 2 (Ground fire can break guard as well)<br />
Fire Blast: 1 (The ground fire after explosion will make the opponent on fire)<br />
Fire Explosion: 1 (The ground fire after explosion will make the opponent on fire)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Raye</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2 (The thunder after attack can break guard in 1 hit)<br />
Catch Attack / Lightning: 2 (2 lightning can give 6 hits)<br />
Thunder Bolt: 2 (The thunder after attack can break guard in 1 hit)<br />
Thunder Strike: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Leo</span></span><br />
Attack: 5<br />
Run / Jump / Backdash Attack: 2<br />
Dash Attack: 2 (1 for Guard Run)<br />
Uppercut: 1 (The beam will blow away the opponent)<br />
Air Blade: 6<br />
Sword Rush: 1<br />
Ground Stab: 4 (Stab + full hits of the beam can break guard and blow away the enemy)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Yaga (HFX)</span></span><br />
Attack: 2 (1 for Guard Run)<br />
Run / Jump / Dash / Backdash Attack: 1<br />
Dragon Cleave: 2 (Long distance) 1 (Medium distance) Blow away (Close distance)<br />
Power Stab: 1 (break guard and blow away the enemy)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Saws (HFX)</span></span><br />
Attack: 2 (1 for Guard Run)<br />
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)<br />
Savage Slam: 1 (Medium distance) Blow away (Close distance)<br />
Whirlwind Storm: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Azrael (HFX)</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Demonic Bomb: 1 bomb (2 hits)<br />
Final Demonic Cannon: 1 (1st hit) (Subsequent 4 hits will break guard and blow away the enemy)<br />
Demonic Cry: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Swordsman</span></span><br />
Attack / Slash: 5<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Wreslter</span></span><br />
Attack (Light): 5<br />
Attack (Heavy) / Jump Attack: 2<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sorcerer</span></span><br />
Attack (Light): 5<br />
Chasing Blast: 6<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Axeman</span></span><br />
Attack: 2<br />
<br />
<br />
<br />
Special Thanks: CF, zxq, killer, and BEBD<br />
Integration and revision: BEBD]]></description>
			<content:encoded><![CDATA[<img src="https://s2.ax1x.com/2019/05/08/EyzQ4U.png" loading="lazy"  alt="[Image: EyzQ4U.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Damage &amp; Consumption</span></span><br />
<br />
Every character’s catch attack gives 15 damage, and 30 damage for throw attack, except for Legge and Raye.<br />
Every character’s Back Spring gives 45 damage, and 2 hits to break guard.<br />
All heavy objects give 66 damage, and 1 hit to break guard.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lucas</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash / Backdash Attack: 45 / 50 / 45<br />
Air Blade: 15 + 30 (Note: Lucas’ wielding move gives 15 damage, and air blade gives 30.)<br />
Uppercut: 60<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Air Blade: 90 / 18% / 12% / about 20%<br />
Uppercut: 250 / 50% / 60% / 55%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Drew</span></span><br />
Attack * 5 : 30 + 30 + 30 + 55 + 45<br />
Jump / Dash / Backdash Attack: 45 / 50 / 45<br />
Mach Punch: 80<br />
Shoulder Charger: 45<br />
Grapple Run: 0<br />
Hurricane Spin: 80 (80 damage to enemy around)<br />
Backbreaker: 30<br />
Whirlwind Swing: 30 (25 damage to enemy around)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Mach Punch: 250 / 50% / 50% / 50%<br />
Shoulder Charger: 150 / 30% / 25% / 30%<br />
Grapple Run: 100 / 20% / 10% / 20%<br />
Hurricane Spin: 175 / 35% / 30% / 35%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Shawn</span></span><br />
Arrow: 25<br />
Run Attack * 2 : 55 + 45 <br />
Dash attack: 50<br />
Phoenix Shot + Explosion: 60 + 20<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 106% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Spread Shot: 90 / 18% / 12% / about 15%<br />
Phoenix Shot: 250 / 50% / 50% / about 43%<br />
Arrow Rain: 175 / 35% / 25% / about 30%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Jenny</span></span><br />
Attack * 4: 30 + 30 + 30 + 45 + 15 (15 damage from the wind blade) <br />
Dash Attack: 50 + 15 (15 damage from the wind blade) <br />
Jump / Backdash Attack: 45 / 45 <br />
Energy Drill: 10 + 30 (+30) (10 damage from the spear attack, and 30 damage from the purple wind) <br />
Whirlwind Shield (HF): 8 + 8 + 8 + 8 <br />
