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		<title><![CDATA[Hero Fighter Empire - Forums - Portal]]></title>
		<link>https://hf-empire.com/forum/</link>
		<description><![CDATA[Hero Fighter Empire - Forums - https://hf-empire.com/forum]]></description>
		<pubDate>Thu, 07 May 2026 10:13:35 +0000</pubDate>
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			<title><![CDATA[AI Art]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=486</link>
			<pubDate>Sat, 27 Dec 2025 15:28:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=1">MangaD</a>]]></dc:creator>
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<a href="https://ibb.co/wNfS5hmz" target="_blank" rel="noopener" class="mycode_url">https://ibb.co/wNfS5hmz</a><br />
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<a href="https://ibb.co/SDrm09ck" target="_blank" rel="noopener" class="mycode_url">https://ibb.co/SDrm09ck</a>]]></description>
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<a href="https://ibb.co/wNfS5hmz" target="_blank" rel="noopener" class="mycode_url">https://ibb.co/wNfS5hmz</a><br />
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			<title><![CDATA[A practical guide to Story Editing in using Hero Fighter Workshop]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=485</link>
			<pubDate>Sun, 07 Dec 2025 11:08:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=92">nikhil</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=485</guid>
			<description><![CDATA[Hey everyone, Nikhil here.<br />
<br />
I know a lot of you are trying to mod your own campaigns and getting stuck because the file structure is... unique. It’s basically the game's internal memory dumped into an XML format, so it’s not exactly user-friendly.<br />
<br />
I’m going to break down Stage 1 (story01) to explain what’s actually happening under the hood. If you can understand this file, you can pretty much build anything.<br />
<br />
The Basics (The Tags)<br />
Before we look at the code, here is a quick cheat sheet for the tags you’ll see most often. The engine reads these sequentially.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;bar&gt;</code></pre>This represents a "Section" or a "Scene" of the stage. The game plays one bar at a time. It won't move to the next bar until the current one is finished (usually when all enemies are dead or a cutscene ends).<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;drama&gt;</code></pre> Triggers "Cutscene Mode." It disables player controls and executes a script.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;obj&gt;</code></pre> Gameplay objects. This is how you spawn enemies, items, or allies during actual combat.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;a&gt;</code></pre> Action. Used inside cutscenes to make things happen (move, talk, animate).<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;c&gt;</code></pre> Command State. This overrides the AI.<br />
<ul class="mycode_list"><li>-2: Stop/Idle.<br />
</li>
<li>-3: Move to specific coordinates.<br />
</li>
</ul>
<hr class="mycode_hr" />
1. Stage Setup<br />
At the top of the file, you’ll see the first &lt;bar&gt;. This initializes the map.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">XML

&lt;bar&gt;
    &lt;bg&gt;
        &lt;bgid&gt;story01&lt;/bgid&gt; 
        &lt;x&gt;1700&lt;/x&gt;
        &lt;z&gt;800&lt;/z&gt;
    &lt;/bg&gt;
    &lt;left&gt;0&lt;/left&gt;
    &lt;right&gt;9000&lt;/right&gt;
    &lt;effect&gt;showTitle&lt;/effect&gt;
&lt;/bar&gt;</code></pre><br />
Important: The x and z here are for the camera, not the player. If you set these to 0, the camera might start off the map (since the map art usually starts around x=1000 or x=2000).<br />
<br />
2. Cutscene Logic (&lt;drama&gt;)<br />
This is the part that usually trips people up. The nesting here is strict.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">XML

&lt;drama&gt;
    &lt;state&gt;start&lt;/state&gt;
    
    &lt;o&gt;
        &lt;s&gt;drew&lt;/s&gt;
        &lt;id&gt;drew&lt;/id&gt;
        &lt;x&gt;390&lt;/x&gt; &lt;z&gt;980&lt;/z&gt;
    &lt;/o&gt;

