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Thread: Understanding The ItemSpt
Post: RE: Understanding The ItemSpt
Julian Wrote: (05-02-2024, 05:40 PM) -- Collision cost and attack cost should be different. The attack cost is "ite_duraD" and the collision cost is "ite_dura" minus. -- I can not affirm nor deny th...
4 Replies 517 Views
Thread: Understanding The ItemSpt
Post: RE: Understanding The ItemSpt
Julian Wrote: (05-02-2024, 12:35 AM) -- I guess "ite_dura" is the total durability and "ite_duraD" is the durability consumed per attack. -- I have tested that, by increasing dura to 3000, and dura...
4 Replies 517 Views
Thread: Penetration effect
Post: RE: Penetration effect
Julian Wrote: (04-02-2024, 04:33 PM) -- How to make the flame cannon have penetration effect? Like the super arrow. -- I think you will have to change the dura and duraD, increase ite_lifeTime in t...
2 Replies 301 Views
Thread: Understanding The ItemSpt
Post: Understanding The ItemSpt
The projectiles released by any character can be found  in ` 185 - Data.Global_itemSpt ` So, to modify the characteristics of any projectile released by characters, you will have to modify the `Action...
4 Replies 517 Views
Thread: HFX Stage Setting
Post: RE: HFX Stage Setting
What's the number assigned for team fight stages?
1 Replies 298 Views
Thread: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
Julian Wrote: (15-01-2024, 02:56 PM) -- Almighty Jack E Wrote: (15-01-2024, 02:44 PM) -- Julian Wrote: (15-01-2024, 02:37 PM) -- Almighty Jack E Wrote: (15-01-2024, 02:08 PM) -- I just told you wh...
10 Replies 3,401 Views
Thread: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
Julian Wrote: (15-01-2024, 02:37 PM) -- Almighty Jack E Wrote: (15-01-2024, 02:08 PM) -- I just told you what you have to do. When you reduce the mp for grj to 50 in stand,walk.....etc, it would gi...
10 Replies 3,401 Views
Thread: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
I just told you what you have to do. When you reduce the mp for grj to 50 in stand,walk.....etc, it would give you the desired result.
10 Replies 3,401 Views
Thread: Tutorial: Animation / Frames' duration
Post: RE: Tutorial: Animation / Frames' duration
Julian Wrote: (15-01-2024, 06:31 AM) -- Hi, I want to know how to change the MP recovery of Jason's boomerang's recovery, I have looked for many files but can't find it. -- Find; "STAND" "WALK" "RUN...
10 Replies 3,401 Views
Thread: Premium
Post: RE: Premium
MangaD Wrote: (10-08-2023, 04:56 PM) -- You use the in-game option and pay with PayPal. -- Seems like he's saying PayPal isn't working for him.
4 Replies 1,917 Views
Thread: Make a Character Execute a Move While Performing a Skill
Post: Make a Character Execute a Move While Performing a...
HOW TO MAKE A CHARACTER EXECUTE A SKILL WHEN PERFORMING A MOVE In this tutorial, I will show you how to make a character perform a skil, regardless of wether the skill the character is performing is ...
0 Replies 556 Views
Thread: Ultimate Combos
Post: RE: Ultimate Combos
Now, you can perform this with Drew (That's if you're Fast enough). 1. Break the defense of the enemy 2. Strike 3 times (don't strike the 4th or 5th time because that'll make the enemy go up and m...
14 Replies 21,988 Views
Thread: Jack E's fighting challenges
Post: Jack E's fighting challenges
Hello Guys! I' Just defeated 5 Lucas with Gordon! Hope I can Get the Fighter award @MangaD? @BlazingGale, I've just done what you did ; ) :sunglasses: https://i.ibb.co/VYkRD69/here.png (https://ibb....
0 Replies 1,160 Views