Whirlwind Shield (HFX): 10 + 10 + 10 + 10<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Energy Drill: 250 / 50% / 50% / 50%<br />
Whirlwind Shield: 200 / 40% / 25% / 40%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Taylor</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash  / Backdash Attack: 45 / 45 / 45<br />
Laser: 20+20+20+20<br />
Energy Shield: 25<br />
Shadow Clone / Healing: 0<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Laser: 100 / 20% / 15% / 20%<br />
Energy Shield: 100 / 20% / 20% / 20%<br />
Shadow Clone / Healing: 250 / 50% / 50% / 50%<br />
(Shadow Clone consumes 2% HP in HFX)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Leo</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash / Backdash Attack: 45 / 50 / 45<br />
Air Blade: 15 + 30 (Refer to Lucas)<br />
Uppercut: 60 + 5*n (5 damage per beam attack)<br />
Ground Stab: 30 + 5*n<br />
Sword Rush (HF): 30 + 30 + 30<br />
Sword Rush (HFX): 30 + 30 + 40<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 94% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Air Blade: 105 / 21% / 12% / 21%<br />
Uppercut: 300 / 60% / 60% / 60% <br />
Ground Stab: 50 / 10% / 10% / 10%<br />
Sword Rush: 175 / 35% / 25% / 35%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Legge</span></span><br />
Attack * 4: 25 + 25 + 25 + 40<br />
Catch Attack: 40 <br />
Jump / Dash / Backdash Attack: 40 / 40 / 40 <br />
Whip Storm: 18 + 18 + 18 <br />
Fury Snake: 40 + 20*n (Whip will give additional 25 damage if stands too close)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 104% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Whip Storm: 175 / 35% / 35% / 35% <br />
Fury Snake: 200 / 40% / 40% / 40%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Eason</span></span><br />
Attack * 4: 30 + 30 + 30 + 55<br />
Jump / Dash / Backdash Attack: 50 / 50 / 50 <br />
Energy Blast: 25 <br />
Fierce Fists: 18 + 18 + 18 + 55 <br />
Dragon Uppercut: 60 + 5*n (Refer to Leo) <br />
Leap Attack: 40<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 83% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Energy Blast: 50 / 10% / 7% / 13% <br />
Fierce Fists: 75 / 15% / 15% / 19% <br />
Dragon Uppercut: 250 / 50% / 60% / 65%<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Swordsman Eason</span></span><br />
Attack * 4 (HF): 30 + 30 + 30 + 45 <br />
Attack * 4 (HFX): 30 + 30 + 30 + 55 <br />
Jump / Dash / Backdash Attack: 50 / 50 / 50 <br />
Air Blade: 15 + 30 <br />
Leap Attack: 35 <br />
Fierce Slashes : 16 + 16 + 16 + 20<br />
Uppercut: 60 + 5*n<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 97% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Air Blade: 95 / 19% / 12% / 19%<br />
Fierce Slashes: 125 / 25% / 30% / 25%<br />
Uppercut: 300 / 60% / 60% / 60%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vivian</span></span><br />
Attack * 4: 22 + 22 + 22 + 45<br />
Jump / Dash / Backdash Attack: 45 / 45 / 45<br />
Double Slash: 22 + 15 + 45 + 15 (1st slash + wind blade + 2nd slash + wind blade)<br />
Air Strike (HF): 45 (Can attack one enemy only)<br />
Air Strike (HFX): 50 (Can attack multiple enemies)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 106% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Double Slash: 100/20% / 12% / 17% <br />
Air Strike (HF) : 150 / 30% / 20% / about 26%      <br />
Healing: 250 / 50% / 50% / about 43%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Jason</span></span><br />
Attack * 4 : 30 + 30 + 30 + 45 <br />
Jump / Dash / Backdash Attack: 45 / 45 / 45 <br />
Daggers Throwing: 25 per knife <br />
Boomerang Throwing: 45 <br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Daggers Throwing: 15 per knife / 3% per knife / 12% / 3.3% per knife <br />
Boomerang (throw): 275 / 55% / 55% / 60%<br />
Boomerang (back): 200 / 40% / 40% / 44%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Gordon</span></span><br />
Attack * 3: 50 + 50 + 70<br />
Jump / Dash / Backdash Attack: 70 / 70 / 70<br />
Power Blow: 70 + 20*n<br />
Crush Strike: 20 + 70 (20 damage from axe, and 70 damage from explosion)<br />
Ride Attack: 64<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Power Blow: 200 / 40% / 40% / 40%<br />
Crush Strike: 275 / 55% / 55% / 55%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Giggs</span></span><br />
Attack: 30<br />
Run / Jump / Backdash attack: 45 / 45 / 45<br />
Dash Attack (HF): 40<br />
Dash Attack ( HFX ): 50<br />
Whirlstick (HF): 10 per hit<br />
Whirlstick (HFX): 12 per hit <br />
Cudgel Bash (HF): 35<br />