    &lt;a&gt;
        &lt;a&gt;
            &lt;id&gt;z_villager01&lt;/id&gt;
            &lt;ac&gt;drama_lie2&lt;/ac&gt; 
        &lt;/a&gt;
    &lt;/a&gt;
    
    &lt;a&gt;
        &lt;t&gt;
            &lt;s&gt;lucas&lt;/s&gt;
            &lt;en&gt;It's been over a month now...&lt;/en&gt;
            &lt;i&gt;10&lt;/i&gt; 
        &lt;/t&gt;
    &lt;/a&gt;
&lt;/drama&gt;</code></pre><br />
Two things to note here:<br />
<br />
Nesting: The outer &lt;a&gt; tags define the sequence. The inner tags define what happens during that step. If you put multiple actions inside one outer &lt;a&gt;, they happen simultaneously.<br />
<br />
&lt;s&gt; vs &lt;id&gt;: &lt;s&gt; is just a nickname for the script to use. &lt;id&gt; is the actual character being loaded.<br />
<br />
3. Combat Spawns (&lt;obj&gt;)<br />
Once the &lt;drama&gt; block ends, we usually switch to gameplay.<br />
<br />
XML<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;bar&gt;
    &lt;left&gt;0&lt;/left&gt; &lt;right&gt;6000&lt;/right&gt;
    
    &lt;obj&gt;
        &lt;id&gt;z_bandit01&lt;/id&gt;
        &lt;times&gt;2&lt;/times&gt;
        &lt;ratio&gt;1&lt;/ratio&gt;
    &lt;/obj&gt;
    
    &lt;obj&gt;
        &lt;id&gt;z_villager01&lt;/id&gt;
        &lt;times&gt;10&lt;/times&gt;
        &lt;toHire/&gt;
        &lt;x&gt;1400&lt;/x&gt;
        &lt;z&gt;800&lt;/z&gt;
    &lt;/obj&gt;
&lt;/bar&gt;</code></pre><br />
If you use &lt;toHire/&gt;, make sure you specify the x and z coordinates. If you don't, they default to 0,0, and you'll never see them.<br />
<br />
4. Movement Logic (The &lt;c&gt; tag)<br />
In the ending cutscene of Stage 1, you see Giggs running away. That uses the &lt;c&gt;-3 command.<br />
<br />
XML<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;o&gt;
    &lt;id&gt;giggs&lt;/id&gt;
    &lt;c&gt;-3&lt;/c&gt;
    &lt;x&gt;22000&lt;/x&gt;
    &lt;z&gt;810&lt;/z&gt;
&lt;/o&gt;</code></pre><br />
Common Validator Error: If you set &lt;c&gt;-3 but forget the &lt;x&gt; or &lt;z&gt;, the game crashes because the character tries to run to a null location.<br />
<br />
Common Pitfalls<br />
Here are the most common mistakes people make:<br />
<br />
The &lt;hide&gt; tags: You’ll see these at the start of the file wrapping z_infantry01. This is commented-out code. If you edit anything inside &lt;hide&gt;...&lt;/hide&gt;, it won't show up in the game.<br />
<br />
Deleting Line IDs (&lt;i&gt;): Inside the dialogue &lt;t&gt; tags, there is a number like &lt;i&gt;10&lt;/i&gt;. Do not delete this. The game uses it for syncing and lookups.<br />
<br />
Boss Groups: If you look at the Giggs fight, his minions have &lt;bossGrp&gt;1&lt;/bossGrp&gt;. This links them to Giggs' HP bar. If you don't link them, the stage might not end correctly when the boss dies.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hf-empire.com/forum/images/attachtypes/xml.gif" title="XML File" border="0" alt=".xml" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=168" target="_blank" title="">219 - Data.Global_story01_xml.xml</a> (Size: 22.64 KB / Downloads: 141)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hey everyone, Nikhil here.<br />
<br />
I know a lot of you are trying to mod your own campaigns and getting stuck because the file structure is... unique. It’s basically the game's internal memory dumped into an XML format, so it’s not exactly user-friendly.<br />
<br />
I’m going to break down Stage 1 (story01) to explain what’s actually happening under the hood. If you can understand this file, you can pretty much build anything.<br />
<br />
The Basics (The Tags)<br />
Before we look at the code, here is a quick cheat sheet for the tags you’ll see most often. The engine reads these sequentially.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;bar&gt;</code></pre>This represents a "Section" or a "Scene" of the stage. The game plays one bar at a time. It won't move to the next bar until the current one is finished (usually when all enemies are dead or a cutscene ends).<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;drama&gt;</code></pre> Triggers "Cutscene Mode." It disables player controls and executes a script.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;obj&gt;</code></pre> Gameplay objects. This is how you spawn enemies, items, or allies during actual combat.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;a&gt;</code></pre> Action. Used inside cutscenes to make things happen (move, talk, animate).<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;c&gt;</code></pre> Command State. This overrides the AI.<br />
<ul class="mycode_list"><li>-2: Stop/Idle.<br />
</li>
<li>-3: Move to specific coordinates.<br />
</li>
</ul>
<hr class="mycode_hr" />
1. Stage Setup<br />
At the top of the file, you’ll see the first &lt;bar&gt;. This initializes the map.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">XML

