Notation: | ||||
↑, ↓, ←, →: Arrow Keys | (A): Attack Key | (J): Jump Key | (G): Guard Key | (C): Command Key |
Troops are non-playable characters that you can order around – using the Command button – to aid you in battle. Unlike Little Fighter 2, which trends more to the street fighting genre, Hero Fighter is more battle oriented with a bigger number and more variety of troops, as well as more commands to order them around. As such, troops and strategy play an important role to win the game.
Soldiers are generally weaker than heroes, but benefit in numbers. Aside from lower damage and speed, they all can only block half of what a Hero can normally.
Notation: | ||||
↑, ↓, ←, →: Arrow Keys | (A): Attack Key | (J): Jump Key | (G): Guard Key | (C): Command Key |
* Character MP stats may differ in Story Mode and Battle Mode.
** Normalize level gives all characters 500 strength, 500 hp and 500 mp.
*** Special thanks to Dragon5 for the character descriptions and their base stats. Thanks to Kevin for figuring out the formulas that increase stats with levels.
You can bring up the Command Menu by clicking on the Command button. If you don't know where the Command button is, click on the keyboard in the upper right to find it or edit your keys!
Note: Regardless of the order, troops will always attack enemies nearby.
Mounts are animals that can be used for combat, by riding on them. Some are faster, giving the character more speed. Others are stronger, devastating enemies on their way. Special moves of the characters may be different while riding. Riding does not consume SP.
To mount an animal, simply jump on it or run to it. To dismount, stop moving and press jump. Controlling the ride is almost identical as to control your character, however there is less maneuverability. For instance, turning around requires pressing the opposite direction for a while, or pressing it twice.
In HF, characters can be moved by pressing the respective up, down, left and right keys. The defend, jump and attack buttons are used to make the character perform an action. Attacking another character causes him or her to lose HP (health points), represented by a red bar below the character. A character is defeated if his/her HP drops to zero. HP slowly regenerates when below 25%.
Each character also has special attacks that can be activated by pressing a certain combination of keys. Most of these special attacks take up MP (mana points), represented by a blue bar below the character.
Some of the basic moves (such as running, jumping, dashing and somersault) take up SP (stamina points), represented by a white bar below the character. MP and SP recharge automatically over time.
Hero Fighter has a riding system in which players can jump on to horses and monsters to increase their speed or strength with lessened manoeuvrability. While fighting on horseback, some actions differ from when the player is on the ground. Additionally, even when a fighter is knocked down, it is still possible to deal damage to the fighter.
Fighters are also able to use objects in the game, such as boulders and the trunks of trees and even jump on them as platforms.
Keys:
Hero Fighter supports up to 3 human players playing in the same computer. First of all, you need to know what are your control keys. You can setup the Key Configuration by choosing "Key Setting" in the main menu. Or click on the "Keyboard" icon at the top right corner of the screen.
Control keys consist of Up(↑), Down(↓), Left(←), Right(→), to move your character, Attack(A), Jump(J), Guard(G), to perform the specific action, and Command(C) to give orders to your teammates and/or troops.
Actions and Shortcuts:
Backspace | Chat |
Shift+P | Pause game |
Shift+R | Restart game |
Shift+Q | Quit game |
Shift+Z | Auto Zoom On/Off |
Shift+H | Resolution High/Low |