Cudgel Bash (HFX): 45<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 102% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Whirlstick: 100 / 20% / 20% / 20%<br />
Cudgel Bash: 125 / 25% / 24% / 25%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Titto</span></span><br />
Attack: 30<br />
Run Attack (HF): 30 + 25<br />
Run Attack (HFX): 30 + 30<br />
Jump / Dash / Backdash Attack: 45 / 45 / 45<br />
Thousand Swings (HF): 20 per hit<br />
Thousand Swings (HFX): 25 per hit<br />
Flesh Cannonball (HF): 35<br />
Flesh Cannonball (HF): 40<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 99% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Thousand Swings: 150 / 30% / 30% / 30%<br />
Flesh Cannonball: 100 / 20% / 20% / 20%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sinan</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash / Backdash Attack: 45 / 50 / 45<br />
Hexagram Curse: 30<br />
Ground Blaster: 40 + 20 (20 damage from the beam)<br />
Summon Bats: 20 per bat<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Hexagram Curse: 225 / 45% / 60% (consume 1.5% HP) / 45%<br />
Ground Blaster: 175 / 35% / 25% / 35%<br />
Summon Bats: 225 / 45% / 40% / 45%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Iczzy</span></span><br />
Attack * 5: 30 + 30 + 30 + 30 + 30 (Ice ball gives 30 damage in any way)<br />
Icicle: 40<br />
Ice Burst: 60<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 125% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Icicle: 125 / 25% / 25% / 21%<br />
Ice Burst: 350 / 70% / 70% / 60%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Heater</span></span><br />
Attack * 6: 30 + 30 + 30 + 45 + 45 + 50<br />
Jump / Dash / Backdash attack: 55 / 55 / 55<br />
Flame Punch: 55<br />
Fire Blast (HF): 5 + 50 (Note: Fire ball gives 5 damage before it explodes)<br />
Fire Blast (HFX): 5 + 65<br />
Fire Explosion (HF): 50<br />
Fire Explosion  (HFX): 65<br />
Ground Fire (HF): 5<br />
Ground Fire (HFX): 15<br />
On fire damage: 15<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Flame Punch: 125 / 25% / 20% / 23%<br />
Fire Blast: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions) <br />
Fire Explosion: 375 / 75% / 70% / 70% (Consume 1.5% HP in all versions)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Raye</span></span><br />
Attack * 3: 30 + 30 + 30<br />
Catch enemy when riding: 30<br />
Jump / Dash / Backdash Attack (HF): 50 + 12*n<br />
Jump / Dash  / Backdash Attack (HFX): 50 + 25*n<br />
Catch Attack / Lightning (HF): 12*n<br />
Catch Attack / Lightning (HFX): 25*n<br />
Thunder Bolt (HF): 26 + 12*n<br />
Thunder Bolt (HFX): 20 + 25*n<br />
Thunder Strike (HF): 20*n + 12*n (Big Thunder gives 20 damage per hit, and small thunder gives 12 damage per hit)<br />
Thunder Strike (HFX): 50*n + 25*n<br />
He was charged with smashing to: 15<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 125% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Thunder Bolt: 200 / 40% / 40% / 32% <br />
Thunder Strike: 375 / 75% / 75% / 67% (Consume 1.5% HP in all versions)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Livermore</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Jump / Dash / Backdash attack: 45 / 45 / 45<br />
Chasing Blast (HF): 30<br />
Chasing Blast (HFX): 25<br />
Demonic Beam (HF): 40*n<br />
Demonic Beam (HFX): 35*n<br />
Big Bang (HF): 70<br />
Big Bang (HFX): 60<br />
Whirlwind Kick: 45<br />
<br />
<span style="font-weight: bold;" class="mycode_b">→ HFL damage is about 83% of HF</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption: (HF Level / NorLev / HFX / HFL)</span><br />
Chasing Blast: 75 / 15% / 9% / 17%<br />
Demonic Beam: 175 / 35% / 25% (Consume 1.5% HP) / 39%<br />
Big Bang: 200 / 40% / 40% (Consume 2.5% HP) / 44%<br />
Whirlwind Kick: 150 / 30% / 20% / 33%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Yaga (HFX)</span></span><br />
Attack * 3: 50 + 50 + 70<br />
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70<br />
Dragon Cleave: 70 + 5*n + 20*n<br />
Power Stab: 10 + 30*n<br />
Ride Attack: 64<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption:</span><br />
Dragon Cleave: 50% (Consume 1.5% HP)<br />
Power Stab: 15% (Consume 0.5% HP)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Saws (HFX)</span></span><br />
Attack * 3: 50 + 50 + 70<br />
Run / Jump / Dash / Backdash Attack: 70 / 70 / 70 / 70<br />
Savage Slam: 70 + 20*n<br />
Whirlwind Storm: 70*n (Front attack) 50*n (Back attack)<br />
Ride attack: 70<br />
Catch enemy when riding: 30<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption:</span><br />