&lt;bar&gt;
    &lt;bg&gt;
        &lt;bgid&gt;story01&lt;/bgid&gt; 
        &lt;x&gt;1700&lt;/x&gt;
        &lt;z&gt;800&lt;/z&gt;
    &lt;/bg&gt;
    &lt;left&gt;0&lt;/left&gt;
    &lt;right&gt;9000&lt;/right&gt;
    &lt;effect&gt;showTitle&lt;/effect&gt;
&lt;/bar&gt;</code></pre><br />
Important: The x and z here are for the camera, not the player. If you set these to 0, the camera might start off the map (since the map art usually starts around x=1000 or x=2000).<br />
<br />
2. Cutscene Logic (&lt;drama&gt;)<br />
This is the part that usually trips people up. The nesting here is strict.<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">XML

&lt;drama&gt;
    &lt;state&gt;start&lt;/state&gt;
    
    &lt;o&gt;
        &lt;s&gt;drew&lt;/s&gt;
        &lt;id&gt;drew&lt;/id&gt;
        &lt;x&gt;390&lt;/x&gt; &lt;z&gt;980&lt;/z&gt;
    &lt;/o&gt;

    &lt;a&gt;
        &lt;a&gt;
            &lt;id&gt;z_villager01&lt;/id&gt;
            &lt;ac&gt;drama_lie2&lt;/ac&gt; 
        &lt;/a&gt;
    &lt;/a&gt;
    
    &lt;a&gt;
        &lt;t&gt;
            &lt;s&gt;lucas&lt;/s&gt;
            &lt;en&gt;It's been over a month now...&lt;/en&gt;
            &lt;i&gt;10&lt;/i&gt; 
        &lt;/t&gt;
    &lt;/a&gt;
&lt;/drama&gt;</code></pre><br />
Two things to note here:<br />
<br />
Nesting: The outer &lt;a&gt; tags define the sequence. The inner tags define what happens during that step. If you put multiple actions inside one outer &lt;a&gt;, they happen simultaneously.<br />
<br />
&lt;s&gt; vs &lt;id&gt;: &lt;s&gt; is just a nickname for the script to use. &lt;id&gt; is the actual character being loaded.<br />
<br />
3. Combat Spawns (&lt;obj&gt;)<br />
Once the &lt;drama&gt; block ends, we usually switch to gameplay.<br />
<br />
XML<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;bar&gt;
    &lt;left&gt;0&lt;/left&gt; &lt;right&gt;6000&lt;/right&gt;
    
    &lt;obj&gt;
        &lt;id&gt;z_bandit01&lt;/id&gt;
        &lt;times&gt;2&lt;/times&gt;
        &lt;ratio&gt;1&lt;/ratio&gt;
    &lt;/obj&gt;
    
