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[Mod] HFv0.7 (Equilibrium) with playable soldiers - Printable Version

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HFv0.7 (Equilibrium) with playable soldiers - vinax - 08-08-2019

HFv0.7 (Equilibrium) with playable soldiers


Download: https://drive.google.com/open?id=1F1if6nPDeBosgZgPwXjYcQ_qoReoNKY9



[Image: OUkgWJR.png]

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RE: HFv0.7 (Equilibrium) with playable solders - MangaD - 08-08-2019

Great job! I just tried playing with dinosaurs and ice guard, it's awesome even though they're weak. Laughing


RE: HFv0.7 (Equilibrium) with playable solders - Mazen001 Ahmed001 - 08-08-2019

It's a way to play soldiers on android?


RE: HFv0.7 (Equilibrium) with playable soldiers - STM1993 - 09-08-2019

My notes on the characters in addition to https://hf-empire.com/hf-empire/gameplay/troops :

0. Dinosaur -> Livermore

1. Lucas -> Villager.
Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons or ride mounts.
Punch tends to push people away too far (after 2 hits, 3rd will miss).
Superpunch/>>A does not actually have knockdown.
Jump Attack has forced forward momentum.

2. Drew -> Wrestler.
Can carry heavy weapons, but cannot swing logs.
Cannot roll, has no recovery tech, cannot ride mounts.
3rd "punch" in punch combo involves a grab.

3. Shawn -> Cavalry
Spawns on a horse. Does not regain a new horse. Can ride mounts.
Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons.
A/>>A is an extremely slow and pathetic spear poke. No combo.

4. Jenny -> Infantry
Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons or ride mounts.
Guy has a spear but uses it to slash.

5. Taylor -> Sorcerer
Can ride mounts.
Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons.
D>A = Chasing Blast (cannot shoot backwards when mounted)
D^J = Healing

6. Leo -> Bandit
Can ride mounts.
Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons.
Superpunch/>>A does not actually have knockdown.

7. Legge -> Sickleman
Can ride mounts.
Cannot roll, has no recovery tech, cannot carry heavy weapons.
A is a long range grab.
Didn't use a 3rd character to check if can grab.

8. Vivian -> Swordsman
Can ride mounts.
Cannot roll, has no recovery tech, cannot carry heavy weapons.

Super = Slash, but costs 0mp and cannot press A to keep using it. (also used when mounted >>)
D>A(+A...) = Slash[b] (cannot shoot backwards when mounted)[/b]
D>J/JA/>>JA = Ground Stab (cannot be used while mounted)

9. Jason -> Monster
Cannot jump, A=shoot.

10. Gordon -> Axeman
Can ride mounts.
Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons.

A is always 2 hits.
Jump Attack has a lot of forward momentum.

11. Giggs -> Hell Ghost
Walking/Running makes him leave fire on the floor.
Cannot roll, has no recovery tech, cannot carry heavy weapons or ride mounts.
All attacks inflict fire.
Didn't use a 3rd character to check if can grab.

12. Titto -> Ice Guard
Has auto-guard(armor), hence he cannot guard.
Cannot roll, has no recovery tech, cannot carry heavy weapons or ride mounts.
All attacks inflict ice.
Has a very weird attack combo where normal A is a ground icicle punch while super is a regular-looking punch.
Didn't use a 3rd character to check if can grab.

13. Sinan -> Woman
Has some weird bugs when trying to do Walk/Run +Defend, magically appears bigger when standing.
Cannot roll, has no recovery tech, cannot carry heavy weapons or ride mounts.
All attacks throw stones, can't seem to inflict stun.
Didn't use a 3rd character to check if can grab.
D^J = Healing (really does have a cooldown)

14. Iczzy -> Archer
Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons or ride mounts.

15. Heater -> Daggerman
Cannot roll, cannot grab, has no recovery tech, cannot carry heavy weapons or ride mounts.

16. Livermore -> Triceratops
Cannot jump, A=ground stomp shockwave.

Raye, Eason & Season are the same.