Savage Slam: 40%<br />
Whirlwind Storm: 60%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Azrael (HFX)</span></span><br />
Attack * 4: 30 + 30 + 30 + 45<br />
Run / Jump / Dash / Backdash Attack: 45 / 50 / 50 / 50<br />
Demonic Bomb: 20 + 25<br />
Final Demonic Cannon: 50 + 40*n<br />
Demonic Cry: 60<br />
<br />
<span style="font-weight: bold;" class="mycode_b">MP consumption:</span><br />
Demonic Bomb: 20% <br />
Final Demonic Cannon: 40%<br />
Demonic Cry: 50%<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Infantry / Bandit</span></span><br />
Attack: 15<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Archer / Daggerman / Villager</span></span><br />
Attack: 13<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Cavalry</span></span><br />
Attack: 15<br />
Jump attack: 22<br />
Ride / Stab Attack: 45<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Woman</span></span><br />
Attack: 8<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sickleman</span></span><br />
Attack: 15 + 17<br />
Jump attack: 22<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Ice Guard</span></span><br />
Attack: 20<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Swordsman</span></span><br />
Attack: 22<br />
Slash: 22<br />
Ground Stab: 15 + 22<br />
 <br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sorcerer</span></span><br />
Attack: 18<br />
Jump Attack: 25<br />
Chasing Blast (HF): 30<br />
Chasing Blast (HFX): 25<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Axeman</span></span><br />
Attack: 25 + 35<br />
Run / Jump / Ride Attack: 35<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Wreslter</span></span><br />
Attack: 22 + 22 + 10 + 30<br />
Catch Attack: 30<br />
Jump Attack: 45<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Guard Break</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Lucas</span></span><br />
Attack: 5<br />
Run / Jump / Backdash Attack: 2<br />
Dash Attack: 2 (1 for Guard Run)<br />
Air Blade: 6<br />
Uppercut: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Drew</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Shoulder Charge: 5<br />
Mach Punch: 1<br />
Grapple Run: 6<br />
Whirlwind Swing: 1 for enemy around<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Shawn</span></span><br />
Arrow: 5<br />
Run / Dash Attack: 2<br />
Phoenix Shot: 1 (After being weakened)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Jenny</span></span><br />
Attack: 5<br />
Run Attack: 2 (The wind blade will blow away the opponent)<br />
Dash Attack: 1 (2 without wind blade)<br />
Jump / Backdash Attack: 2<br />
Energy drill: 2 (Long distance) 1 (Medium distance) Beat down (Close distance)<br />
Whirlwind Shield: ?<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Taylor</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Laser: 1<br />
Energy Shield: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Legge</span></span><br />
Attack: 5<br />
Run attack: 2 (1 for moving guard)<br />
Jump / Dash / Backdash Attack: 2<br />
Fury Snake: 1 (Medium distance)<br />
Whip Storm: 9<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Vivian</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Air Strike (HF): 4<br />
Air Strike  (HFX): 2<br />
Double Slash: 1 and beat down (Close distance)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Jason</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Boomerang: 4<br />
Knife: 5<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Gordon</span></span><br />
Attack: 3<br />
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)<br />
Crush Strike: 1<br />
Power Blow: 1 and beat down (Close distance)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Giggs</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Whirlstick: 26<br />
Cudgel Bash: 2<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Titto</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Thousand Swings: 5<br />
Flesh Cannon: 4<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sinan</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Ground Blaster: 1<br />
Summon Bats: 6<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Eason</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Energy Blast: 6<br />
Fierce Fists (Light): 5<br />
Fierce Fists (Heavy): 2<br />
Dragon Uppercut: 1 (The beam will blow away the opponent)<br />
Leap Attack: 2<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Swordsman Eason</span></span><br />
Attack: 5<br />
Run Attack (HF): 2<br />