    &lt;obj&gt;
        &lt;id&gt;z_villager01&lt;/id&gt;
        &lt;times&gt;10&lt;/times&gt;
        &lt;toHire/&gt;
        &lt;x&gt;1400&lt;/x&gt;
        &lt;z&gt;800&lt;/z&gt;
    &lt;/obj&gt;
&lt;/bar&gt;</code></pre><br />
If you use &lt;toHire/&gt;, make sure you specify the x and z coordinates. If you don't, they default to 0,0, and you'll never see them.<br />
<br />
4. Movement Logic (The &lt;c&gt; tag)<br />
In the ending cutscene of Stage 1, you see Giggs running away. That uses the &lt;c&gt;-3 command.<br />
<br />
XML<br />
<br />
<pre class="block-code line-numbers language-none"><code class="language-none">&lt;o&gt;
    &lt;id&gt;giggs&lt;/id&gt;
    &lt;c&gt;-3&lt;/c&gt;
    &lt;x&gt;22000&lt;/x&gt;
    &lt;z&gt;810&lt;/z&gt;
&lt;/o&gt;</code></pre><br />
Common Validator Error: If you set &lt;c&gt;-3 but forget the &lt;x&gt; or &lt;z&gt;, the game crashes because the character tries to run to a null location.<br />
<br />
Common Pitfalls<br />
Here are the most common mistakes people make:<br />
<br />
The &lt;hide&gt; tags: You’ll see these at the start of the file wrapping z_infantry01. This is commented-out code. If you edit anything inside &lt;hide&gt;...&lt;/hide&gt;, it won't show up in the game.<br />
<br />
Deleting Line IDs (&lt;i&gt;): Inside the dialogue &lt;t&gt; tags, there is a number like &lt;i&gt;10&lt;/i&gt;. Do not delete this. The game uses it for syncing and lookups.<br />
<br />
Boss Groups: If you look at the Giggs fight, his minions have &lt;bossGrp&gt;1&lt;/bossGrp&gt;. This links them to Giggs' HP bar. If you don't link them, the stage might not end correctly when the boss dies.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://hf-empire.com/forum/images/attachtypes/xml.gif" title="XML File" border="0" alt=".xml" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=168" target="_blank" title="">219 - Data.Global_story01_xml.xml</a> (Size: 22.64 KB / Downloads: 141)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HF Equilibrium Trevor v1.3.8]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=481</link>
			<pubDate>Thu, 12 Jun 2025 09:46:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=522">不饿白帝BEBD</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=481</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #fff5b3;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">HERO FIGHTER EQUILIBRIUM. Trevor v1.3.8</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">
<img src="https://i.imgur.com/aCWGzGy.png" loading="lazy"  alt="[Image: aCWGzGy.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/ZD1hyx8.png" loading="lazy"  alt="[Image: ZD1hyx8.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/mHNw2Rg.png" loading="lazy"  alt="[Image: mHNw2Rg.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/NXVrs3A.png" loading="lazy"  alt="[Image: NXVrs3A.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #fff5b3;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Authors</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Version Main Planner: Trevor (追风)</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Lead Developer: Xemy (细米)</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Additional Contributions BEBD (不饿白帝)</span></span></div>
<br />
<br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Hero Fighter New Balance Edition (HFE·T) Now Available for Download</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">The latest release, version <code class="inline-code">1.3.8</code>, is now officially open for download. This version is offered in two variants: the Standard Edition and the Skin Edition.</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Several fan-favorite characters — including Titao, Sinan, Yagami, Saws, and Livermore — make their return, bringing the total number of playable characters to 25. Extensive balance adjustments have been implemented based on the original version to ensure a more refined gameplay experience. All characters have undergone a range of optimizations, both minor and major. For detailed information on these changes, please consult the HFE·T update log available in the group files.</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #fff5b3;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Downloads</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://www.mediafire.com/folder/hbv27ztdztij1/HFET" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/folder/hbv27ztdztij1/HFET</a></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #fff5b3;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Upcoming Features</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Future updates will continue to incorporate and adapt characters from Little Fighter 2 (LF2).</span></span></div>
<br />
<span style="font-size: small;" class="mycode_size">Credits to <dvz_me_placeholder id="0" /> for this thread.</span><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Old post by BEBD <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Hero Fighter新平衡版HFE·T开放下载： <br />
当前最新版本为1.3.2b，分为普通版与皮肤版两版本。<br />
滔滔、善男、八神、索思、佛魔回归，可使用角色达到25名并且在原版的基础下进行了平衡性调整。所有角色都进行了大大小小的优化，具体调整可参考群文件-HFE·T更新日志<br />
更新前瞻：下版本将添加新角色：魔剑刃逊。结成将添加新技能。在后续版本中，将逐渐移植LF2的大部分角色。<br />
版本主策划Version main planner：追风Trevor<br />
主要制作Main production：细米Xemy <br />
部分协力Partial cooperation：不饿白帝BEBD<br />
Hero Fighter New Balance Version HFE·T is now available for download:<br />
The latest version is 1.3.2b, which is divided into two versions: the normal version and the skin version.<br />
[titto sinan yaga saws livermore] have returned, and the number of characters available has reached 25. Balance adjustments have been made based on the original version. All characters have been optimized in various ways. For specific adjustments, please refer to the group file-HFE·T update log<br />
Update preview: A new character will be added in the next version: Demon Sword Eason. New skills will be added to Jason. In subsequent versions, most of the characters in LF2 will be gradually ported. <br />
<br />
download：<a href="https://www.mediafire.com/folder/hbv27ztdztij1/HFET" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/folder/hbv27ztdztij1/HFET</a><br />
<br />
<a href="https://imgse.com/i/pVkTuWQ" target="_blank" rel="noopener" class="mycode_url"><img src="https://s21.ax1x.com/2025/06/12/pVkTuWQ.md.png" loading="lazy"  alt="[Image: pVkTuWQ.md.png]" class="mycode_img" /></a><br />
<a href="https://imgse.com/i/pVkTKzj" target="_blank" rel="noopener" class="mycode_url"><img src="https://s21.ax1x.com/2025/06/12/pVkTKzj.md.png" loading="lazy"  alt="[Image: pVkTKzj.md.png]" class="mycode_img" /></a></div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #fff5b3;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">HERO FIGHTER EQUILIBRIUM. Trevor v1.3.8</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align">
<img src="https://i.imgur.com/aCWGzGy.png" loading="lazy"  alt="[Image: aCWGzGy.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/ZD1hyx8.png" loading="lazy"  alt="[Image: ZD1hyx8.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/mHNw2Rg.png" loading="lazy"  alt="[Image: mHNw2Rg.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/NXVrs3A.png" loading="lazy"  alt="[Image: NXVrs3A.png]" class="mycode_img" /></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #fff5b3;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Authors</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Version Main Planner: Trevor (追风)</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Lead Developer: Xemy (细米)</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Additional Contributions BEBD (不饿白帝)</span></span></div>