Run Attack (HFX): 2 (1 for Guard Run)<br />
Jump / Dash / Backdash Attack: 2 (1 for Guard Run)<br />
Air Blade: 6<br />
Fierce Slashes (Light): 5<br />
Fierce Slashes (Heavy): 2<br />
Uppercut: 1 (The beam will blow away the opponent)<br />
Leap Attack: 2<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Livermore</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Chasing Blast: 6<br />
Whirlwind Kick: 2<br />
Demonic Beam: 4 hits to break guard<br />
Big Bang: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Iczzy</span></span><br />
Attack: 5<br />
Ice Ball: 2<br />
Icicle: 2<br />
Ice Burst: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Heater</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Flame Punch: 2 (Ground fire can break guard as well)<br />
Fire Blast: 1 (The ground fire after explosion will make the opponent on fire)<br />
Fire Explosion: 1 (The ground fire after explosion will make the opponent on fire)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Raye</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2 (The thunder after attack can break guard in 1 hit)<br />
Catch Attack / Lightning: 2 (2 lightning can give 6 hits)<br />
Thunder Bolt: 2 (The thunder after attack can break guard in 1 hit)<br />
Thunder Strike: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Leo</span></span><br />
Attack: 5<br />
Run / Jump / Backdash Attack: 2<br />
Dash Attack: 2 (1 for Guard Run)<br />
Uppercut: 1 (The beam will blow away the opponent)<br />
Air Blade: 6<br />
Sword Rush: 1<br />
Ground Stab: 4 (Stab + full hits of the beam can break guard and blow away the enemy)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Yaga (HFX)</span></span><br />
Attack: 2 (1 for Guard Run)<br />
Run / Jump / Dash / Backdash Attack: 1<br />
Dragon Cleave: 2 (Long distance) 1 (Medium distance) Blow away (Close distance)<br />
Power Stab: 1 (break guard and blow away the enemy)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Saws (HFX)</span></span><br />
Attack: 2 (1 for Guard Run)<br />
Run / Jump / Dash / Backdash Attack: 2 (1 for Guard Run)<br />
Savage Slam: 1 (Medium distance) Blow away (Close distance)<br />
Whirlwind Storm: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Azrael (HFX)</span></span><br />
Attack: 5<br />
Run / Jump / Dash / Backdash Attack: 2<br />
Demonic Bomb: 1 bomb (2 hits)<br />
Final Demonic Cannon: 1 (1st hit) (Subsequent 4 hits will break guard and blow away the enemy)<br />
Demonic Cry: 1<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Swordsman</span></span><br />
Attack / Slash: 5<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Wreslter</span></span><br />
Attack (Light): 5<br />
Attack (Heavy) / Jump Attack: 2<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Sorcerer</span></span><br />
Attack (Light): 5<br />
Chasing Blast: 6<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Axeman</span></span><br />
Attack: 2<br />
<br />
<br />
<br />
Special Thanks: CF, zxq, killer, and BEBD<br />
Integration and revision: BEBD]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to improve game performance?]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=288</link>
			<pubDate>Sun, 03 Feb 2019 07:49:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=676">Socool</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=288</guid>
			<description><![CDATA[It seems like HF PC that i played has abit laggy and delay, is there able to solve the issue?<br />
PC that i play<br />
i5-4440 @ 3.10Ghz<br />
4GB Ram, 64bit<br />
NVIDIA GeForce GTX 650 (ver 391.35)]]></description>
			<content:encoded><![CDATA[It seems like HF PC that i played has abit laggy and delay, is there able to solve the issue?<br />
PC that i play<br />
i5-4440 @ 3.10Ghz<br />
4GB Ram, 64bit<br />
NVIDIA GeForce GTX 650 (ver 391.35)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Premium Account,Website safety issue]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=286</link>
			<pubDate>Mon, 28 Jan 2019 17:38:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=676">Socool</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=286</guid>
			<description><![CDATA[I would like to buy the premium account on PC, but it seems like the website is under attack by anonymous (USD Payment)<br />
Is there any way?]]></description>
			<content:encoded><![CDATA[I would like to buy the premium account on PC, but it seems like the website is under attack by anonymous (USD Payment)<br />
Is there any way?]]></content:encoded>
		</item>
	</channel>
</rss>