<br />
<br />
<br />
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Hero Fighter New Balance Edition (HFE·T) Now Available for Download</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">The latest release, version <code class="inline-code">1.3.8</code>, is now officially open for download. This version is offered in two variants: the Standard Edition and the Skin Edition.</span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Several fan-favorite characters — including Titao, Sinan, Yagami, Saws, and Livermore — make their return, bringing the total number of playable characters to 25. Extensive balance adjustments have been implemented based on the original version to ensure a more refined gameplay experience. All characters have undergone a range of optimizations, both minor and major. For detailed information on these changes, please consult the HFE·T update log available in the group files.</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #fff5b3;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Downloads</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><a href="https://www.mediafire.com/folder/hbv27ztdztij1/HFET" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/folder/hbv27ztdztij1/HFET</a></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Verdana;" class="mycode_font"><span style="color: #fff5b3;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Upcoming Features</span></span></span></span></div>
<div style="text-align: justify;" class="mycode_align"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Future updates will continue to incorporate and adapt characters from Little Fighter 2 (LF2).</span></span></div>
<br />
<span style="font-size: small;" class="mycode_size">Credits to <dvz_me_placeholder id="0" /> for this thread.</span><br />
<br />
<div class="tborder spoiler"><div class="spoiler_header">Old post by BEBD <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';this.parentNode.className = 'spoiler_header';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';this.parentNode.className += ' spoiler_header_cornered';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Hero Fighter新平衡版HFE·T开放下载： <br />
当前最新版本为1.3.2b，分为普通版与皮肤版两版本。<br />
滔滔、善男、八神、索思、佛魔回归，可使用角色达到25名并且在原版的基础下进行了平衡性调整。所有角色都进行了大大小小的优化，具体调整可参考群文件-HFE·T更新日志<br />
更新前瞻：下版本将添加新角色：魔剑刃逊。结成将添加新技能。在后续版本中，将逐渐移植LF2的大部分角色。<br />
版本主策划Version main planner：追风Trevor<br />
主要制作Main production：细米Xemy <br />
部分协力Partial cooperation：不饿白帝BEBD<br />
Hero Fighter New Balance Version HFE·T is now available for download:<br />
The latest version is 1.3.2b, which is divided into two versions: the normal version and the skin version.<br />
[titto sinan yaga saws livermore] have returned, and the number of characters available has reached 25. Balance adjustments have been made based on the original version. All characters have been optimized in various ways. For specific adjustments, please refer to the group file-HFE·T update log<br />
Update preview: A new character will be added in the next version: Demon Sword Eason. New skills will be added to Jason. In subsequent versions, most of the characters in LF2 will be gradually ported. <br />
<br />
download：<a href="https://www.mediafire.com/folder/hbv27ztdztij1/HFET" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/folder/hbv27ztdztij1/HFET</a><br />
<br />
<a href="https://imgse.com/i/pVkTuWQ" target="_blank" rel="noopener" class="mycode_url"><img src="https://s21.ax1x.com/2025/06/12/pVkTuWQ.md.png" loading="lazy"  alt="[Image: pVkTuWQ.md.png]" class="mycode_img" /></a><br />
<a href="https://imgse.com/i/pVkTKzj" target="_blank" rel="noopener" class="mycode_url"><img src="https://s21.ax1x.com/2025/06/12/pVkTKzj.md.png" loading="lazy"  alt="[Image: pVkTKzj.md.png]" class="mycode_img" /></a></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[褚英招式用法]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=480</link>
			<pubDate>Wed, 11 Jun 2025 14:41:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=1150">Trickster</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=480</guid>
			<description><![CDATA[作為回坑玩家，龍介、承影、解鈴、戈登、小櫻、萊格都重新練起來了。但是唯獨褚英總是練不好.....<br />
<br />
回坑後發現有些在貼吧的好文都被吞掉，ztage原有官方論壇消失了。<br />
<br />
唯一找到剩下的教學文只有這篇......<br />
<a href="https://lf-empire.de/ztage_backup/ztage.com/forum/viewtopic910b.html?f=34&amp;t=13403" target="_blank" rel="noopener" class="mycode_url">https://lf-empire.de/ztage_backup/ztage....34&amp;t=13403</a><br />
<br />
現階段褚英實戰時，基本只用到平A/跳攻/反身沖跳攻/沖跳攻/霸王沖鋒+跑攻，其他招式反而較少用到。<br />
<br />
比如跳攻後的纏身鎖，不一定可以每次都連得起來，反而跳攻後接幾下平A更順暢。<br />
<br />
轟天拳如果能發揮得當，的確可以十分強大。但由於預備時間過長，發揮的空間頗有限.... 一般在有掩護的場合會比較好....<br />
<br />
在沒有掩護/肉盾的場合下，收拳後破綻百出，若沒有打到後面弓手/飛刀手就一瞬間被反攻<br />
<br />
對付&lt;6名騎兵時，還可以往後跳再發轟天拳。相比之下烈風鑽雖然威力頗有不如，但發招更快更靈活，轟天拳有點華而不實的感覺.....<br />
<br />
霸王沖鋒基本是褚英最實用旳技能??目前在用纏身鎖前，都用霸王沖鋒才可以增加抓人成功率。<br />
<br />
請問各位有練好褚英的方法或用褚英的心得?? 我用轟天拳/纏身鎖總是感覺用不好... <br />
<br />
另外想用褚英打究極第六話打三巨頭，可以有什麼辦法? 尤其冰森招式感覺褚英難以突破]]></description>
			<content:encoded><![CDATA[作為回坑玩家，龍介、承影、解鈴、戈登、小櫻、萊格都重新練起來了。但是唯獨褚英總是練不好.....<br />
<br />
回坑後發現有些在貼吧的好文都被吞掉，ztage原有官方論壇消失了。<br />
<br />
唯一找到剩下的教學文只有這篇......<br />
<a href="https://lf-empire.de/ztage_backup/ztage.com/forum/viewtopic910b.html?f=34&amp;t=13403" target="_blank" rel="noopener" class="mycode_url">https://lf-empire.de/ztage_backup/ztage....34&amp;t=13403</a><br />
<br />
現階段褚英實戰時，基本只用到平A/跳攻/反身沖跳攻/沖跳攻/霸王沖鋒+跑攻，其他招式反而較少用到。<br />
<br />
比如跳攻後的纏身鎖，不一定可以每次都連得起來，反而跳攻後接幾下平A更順暢。<br />
<br />
轟天拳如果能發揮得當，的確可以十分強大。但由於預備時間過長，發揮的空間頗有限.... 一般在有掩護的場合會比較好....<br />
<br />
在沒有掩護/肉盾的場合下，收拳後破綻百出，若沒有打到後面弓手/飛刀手就一瞬間被反攻<br />
<br />
對付&lt;6名騎兵時，還可以往後跳再發轟天拳。相比之下烈風鑽雖然威力頗有不如，但發招更快更靈活，轟天拳有點華而不實的感覺.....<br />
<br />
霸王沖鋒基本是褚英最實用旳技能??目前在用纏身鎖前，都用霸王沖鋒才可以增加抓人成功率。<br />
<br />
請問各位有練好褚英的方法或用褚英的心得?? 我用轟天拳/纏身鎖總是感覺用不好... <br />
<br />
另外想用褚英打究極第六話打三巨頭，可以有什麼辦法? 尤其冰森招式感覺褚英難以突破]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HFX custom battle]]></title>
			<link>https://hf-empire.com/forum/showthread.php?tid=478</link>
			<pubDate>Fri, 11 Apr 2025 07:09:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://hf-empire.com/forum/member.php?action=profile&uid=1133">Jinu</a>]]></dc:creator>
			<guid isPermaLink="false">https://hf-empire.com/forum/showthread.php?tid=478</guid>
			<description><![CDATA[Hi everyone! <br />
I finish the 7 acts of the game. It was a very thrilling adventure. But now since I have finished every part the game is quite boring now. <br />
Is there a way to create my own custom battle or VS modes? <br />
I know there is a modifier software for the HF computer version but does that exist for the android version?<br />
Thank you very much.]]></description>
			<content:encoded><![CDATA[Hi everyone! <br />
I finish the 7 acts of the game. It was a very thrilling adventure. But now since I have finished every part the game is quite boring now. <br />
Is there a way to create my own custom battle or VS modes? <br />
I know there is a modifier software for the HF computer version but does that exist for the android version?<br />
Thank you very much.]]></content:encoded>
		</item>
	</channel>
</rss>